Files
BT412/engine/MUNGA/CHAIN.h
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

157 lines
3.5 KiB
C++

#pragma once
#include "node.h"
#include "memblock.h"
class Chain;
class ChainIterator;
#define CHAINLINK_MEMORYBLOCK_ALLOCATION (100)
class ChainLink : public Link
{
friend class Chain;
friend class ChainIterator;
public:
~ChainLink();
Logical TestInstance() const;
private:
ChainLink(Chain *chain, Plug *plug, ChainLink *nextChainLink, ChainLink *prevChainLink);
ChainLink *nextChainLink;
ChainLink *prevChainLink;
private:
static MemoryBlock* GetAllocatedMemory();
void *operator new(size_t) { return GetAllocatedMemory()->New(); }
void operator delete(void *where) { GetAllocatedMemory()->Delete(where); }
};
class Chain : public Socket
{
friend class ChainLink;
friend class ChainIterator;
public:
Chain(Node *node);
~Chain();
Logical TestInstance() const;
static Logical TestClass();
static Logical ProfileClass();
protected:
void AddImplementation(Plug *plug);
private:
ChainLink *InsertChainLink(Plug *plug, ChainLink *current_link);
ChainLink *head, *tail;
};
template <class T> class ChainOf : public Chain
{
public:
ChainOf(Node *node);
~ChainOf();
void Add(T plug)
{
Chain::AddImplementation(Cast_Object(Plug*, plug));
}
};
template <class T> ChainOf<T>::ChainOf(Node *node) : Chain(node)
{
}
template <class T> ChainOf<T>::~ChainOf()
{
}
class ChainIterator : public SocketIterator
{
public:
ChainIterator(Chain *chain);
ChainIterator(const ChainIterator &iterator);
~ChainIterator();
Logical TestInstance() const;
void First();
void Last();
void Next();
void Previous();
CollectionSize GetSize();
void Remove();
protected:
void *ReadAndNextImplementation();
void *ReadAndPreviousImplementation();
void *GetCurrentImplementation();
void *GetNthImplementation(CollectionSize index);
void InsertImplementation(Plug*);
ChainLink *currentLink;
};
template <class T> class ChainIteratorOf : public ChainIterator
{
public:
ChainIteratorOf(ChainOf<T> *chain);
ChainIteratorOf(ChainOf<T> &chain);
ChainIteratorOf(const ChainIteratorOf<T> &iterator);
~ChainIteratorOf();
T ReadAndNext() { return (T)ReadAndNextImplementation(); }
T ReadAndPrevious() { return (T)ReadAndPreviousImplementation(); }
T GetCurrent() { return (T)GetCurrentImplementation(); }
T GetNth(CollectionSize index) { return (T)GetNthImplementation(index); }
void Insert(T plug) { InsertImplementation(Cast_Object(Plug*, plug)); }
ChainIteratorOf<T>& Begin() { return (ChainIteratorOf<T>&)BeginImplementation(); }
ChainIteratorOf<T>& End() { return (ChainIteratorOf<T>&)EndImplementation(); }
ChainIteratorOf<T>& Forward() { return (ChainIteratorOf<T>&)ForwardImplementation(); }
ChainIteratorOf<T>& Backward() { return (ChainIteratorOf<T>&)BackwardImplementation(); }
#if 0
Logical operator!() { return currentLink == NULL; }
operator T*() { return GetCurrent(); }
T* operator->() { return GetCurrent(); }
T& operator*() { return *GetCurrent(); }
ChainIteratorOf<T>& operator++()
{
Next();
return *this;
}
ChainIteratorOf<T>& operator--()
{
Previous();
return *this;
}
T* operator++(int) { return ReadAndNext(); }
T* operator--(int) { return ReadAndPrevious(); }
#endif
};
template <class T> ChainIteratorOf<T>::ChainIteratorOf(ChainOf<T> *chain) : ChainIterator(chain)
{
}
template <class T> ChainIteratorOf<T>::ChainIteratorOf(ChainOf<T> &chain) : ChainIterator(&chain)
{
}
template <class T> ChainIteratorOf<T>::ChainIteratorOf(const ChainIteratorOf<T> &iterator) : ChainIterator(iterator)
{
}
template <class T> ChainIteratorOf<T>::~ChainIteratorOf()
{
}