Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
154 lines
3.1 KiB
Makefile
154 lines
3.1 KiB
Makefile
.autodepend
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.cacheautodepend
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.suffixes: .cpp
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!ifndef BTYPE
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!error BTYPE macro not supplied
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!endif
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!ifndef BPATH
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!error BPATH macro not supplied
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!endif
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!include make.cfg
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!include $(BPATH)
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TARGET_DIR = $(BTL4_ROOT)\$(BTYPE)
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TARGET_PATH = $(TARGET_DIR)\\
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.path.obj = $(TARGET_DIR)
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.path.lib = $(LIBRARY_PATH)
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LIB_PREFIX = -+$(TARGET_DIR)\\
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CFG_FILE = $(TARGET_DIR)\$(BTYPE).cfg
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HEADER_FILE = btl4$(BTYPE).csm
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#------------------------------------------------------------------------------
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# Library targets
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#
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all:\
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$(CFG_FILE) $(TARGET_DIR)\btl4$(BTYPE).exe $(TARGET_DIR)\btl4tool.exe\
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$(TARGET_DIR)\mechbld.exe
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clean:
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del $(TARGET_DIR)\*.obj
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del $(TARGET_DIR)\*.lib
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del $(TARGET_DIR)\*.exe
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del $(TARGET_DIR)\*.bak
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del $(TARGET_DIR)\*.cfg
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assemble:
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@echo No assembly targets
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#------------------------------------------------------------------------------
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# Implicit rules
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#
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!include $(BTYPE).mak
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!ifndef STARTUP_OBJ
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!error STARTUP_OBJ macro is not defined
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!endif
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!ifndef STARTUP_LIBS
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!error STARTUP_LIBS macro is not defined
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!endif
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{$(INCLUDE_PATH)}.cpp{$(TARGET_DIR)}.obj:
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$(BCC) @$(CFG_FILE) $< >>error.log
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{$(INCLUDE_PATH)}.c{$(TARGET_DIR)}.obj:
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$(BCC) @$(CFG_FILE) $< >>error.log
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{$(BTL4_ROOT)}.asm{$(TARGET_DIR)}.obj:
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tasm32 -ml $(TASM_OPTIONS) -i$(BTL4_ROOT) $<,$@ >>error.log
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#------------------------------------------------------------------------------
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# Game
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#
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$(TARGET_DIR)\btl4$(BTYPE).exe: \
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$(BTL4_ROOT)\btl4.mak l4stub.lib stub.lib $(TARGET_DIR)\btl4.lib\
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bt.lib mungal4.lib munga.lib btl4.obj $(BTYPE).mak\
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$(DPL_ROOT)\libdpl.lib
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tlink32 @&&|
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$(LINK_OPTIONS) +
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$(STARTUP_OBJ)+
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$(TARGET_DIR)\btl4.obj
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$<,$*
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l4stub.lib+
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stub.lib+
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munga.lib+
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mungal4.lib+
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$(DPL_ROOT)\libdpl.lib+
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bt.lib+
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$(TARGET_DIR)\btl4.lib+
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$(STARTUP_LIBS)
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| >>error.log
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btl4.obj: $(CFG_FILE)
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#------------------------------------------------------------------------------
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# Tools
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#
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$(TARGET_DIR)\btl4tool.exe: \
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$(BTL4_ROOT)\btl4.mak l4stub.lib stub.lib $(TARGET_DIR)\btl4.lib\
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bt.lib mungal4.lib munga.lib btl4tool.obj $(BTYPE).mak\
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$(DPL_ROOT)\libdpl.lib
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tlink32 @&&|
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$(LINK_OPTIONS) +
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$(STARTUP_OBJ)+
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$(TARGET_DIR)\btl4tool.obj
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$<,$*
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l4stub.lib+
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stub.lib+
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munga.lib+
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mungal4.lib+
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$(DPL_ROOT)\libdpl.lib+
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bt.lib+
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$(TARGET_DIR)\btl4.lib+
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$(STARTUP_LIBS)
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| >>error.log
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btl4tool.obj: $(CFG_FILE)
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#------------------------------------------------------------------------------
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# Mech builder
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#
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$(TARGET_DIR)\mechbld.exe:\
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$(BTL4_ROOT)\btl4.mak mechbld.obj stub.lib munga.lib $(BTYPE).mak
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tlink32 @&&|
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$(LINK_OPTIONS) +
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$(STARTUP_OBJ)+
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$(TARGET_DIR)\mechbld.obj
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$<,$*
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stub.lib+
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munga.lib+
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$(STARTUP_LIBS)
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| >>error.log
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mechbld.obj: $(BCC_CONFIG) $(BTYPE).mak
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#------------------------------------------------------------------------------
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# Battletech library
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#
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BTL4_OBJS = \
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?btl4mode.obj \
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?btl4rdr.obj \
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?btl4gaug.obj \
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?btl4gau2.obj \
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?btl4gau3.obj \
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?btl4grnd.obj \
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?btl4galm.obj \
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?btl4vid.obj \
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?btl4mppr.obj \
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?btl4arnd.obj \
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?btl4mssn.obj \
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?btl4app.obj \
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?btl4pb.obj
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$(BTL4_OBJS:?=): $(CFG_FILE)
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$(TARGET_DIR)\btl4.lib: $(BTL4_OBJS:?=) $(BTL4_ROOT)\btl4.mak
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tlib $@ $(LIB_OPTIONS) @&&|
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$(BTL4_OBJS:?=$(LIB_PREFIX))
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| >>error.log
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