Files
BT412/scratchpad/gen_showcase.py
T
arcattackandClaude Fable 5 8ed6184d65 Combat: AUTHENTIC weapon groups -- streamed per-mech button bindings + the real fire chain (task #5)
The recovered system: fire channels = LBE4ControlsManager buttonGroups
(0x40/0x45/0x46/0x47); default groups = the per-mech type-6 controls-map
resource in BTL4.RES, installed by the T0 CreateStreamedMappings the port
already called -- it needed only the TriggerState attribute (id 0x13 PINNED
to the binary value; fireImpulse@0x31C is the binary's TriggerState) and an
input feed.  Keyboard/harness now push press/release edges into the button
groups; the gBT*Trigger bypasses, per-type keyboard split and 1,0 pulse
hack are retired -- weapons sharing a button fire TOGETHER (madcat Trigger
= 4 weapons).  Myomers @4b9550/@4b95b8 misattribution corrected (they are
MechWeapon ConfigureMappables/ChooseButton).  Verified 2-node: kill through
the authentic chain (12 hits vs ~36 pre-groups).  Config-mode session
(regrouping UI) = the remaining stage, KB-scoped.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 13:06:29 -05:00

131 lines
8.2 KiB
Python

d = dict(l.split("|", 1) for l in open("scratchpad/_assets.txt").read().splitlines())
GIF = "data:image/gif;base64," + d["GIF"]
ORIG = "data:image/png;base64," + d["ORIG"]
BEFORE = "data:image/png;base64," + d["BEFORE"]
CSS = """
:root{
color-scheme: dark;
--ground:#0a0a11; --panel:#13131e; --edge:#272338; --edge-soft:#1d1a2b;
--ink:#ece9f7; --muted:#9a95b4; --faint:#6a6684;
--accent:#b7a6ff; --accent-2:#8f7de0; --glow:#7a5cff;
--ok:#7ee0a6; --no:#e8879b;
--mono:ui-monospace,"Cascadia Code","JetBrains Mono",Consolas,monospace;
--sans:system-ui,-apple-system,"Segoe UI",sans-serif;
}
*{box-sizing:border-box}
body{margin:0;background:var(--ground);color:var(--ink);font-family:var(--sans);
line-height:1.55;-webkit-font-smoothing:antialiased;
background-image:radial-gradient(120% 90% at 50% -10%, #18142a 0%, #0a0a11 55%);}
.scan{position:fixed;inset:0;pointer-events:none;z-index:0;opacity:.35;
background:repeating-linear-gradient(to bottom, rgba(255,255,255,.025) 0 1px, transparent 1px 3px);}
.wrap{position:relative;z-index:1;max-width:1060px;margin:0 auto;padding:64px 24px 80px;}
.eyebrow{font-family:var(--mono);font-size:12px;letter-spacing:.22em;text-transform:uppercase;
color:var(--accent-2);display:flex;gap:14px;flex-wrap:wrap;align-items:center;margin:0 0 22px;}
.eyebrow .dot{width:5px;height:5px;border-radius:50%;background:var(--accent);
box-shadow:0 0 10px 1px var(--glow);}
h1{font-size:clamp(34px,6vw,60px);line-height:1.02;margin:0 0 16px;font-weight:650;
letter-spacing:-.02em;text-wrap:balance;}
h1 em{font-style:normal;color:var(--accent);}
.lede{font-size:clamp(16px,2.2vw,19px);color:var(--muted);max-width:60ch;margin:0 0 44px;text-wrap:pretty;}
.grid{display:grid;grid-template-columns:repeat(3,1fr);gap:18px;margin:0 0 12px;}
@media(max-width:760px){.grid{grid-template-columns:1fr;max-width:420px;margin-inline:auto;}}
.card{background:var(--panel);border:1px solid var(--edge-soft);border-radius:14px;overflow:hidden;
display:flex;flex-direction:column;}
.card.now{border-color:var(--accent-2);box-shadow:0 0 0 1px rgba(183,166,255,.25),
0 18px 50px -18px var(--glow), inset 0 0 40px -22px var(--glow);}
.frame{position:relative;aspect-ratio:4/3;background:#05050a;overflow:hidden;}
.frame img{width:100%;height:100%;object-fit:cover;display:block;}
.card.now .frame::after{content:"";position:absolute;inset:0;pointer-events:none;
box-shadow:inset 0 0 70px -30px var(--glow);}
.meta{padding:12px 15px 14px;display:flex;align-items:baseline;justify-content:space-between;gap:10px;}
.meta h3{margin:0;font-size:14px;font-weight:600;letter-spacing:.01em;}
.meta p{margin:2px 0 0;font-family:var(--mono);font-size:11.5px;color:var(--faint);letter-spacing:.02em;}
.tag{font-family:var(--mono);font-size:11px;font-weight:600;letter-spacing:.06em;padding:3px 8px;
border-radius:999px;white-space:nowrap;}
.tag.ref{color:var(--muted);border:1px solid var(--edge);}
.tag.no{color:var(--no);border:1px solid rgba(232,135,155,.35);background:rgba(232,135,155,.07);}
.tag.ok{color:var(--ok);border:1px solid rgba(126,224,166,.35);background:rgba(126,224,166,.08);}
.note{font-family:var(--mono);font-size:12px;color:var(--faint);margin:0 4px 52px;letter-spacing:.02em;}
.split{display:grid;grid-template-columns:1.1fr .9fr;gap:40px;margin-top:8px;}
@media(max-width:760px){.split{grid-template-columns:1fr;gap:32px;}}
h2{font-size:13px;font-family:var(--mono);letter-spacing:.16em;text-transform:uppercase;
