Files
BT412/game/reconstructed/btl4gaug.cpp
T
arcattackandClaude Opus 4.8 547f25e043 gauges: reconstruct + register the first BT gauge widget (cmHeat) [widget recon 1]
Begins the BT gauge WIDGET reconstruction -- making the cockpit instruments show
live data instead of just frame art. The BT gauge method table
(BTL4MethodDescription[]) was a chain-only stub with zero registered
methodDescriptions, so every BT-specific gauge keyword was parse-skipped.

Registers the first widget, cmHeat (ColorMapperHeat -- tints the heat/critical
schematic palette by a named subsystem's live temperature):
- Added ColorMapperHeat::methodDescription (keyword "cmHeat", param list
  R,Md,C,St,St,St matching the binary .data) and registered it in
  BTL4MethodDescription[] (chain link stays last).
- Rewired ColorMapperHeat::Make to read methodDescription.parameterList[]
  (the interpreter restores each instance's parsed params there) instead of the
  earlier unrecovered DAT_* placeholders -- so it uses the real CFG rate/mode/
  colour-slot/palette/subsystem-name, and the runtime port arg as the graphics
  port.

Registering it exposed the /FORCE trap: two REAL functions in the chain were
undefined (silently stubbed -> would AV once the gauge builds). Reconstructed
both from the decomp:
- ColorMapper::BecameActive (@004c395c): invalidate the cached colour index +
  last-written RGB so the next Execute re-pushes the hardware palette.
- ColorMapperHeat::~ColorMapperHeat: empty -- the base chain (~ColorMapper ->
  ~Gauge) releases the HeatConnection + palettes.

Verified: register->parse->Make->ctor->FindSubsystem("GeneratorA") (resolves,
no "does not exist")->HeatConnection->Execute->palette-push runs end-to-end
under BT_DEV_GAUGES; no parse desync; combat un-regressed (TARGET DESTROYED,
0 crashes). Establishes the registration recipe + the /FORCE-check discipline
for every remaining widget. Details + priority order: docs/GAUGE_COMPOSITE.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 15:05:47 -05:00

761 lines
32 KiB
C++

//===========================================================================//
// File: btl4gaug.cpp //
// Project: BattleTech Brick: Gauge Renderer Manager //
// Contents: The cockpit instrument gauge library (see btl4gaug.hpp). //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 02/22/96 CPB Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1996, Virtual World Entertainment, Inc. All rights reserved //
// PROPRIETARY AND CONFIDENTIAL //
//===========================================================================//
//
// RECONSTRUCTED from the shipped binary (BTL4OPT.EXE). Behaviour follows the
// Ghidra pseudo-C in recovered/all/part_013.c (@004c2f94..@004c5e84) and
// part_014.c (@004c5e84..@004c6394). Class/member names are taken from the
// CODE name-string pool; per-method @ADDR evidence is cited inline.
//
// Translation-unit extent (linked between btl4rdr.obj and btl4gau2.obj):
// first gaug code @004c2f94 (DrawTiledBitmap helper @004c2ff8)
// anchor @004c3f6c ColorMapperHeat::ColorMapperHeat
// assert "...\BTL4GAUG.CPP" line 0x68a
// last gaug code @004c6394 SegmentArcRatio (+ dtor thunks @004c66xx)
// btl4gau2 begins @004c6798 (SeekVoltage gauge, string pool 0x5199xx)
//
// Engine-internal helper map (consistent with btl4rdr.cpp's table):
// FUN_00444308 Gauge ctor FUN_00444360 Gauge dtor
// FUN_004443a4 Gauge::TestInstance
// FUN_00444124 GaugeConnection ctor FUN_00444148 GaugeConnection dtor
// FUN_00444818 GraphicGauge ctor FUN_00444870 GraphicGauge dtor
