Files
BT412/scratchpad/cop_uv.py
T
arcattackandClaude Fable 5 8ed6184d65 Combat: AUTHENTIC weapon groups -- streamed per-mech button bindings + the real fire chain (task #5)
The recovered system: fire channels = LBE4ControlsManager buttonGroups
(0x40/0x45/0x46/0x47); default groups = the per-mech type-6 controls-map
resource in BTL4.RES, installed by the T0 CreateStreamedMappings the port
already called -- it needed only the TriggerState attribute (id 0x13 PINNED
to the binary value; fireImpulse@0x31C is the binary's TriggerState) and an
input feed.  Keyboard/harness now push press/release edges into the button
groups; the gBT*Trigger bypasses, per-type keyboard split and 1,0 pulse
hack are retired -- weapons sharing a button fire TOGETHER (madcat Trigger
= 4 weapons).  Myomers @4b9550/@4b95b8 misattribution corrected (they are
MechWeapon ConfigureMappables/ChooseButton).  Verified 2-node: kill through
the authentic chain (12 hits vs ~36 pre-groups).  Config-mode session
(regrouping UI) = the remaining stage, KB-scoped.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 13:06:29 -05:00

32 lines
1.5 KiB
Python

import struct, numpy as np
data=open("content/VIDEO/GEO/BLX_COP.BGF","rb").read()
uvs=[]; zs=[]
def parse(p,end):
while p+3<=end:
tw=struct.unpack_from("<H",data,p)[0]; p+=2
cid=tw&0x2fff; lw=4 if(tw&0x8000)else(2 if(tw&0x4000)else 1)
if p+lw>end:return
ln=data[p] if lw==1 else(struct.unpack_from("<H",data,p)[0] if lw==2 else struct.unpack_from("<I",data,p)[0])
p+=lw
if p+ln>end:return
if cid==0x88: # XYZ_UV stride 20: xyz(12)+uv(8)
for i in range(ln//20):
o=p+i*20; x,y,z=struct.unpack_from("<fff",data,o); u,v=struct.unpack_from("<ff",data,o+12)
uvs.append((u,v)); zs.append((x,y,z))
if cid in {0x3,0x70,0x40,0x41,0x42,0x46,0x48,0x10,0x20,0x30}: parse(p,p+ln)
p+=ln
if cid==0x5:break
parse(8,len(data))
UV=np.array(uvs); P=np.array(zs)
print("verts",len(UV))
print("U range [%.3f, %.3f] V range [%.3f, %.3f]"%(UV[:,0].min(),UV[:,0].max(),UV[:,1].min(),UV[:,1].max()))
print("U unique(sample):",np.unique(UV[:,0].round(2))[:12])
print("V unique(sample):",np.unique(UV[:,1].round(2))[:12])
# do UVs correlate with position (a gradient) or look like real texture coords?
print("first 12 (u,v | x,y,z):")
for i in range(min(12,len(UV))):
print(" (%.3f,%.3f | %.2f,%.2f,%.2f)"%(UV[i,0],UV[i,1],P[i,0],P[i,1],P[i,2]))
# histogram of V (if bimodal -> windows vs struts)
h,edges=np.histogram(UV[:,1],bins=8)
print("V histogram:",h.tolist(),"edges",[round(e,2) for e in edges])