Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
61 lines
2.2 KiB
C++
61 lines
2.2 KiB
C++
//===========================================================================//
|
|
// File: btl4grnd.hpp //
|
|
// Project: BattleTech Brick: Gauge Renderer Manager //
|
|
// Contents: //
|
|
//---------------------------------------------------------------------------//
|
|
// Date Who Modification //
|
|
// -------- --- ---------------------------------------------------------- //
|
|
// 02/13/95 CPB Initial coding. //
|
|
//---------------------------------------------------------------------------//
|
|
// Copyright (C) 1994, Virtual World Entertainment, Inc. All rights reserved //
|
|
// PROPRIETARY and CONFIDENTIAL //
|
|
//===========================================================================//
|
|
//
|
|
// SURVIVING HEADER (ground truth -- reproduced verbatim from
|
|
// 410SRC/.../BT_L4/BTL4GRND.HPP). Only the File:/Brick: banner above was
|
|
// corrected from the original (which carried a stale "rpl4grnd.hh" copy of
|
|
// the Red Planet sibling's comment). The class declaration is unchanged.
|
|
//
|
|
// Implementation reconstructed in btl4grnd.cpp from the shipped binary:
|
|
// BTL4GaugeRenderer ctor @004cbea0 (vtable 0051cebc)
|
|
// ~BTL4GaugeRenderer @004cbf40 (vtable slot 0)
|
|
// TestInstance @004cbf90
|
|
// NotifyOfNewInterestingEntity @004cbfa0 (vtable slot 9)
|
|
// NotifyOfBecomingUninterestingEntity @004cc028 (vtable slot 10)
|
|
//
|
|
|
|
#if !defined(BTL4GRND_HPP)
|
|
# define BTL4GRND_HPP
|
|
|
|
# if !defined(L4GREND_HPP)
|
|
# include <l4grend.hpp>
|
|
# endif
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~ BTL4GaugeRenderer ~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
class BTL4GaugeRenderer:
|
|
public L4GaugeRenderer
|
|
{
|
|
public:
|
|
|
|
//
|
|
//--------------------------------------------------------------------
|
|
// Construction, Destruction, Testing
|
|
//--------------------------------------------------------------------
|
|
//
|
|
BTL4GaugeRenderer();
|
|
~BTL4GaugeRenderer();
|
|
|
|
Logical
|
|
TestInstance() const;
|
|
|
|
void
|
|
NotifyOfNewInterestingEntity(Entity *entity);
|
|
void
|
|
NotifyOfBecomingUninterestingEntity(Entity *entity);
|
|
};
|
|
|
|
|
|
#endif
|