// FUN_004448ac GraphicGauge::TestInstance FUN_004448bc ::ShowInstance
// FUN_004700ac GaugeRenderer::InternName(name) -> char* (interned)
// FUN_00447f84 GaugeRenderer::GetGraphicsPort(renderer, portNumber)
// FUN_00442f6a / 00443090 PaletteCache AddRef / Release (renderer+0x4C, +0x3c)
// FUN_00442aec / 00442c12 BitMapCache AddRef / Release (renderer+0x4C, +4)
// FUN_00442d2b / 00442e51 PixMapCache AddRef / Release (renderer+0x4C, +0x20)
// FUN_0041f98c Entity::FindSubObject(name)
// FUN_0041bfc0 Entity::FindAttributeIndex(name) (btl4gau2)
// FUN_0041a1a4 IsDerivedFrom(classDerivations)
// FUN_00417ab4 SharedData::Resolve() / operator Entity*
// FUN_0042076c Subsystem::FindDamageZone(record) -> index
// FUN_004dcd94 Round(Scalar) -> int
// FUN_0040385c Verify(msg,file,line)
// FUN_004dbb24 DebugStream << (char*) FUN_004db78c DebugStream << (int)
// FUN_004d4b58 stricmp FUN_004d49b8 strcat
// FUN_00402298 operator new FUN_004022e8/004022d0 operator delete
// FUN_00474855 GaugeConnectionDirectOf<Scalar>::ctor
// FUN_004749de GaugeConnectionDirectOf<int>::ctor
// FUN_0040954c Quaternion->Euler FUN_00408328 SinCos
// FUN_004700bc NumericDisplay ctor FUN_0047018c ::dtor
// FUN_004703f4 NumericDisplay::Reset FUN_00470430 ::DrawAt
// FUN_0044a5b4/5dc GraphicsViewRecord ctor/dtor
// FUN_0044a650/630 GraphicsViewRecord Erase / Reset
// DAT_00524e20 DebugStream (warning channel)
// 0x50e3ec / 0x50e604 heat-subsystem class-derivation tables
//
// GraphicsView vtable slots used below (this+0x48):
// +0x08 SetExtent +0x10 SetOrigin +0x18 SetColor +0x24 MoveTo
// +0x38 LineTo/FillTo +0x48 FillTo +0x4C Fill +0x54 Blit
// +0x58 BlitClipped +0x5C BlitStretched +0x64 BeginClip +0x68 EndClip
//
// Recovered constant-pool floats (section_dump.txt):
// _DAT_004c452c = 0.0f (HorizTwoPartBar low clamp)
// _DAT_004c4b00 = 0.0f (VertTwoPartBar low clamp)
// _DAT_004c4d3c = 0.0f , _DAT_004c4d40 = 1.0f (VertNormalSlider [0,1] clamp)
// _DAT_004c5acc = 0.0f , 0x42652ee1 = 57.2958f (HeadingPointer rad->deg)
// _DAT_004c62d4 = 0.75f, _DAT_004c6484 = 0.75f (arc span fraction)
// _DAT_0050e3d8 = 0.0025f (OneOfSeveralStates 'critical' threshold)
// FUN_004c2f88() returns 7 (shared blip colour, defined in btl4rdr.cpp)
//
// The shared reconstruction headers heat.hpp and mechrecon.hpp each define a
// `DebugStream` diagnostic sink, and they do so incompatibly (std::ostream&
// vs the ReconStream artifact struct). heat.hpp's variant is the optional one
// (gated on this guard); pre-defining it keeps the single mechrecon ReconStream
// definition active throughout this translation unit and avoids the clash.
#define BT_DEBUGSTREAM_DEFINED
#include <bt.hpp>
#pragma hdrstop
#if !defined(BTL4GAUG_HPP)
# include <btl4gaug.hpp>
#endif
#if !defined(APP_HPP)
# include <app.hpp>
#endif
static const Scalar ZeroClamp = 0.0f; // _DAT_004c452c / _DAT_004c4b00
static const Scalar OneClamp = 1.0f; // _DAT_004c4d40
static const Scalar RadiansToDegrees = 57.2958f; // 0x42652ee1
static const Scalar StatesCriticalLevel = 0.0025f; // _DAT_0050e3d8
//###########################################################################
// Reconstruction shims (file-local)
//
// The shipped BT engine exposed a warning DebugStream (DAT_00524e20) and a
// GaugeRenderer name-intern + palette/bitmap cache. In the WinTesla engine
// these headers describe, the same concepts are reached through std::cerr and
// the Warehouse resource bins (Warehouse::palette8Bin), so the bodies below
// bind to those. Behaviour is preserved; only the access path differs.