color:var(--accent-2);margin:0 0 18px;font-weight:600;}
.cause{border-left:2px solid var(--accent-2);padding:2px 0 2px 20px;margin:0 0 26px;}
.cause h4{margin:0 0 6px;font-size:15px;font-weight:600;}
.cause p{margin:0;color:var(--muted);font-size:14.5px;}
code{font-family:var(--mono);font-size:.86em;color:var(--accent);background:rgba(183,166,255,.09);
padding:1px 6px;border-radius:5px;}
ul.fixes{list-style:none;margin:0;padding:0;display:flex;flex-direction:column;gap:14px;}
ul.fixes li{display:flex;gap:12px;align-items:flex-start;font-size:14px;color:var(--muted);}
ul.fixes .t{font-family:var(--mono);font-size:10px;font-weight:700;letter-spacing:.05em;
color:var(--ground);background:var(--accent);padding:2px 7px;border-radius:5px;margin-top:2px;flex:none;}
ul.fixes b{color:var(--ink);font-weight:600;}
footer{margin-top:60px;padding-top:22px;border-top:1px solid var(--edge-soft);
font-family:var(--mono);font-size:11.5px;color:var(--faint);letter-spacing:.04em;
display:flex;justify-content:space-between;flex-wrap:wrap;gap:10px;}
"""
BODY = """
<div class="scan"></div>
<div class="wrap">
<p class="eyebrow"><span class="dot"></span> VWE BattleTech &middot; MUNGA / Tesla 4.10 &middot; task&nbsp;#52</p>
<h1>The translocation&nbsp;<em>warp</em>, restored.</h1>
<p class="lede">The respawn effect from the 1995 arcade pod &mdash; a swirling energy vortex the pilot
dissolves into and reappears from. Reconstructed from <code>BTL4OPT.EXE</code> and matched,
frame by frame, to a photograph of the original cabinet.</p>
<div class="grid">
<div class="card">
<div class="frame"><img src="__ORIG__" alt="Photograph of the original arcade cabinet showing the warp"></div>
<div class="meta"><div><h3>The original</h3><p>cabinet photo &middot; tsphere.bgf</p></div><span class="tag ref">TARGET</span></div>
</div>
<div class="card">
<div class="frame"><img src="__BEFORE__" alt="Our earlier render showing radial spokes"></div>
<div class="meta"><div><h3>Our render, before</h3><p>radial &ldquo;spokes&rdquo;</p></div><span class="tag no">&#10007; BUG</span></div>
</div>
<div class="card now">
<div class="frame"><img src="__GIF__" alt="Our render now: a smooth animated lavender vortex"></div>
<div class="meta"><div><h3>Our render, now</h3><p>live &middot; spinning + churning</p></div><span class="tag ok">&#10003; FIXED</span></div>
</div>
</div>
<p class="note">// right panel is a live capture of btl4.exe &mdash; 30 frames, ~2s of the settled swirl</p>
<div class="split">
<div>
<h2>What was actually wrong</h2>
<div class="cause">
<h4>Texture-scroll precision collapse</h4>
<p>The swirl scrolls its cloud texture by <code>scrollDelta &times; time</code>, where
<code>time</code> is <em>absolute</em> runtime. That product grows without bound, so within
seconds the UV offset is large enough that adding it per-pixel destroys float precision &mdash;
the coordinates quantize into coarse steps and a smooth cloud shatters into grainy radial
spokes. Wrapping the offset with <code>fmodf(&hellip;, 1.0f)</code> is identical under
REPEAT tiling but keeps full precision.</p>
</div>
<p style="color:var(--faint);font-size:13px;margin:0;">This same bug silently degraded every
scrolling texture &mdash; beams, exhaust &mdash; over a long session. The warp just made it
impossible to ignore.</p>
</div>
<div>
<h2>And the look itself</h2>
<ul class="fixes">
<li><span class="t">MESH</span><span><b>Bicone, on-axis.</b> tsphere.bgf is a 45-vertex bicone viewed straight down its throat and spun in place &mdash; not an off-axis tornado.</span></li>
<li><span class="t">TEX</span><span><b>Cloud &times; wide lavender ramp.</b> The <code>bintA</code> cloud through a full-range dark&#8594;lavender ramp &mdash; no geometry &ldquo;bands&rdquo;, no twist.</span></li>
<li><span class="t">METHOD</span><span><b>Verified offline first.</b> Rendered the real mesh in a standalone rasterizer, matched capture.png, then ported the confirmed parameters.</span></li>
</ul>
</div>
</div>
<footer>
<span>reconstructed from decompiled binary &middot; evidence tier T2 (runtime-verified)</span>
<span>btl4 &middot; L4D3D::SetTextureScrolling &middot; btl4vid.cpp</span>
</footer>
</div>
"""
BODY = BODY.replace("__ORIG__", ORIG).replace("__BEFORE__", BEFORE).replace("__GIF__", GIF)
html = "<title>Translocation Warp — restored</title>\n<style>" + CSS + "</style>\n" + BODY
open("scratchpad/warp_showcase.html", "w", encoding="utf-8").write(html)
print("wrote scratchpad/warp_showcase.html", len(html), "chars")