Files
BT412/game
CydandClaude Fable 5 503536f1b3 Merge BT411 audio-fidelity + combat work (4e72f0c..abed41e) into BT412
Brings the post-fork BT411 line forward via a local-path merge (never
touches the BT411 gitea remote): the full audio-fidelity system (engine
AUD*/L4AUD* + audiopresets.cpp + ~600 content wavs + AUDIO_FIDELITY.md),
missiles/rear-fire/HUD/gyro/gait tasks (#66-68), FOGDAY.EGG, and
refreshed context docs -- 91 commits, ~688 files clean.

Only 5 files overlapped the steamification; resolved keeping BOTH:
- L4NET.CPP: took BT411's task-#50 fix (don't close the game listener on
  console loss) over the seam's adaptation of the old buggy close; sends
  stay on NetTransport_Get().
- L4NETTRANSPORT.cpp: folded BT411's TCP_NODELAY latency fix into
  WinsockNetTransport::Connect (the seam already had retry + nonblocking).
- mechmppr.cpp: combined the device_owns_input gating with BT411's
  task-#68 look-behind, gating the lookBehind write too.
- .gitignore / CMakeLists.txt / mech4.cpp: trivial / auto-merged
  (deviceOwnsInput gating preserved).

Verified: clean build (default + implicitly the Steam TU untouched);
solo front-end mode; loopback MP through the seam (mesh completes, both
tick, replication works, no NODELAY warnings).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 19:34:54 -05:00
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