// (The DebugStream warning channel, DAT_00524e20, is provided by the shared
// reconstruction headers -- heat.hpp / mechrecon.hpp.)
//###########################################################################
//
// HeatConnection (file-private) -- FUN_004c3664. Drives a ColorMapper's colour
// index from a heat-bearing subsystem's live temperature. Only its
// construction is emitted in this translation unit (ColorMapperHeat's ctor);
// the per-frame Transfer() is summarised in the notes above.
//
class HeatConnection : public GaugeConnection
{
public:
HeatConnection(int *destination, Subsystem *source)
: GaugeConnection(0),
currentColorIndex(destination),
heatSubsystem(source)
{}
protected:
//
// The per-frame data feed -- @004c3720 (the recovered "Transfer"). The
// gauge framework calls this once per frame (Plug/GaugeConnection vtbl
// virtual Update()). It samples the live heat-subsystem temperature and
// writes the colour index that ColorMapper::Execute then pushes into the
// hardware palette slot, tinting the cockpit heat art.
//
// no subsystem -> 100 (fail safe: full tint)
// subsystem destroyed -> 100 (recovered "+0x40 == 1" path)
// else -> Round(currentTemperature @0x114)
//
// NOTE (flagged): the recovered code rounds the value resolved at +0x114
// (currentTemperature) directly into the 0..255 colour index that
// ColorMapper::Execute then clamps to [0,255]. The exact temperature->
// percentage scaling (HEAT.TCP seeds currentTemperature at 300.0) is a
// tuning detail that a human should reconcile against the original
// l4gauge.cfg palette ramp; the live data path itself is correct.
//
void Update(); // override
int *currentColorIndex; // destination@0x18
Subsystem *heatSubsystem; // source@0x10
};
//
// Round-to-nearest (engine Round @004dcd94).
//
static inline int HeatRound(Scalar value)
{
return (int)((value >= 0.0f) ? (value + 0.5f) : (value - 0.5f));
}
void
HeatConnection::Update()
{
if (heatSubsystem == NULL)
{
*currentColorIndex = 100;
return;
}
//
// The ctor verified heatSubsystem derives from HeatableSubsystem / HeatSink
// (BTL4GAUG.CPP:0x68a), so the live temperature and damage state are reached
// through the HeatableSubsystem layout.
//
HeatableSubsystem *heat = (HeatableSubsystem *)heatSubsystem;
if (heat->IsDamaged()) // inherited MechSubsystem simulationState (+0x40) -> max tint
{
*currentColorIndex = 100;
return;
}
*currentColorIndex = HeatRound(heat->currentTemperature); // +0x114 live feed
}
//###########################################################################
//###########################################################################
// File-private GaugeConnection subclasses
//
// Every gauge in this module that is "driven by mech subsystem state" is fed
// through one of these tiny GaugeConnection objects. The base GaugeConnection
// stores source@0x10 and destination@0x14 ; Transfer() (a virtual) computes
// a value from the source and writes it to *destination. The gauge framework
// calls Transfer() once per frame (after AddConnection, vtbl+0x34).
//
// Layouts below use the ctor argument order:
// FUN_00444124(this, 0) base ctor
// this[4] (@0x10) = source this[5] (@0x14) = destination
// BEST-EFFORT: these classes were emitted alongside the gauges that own them
// and share this translation unit; their template spelling is inferred.
//###########################################################################
//###########################################################################
//
// SubsystemTorsoHeading connection -- @004c3134 ctor / @004c31a0 Transfer.
// If the owner mech's torso (sub-object index 3) is present, copies its
// heading (entity+0x1d4) to the destination, else 0.
//
// SubsystemNameId connection -- @004c31ec / @004c3258 (video-object+0x1e0).
// SubsystemAltId connection -- @004c3288 / @004c32f4 (video-object+0x1dc).
// (These three feed numeric / heading readouts.)
//
// StateConnection -- @004c3324 / @004c3390 -- copies Subsystem state@0x14.
// Used by OneOfSeveralStates.
//
// ArmorZoneConnection -- @004c33a4 ctor / @004c3430 Transfer.
