Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
#pragma once
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#include "memstrm.h"
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class FileStream : public MemoryStream
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{
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public:
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FileStream(const char* file_name = NULL, Logical writable = false);
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~FileStream() { Close(); }
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public:
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void* GetPointer() const
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{
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Fail("No implementation possible for FileStream::GetPointer()");
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return NULL;
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}
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void SetPointer(void *new_pointer) { Fail("No implementation possible for FileStream::SetPointer(void*)"); }
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void SetPointer(size_t index);
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MemoryStream& AdvancePointer(size_t count);
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MemoryStream& RewindPointer(size_t count);
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MemoryStream& ReadBytes(void *ptr, size_t number_of_bytes);
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MemoryStream& WriteBytes(const void *ptr, size_t number_of_bytes);
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void Open(const char* file_name = NULL, Logical writable = False);
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void Close();
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Logical IsFileOpened() { return fileHandle != -1; }
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Logical TestInstance() const;
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protected:
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int fileHandle;
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Logical readOnly;
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static int OpenImplementation(const char* file_name, Logical read_only);
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static void FlushImplementation(int file_handle);
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static void CloseImplementation(int file_handle);
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static size_t SeekImplementation(int file_handle, size_t where, Logical from_end = false);
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static size_t ReadImplementation(int file_handle, void *buffer, size_t length);
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static size_t WriteImplementation(int file_handle, const void* buffer, size_t length);
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}; |