Files
BT412/engine/MUNGA_L4/L4ICOM.h
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

170 lines
4.0 KiB
C++

#pragma once
#include "..\munga\icom.h"
#include "l4ctrl.h"
#include "..\munga\time.h"
//##########################################################################
//############################ L4Icom ################################
//##########################################################################
class L4Icom:
public Icom
{
friend class L4IcomManager;
public:
L4Icom(HostID host_id, int channel_offset);
~L4Icom(); // base destructor is virtual
Logical
TestInstance() const;
//--------------------------------------------------
// Channel offset accessor
//--------------------------------------------------
int
GetChannelOffset()
{
Check(this);
return channelOffset;
}
//--------------------------------------------------
// public data
//--------------------------------------------------
ControlsButton
pttButton;
enum
{
numberOfChannels=7
};
protected:
//--------------------------------------------------
// These methods are used to locally set the value
// for the channel, PTT, and PA status.
//
// The difference between these methods and the
// public methods defined in the base class is that
// these methods are called by both the base class
// public routines and the event receiver to actually
// set the values involved. Making them virtual
// allows derived classes to be notified of changes
// (but also requires that all derived classes
// explicitly call the overridden methods!)
//--------------------------------------------------
void
SetChannelValue(int new_channel); // base method is virtual
void
SetPTTStatusValue(Logical new_ptt); // base method is virtual
void
SetPACaptiveValue(Logical new_pa); // base method is virtual
//--------------------------------------------------
// Recalibrate hardware
//--------------------------------------------------
void
Recalibrate();
//--------------------------------------------------
// Hardware control method
//--------------------------------------------------
void
Update(Scalar delta_t);
private:
Logical
WaitedLongEnough(Scalar how_long);
void
IncrementChannel();
void
DecrementChannel();
void
ChannelStatusUpdate();
void
ChannelSelectState(Logical state);
//--------------------------------------------------
// Protected data
//--------------------------------------------------
protected:
LBE4ControlsManager
*controlsManager;
ControlsButton
homeSensor,
channelButton;
Scalar
timeAccumulator;
int
hardwareChannel,
previousChannel,
channelOffset,
seekCount;
int
previousPTTStatus;
Logical
channelSelectEnabled,
seekRequired;
enum
{
disabled = -2,
failed = -1,
seek40,
offChannel,
reachedChannel,
onChannel,
}
state;
};
//##########################################################################
//######################## L4IcomManager #############################
//##########################################################################
class L4IcomManager:
public IcomManager
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared data Support
//
public:
static Derivation *GetClassDerivations();
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
L4IcomManager(
SharedData &shared_data=DefaultData
);
~L4IcomManager(); // base destructor is virtual
Logical
TestInstance() const;
L4Icom *
MakeIcom(HostID host_id, int unit_number=0);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LoadMission, Shutdown methods
// ...these are declared virtual in ICOM.HPP and must chain back to
// the previous methods.
//
public:
void
LoadMission(Mission *mission);
void
Shutdown();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Periodic update function
//
void
Execute();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// protected data
//
protected:
Time
previousUpdateTime;
SlotOf<L4Icom*>
localIcom;
};