Files
BT412/game/reconstructed/btcnsl.hpp
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

151 lines
4.7 KiB
C++

//===========================================================================//
// File: btcnsl.hpp //
// Project: BattleTech Brick: Console //
// Contents: BT->Console network messages (player score/damage/kill feed) //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
// PROPRIETARY AND CONFIDENTIAL //
//===========================================================================//
//
// RECONSTRUCTED. The surviving BTCNSL.CPP implements these classes but its
// header (BTCNSL.HPP) was lost. The class names, member layout and
// constructor signatures here are recovered verbatim from BTCNSL.CPP; they
// all derive from NetworkClient::Message (MUNGA/NETWORK.h) exactly as the
// Red Planet analog (RP/RPCNSL.h) does.
//
// The recovered btplayer.cpp refers to two of these messages by the Red Planet
// placeholder names the decompiler emitted (...VTVDamaged / ...VTVScoreUpdate);
// the typedefs at the bottom map those to the real BT (Mech) classes so the
// reconstructed bodies compile unchanged.
//
#if !defined(BTCNSL_HPP)
# define BTCNSL_HPP
# if !defined(CONSOLE_HPP)
# include <console.hpp> // NetworkClient::Message, HostID, ConsoleClientID
# endif
//~~~~~~~~~~~~~~~~~~~~~~~~~ Console Message IDs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Stream IDs for the BT->console feed (values mirror the RP layout; the exact
// numbers are not load-bearing for the reconstruction -- they only need to be
// distinct stream tags).
//
enum
{
ConsolePlayerMechKilledMessageID = 2,
ConsolePlayerMechScoreUpdateMessageID = 3,
ConsoleBTTeamScoreUpdateMessageID = 4,
ConsolePlayerMechDamagedMessageID = 5,
ConsolePlayerMechDeathWithoutHonorMessageID = 6
};
//~~~~~~~~~~~~~~~~~~ ConsolePlayerMechKilledMessage ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class ConsolePlayerMechKilledMessage:
public NetworkClient::Message
{
public:
ConsolePlayerMechKilledMessage(
HostID player_host_ID,
HostID killer_host_ID
);
HostID GetPlayerHostID() { return playerHostID; }
HostID GetKillerHostID() { return killerHostID; }
private:
HostID playerHostID;
HostID killerHostID;
};
//~~~~~~~~~~~~~~~~~~ ConsolePlayerMechScoreUpdateMessage ~~~~~~~~~~~~~~~~~~~~~~~~
class ConsolePlayerMechScoreUpdateMessage:
public NetworkClient::Message
{
public:
ConsolePlayerMechScoreUpdateMessage(
HostID player_host_ID,
int score
);
HostID GetPlayerHostID() { return playerHostID; }
int GetPlayerScore() { return playerScore; }
private:
HostID playerHostID;
int playerScore;
};
//~~~~~~~~~~~~~~~~~~ ConsoleBTTeamScoreUpdateMessage ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class ConsoleBTTeamScoreUpdateMessage:
public NetworkClient::Message
{
public:
ConsoleBTTeamScoreUpdateMessage(
int team_ID,
int score
);
int GetTeamID() { return teamID; }
int GetTeamScore() { return teamScore; }
private:
int teamID;
int teamScore;
};
//~~~~~~~~~~~~~~~~~~ ConsolePlayerMechDamagedMessage ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class ConsolePlayerMechDamagedMessage:
public NetworkClient::Message
{
public:
ConsolePlayerMechDamagedMessage(
HostID player_host_ID,
HostID damager_host_ID,
int loss,
int damage_zone_index,
Logical damage_zone_destroyed,
int points_transfered,
int weapon_index
);
HostID GetPlayerHostID() { return playerHostID; }
HostID GetDamagerHostID() { return damagerHostID; }
int GetDamageLoss() { return damageLoss; }
int GetPointsTransfered() { return pointsTransfered; }
int GetDamageZoneIndex() { return damageZoneIndex; }
Logical GetDamageZoneDestroyed(){ return damageZoneDestroyed; }
int GetWeaponIndex() { return weaponIndex; }
private:
HostID playerHostID;
HostID damagerHostID;
int damageLoss;
int pointsTransfered;
int damageZoneIndex;
Logical damageZoneDestroyed;
int weaponIndex;
};
//~~~~~~~~~~~~~~~ ConsolePlayerMechDeathWithoutHonorMessage ~~~~~~~~~~~~~~~~~~~~~
class ConsolePlayerMechDeathWithoutHonorMessage:
public NetworkClient::Message
{
public:
ConsolePlayerMechDeathWithoutHonorMessage(
HostID player_host_ID
);
HostID GetPlayerHostID() { return playerHostID; }
private:
HostID playerHostID;
};
//~~~~~~~~~~~~~~~~~~~~~~ decompiler placeholder aliases ~~~~~~~~~~~~~~~~~~~~~~~~~~
// btplayer.cpp (recovered) names these two by the Red Planet form.
typedef ConsolePlayerMechDamagedMessage ConsolePlayerVTVDamagedMessage;
typedef ConsolePlayerMechScoreUpdateMessage ConsolePlayerVTVScoreUpdateMessage;
#endif