// ctor resolves a single damage-zone slot: source = Subsystem.zones@0x120
// [zone_index] (or 0 if zone_index < 0). Transfer: no zone -> 100, else the
// zone's damage percentage (Round). Used by ColorMapperArmor.
//
// MultiArmorConnection -- @004c346c ctor / @004c34f4 Transfer.
// ctor copies 8 zone indices (this[6..13]). Transfer scans the 8 zones,
// keeps the maximum damage ratio (zone+0x158), Round -> destination (100 if
// none present). Used by ColorMapperMultiArmor.
//
// CriticalConnection -- @004c3598 ctor / @004c3610 Transfer.
// source = a Subsystem. Transfer: no subsystem -> 0 ; subsystem operational
// (subsys+0x40 == 1) -> 100 ; else Round of the live value.
// Used by ColorMapperCritical.
//
// HeatConnection -- @004c3664 ctor / @004c3720 Transfer.
// ctor: source = the heat subsystem; flag@0x14 records whether it is the
// "primary" heat class (IsDerivedFrom 0x50e3ec) vs. the alternate (0x50e604);
// destination@0x18. Transfer: no subsystem -> 100 ; subsystem operational
// (+0x40 == 1) -> 100 ; else Round( Resolve(subsys+0x114 currentTemperature) ).
// Used by ColorMapperHeat -- THIS is the heat gauge's data feed.
//
// All Transfer bodies are reproduced inside the owning gauge's notes; the
// connection classes themselves are otherwise trivial (TestInstance returns
// True; ShowInstance is the inherited no-op).
//
//###########################################################################
//###########################################################################
// ColorMapper (base : Gauge)
//###########################################################################
//###########################################################################
//
// @004c37dc -- vtable PTR_FUN_00518e10, base name passed through to Gauge.
// Interns both palette names, flags twoColorMode when they differ, validates
// that both palettes exist in the renderer's palette cache (warns otherwise),
// stashes the target hardware palette slot and resolves the renderer graphics
// port that owns the live palette.
//
ColorMapper::ColorMapper(
GaugeRate rate,
ModeMask mode_mask,
L4GaugeRenderer *renderer,
int graphics_port_number,
int color_index,
const char *palette_name_a,
const char *palette_name_b,
const char *identification_string
):
Gauge(rate, mode_mask, renderer, /*owner*/0, identification_string) // FUN_00444308
{
// Original interned a private copy of each name (FUN_004700ac); the resource
// strings handed in here persist for the gauge's lifetime, so retain them.
paletteName[0] = (char *)palette_name_a;
paletteName[1] = (char *)palette_name_b;
twoColorMode = (stricmp(paletteName[0], paletteName[1]) != 0); // FUN_004d4b58
//
// Reference each palette in the warehouse palette bin (AddRef + load); a
// missing palette is a content warning. (PaletteCache AddRef = FUN_00442f6a.)
//
WarehouseBinOf<Palette8> &palettes = renderer->warehousePointer->palette8Bin;
for (int i = 0; i < 2; ++i)
{
if (palettes.Get(paletteName[i]) == NULL)
{
DebugStream << "ColorMapper cannot find palette "
<< paletteName[i] << "\n";
}
}
previousColorIndex = -1; // this[0x16] (force first push)
previousRed = previousGreen = previousBlue = 0;
colorSlot = color_index; // this[0x17]
paletteToggle = 0; // this[0x18]
graphicsPort = renderer->GetGraphicsPort(graphics_port_number); // FUN_00447f84 -> this[0x1A]
}
//
// @004c38dc -- release both palette refs, then Gauge::~Gauge. (The deleting
// destructor thunks @004c66ff / @004c6725 / @004c674b / @004c6771 forward here
// for the four derived ColorMappers.)
//
ColorMapper::~ColorMapper()
{
WarehouseBinOf<Palette8> &palettes = renderer->warehousePointer->palette8Bin;
for (int i = 0; i < 2; ++i)
{
palettes.Release(paletteName[i]); // FUN_00443090 (release the AddRef'd palette)
paletteName[i] = NULL; // names not separately owned (no intern copy)
}
// base ~Gauge -- FUN_00444360
}
//
// @004c395c -- ColorMapper::BecameActive. On (re)activation, force the next
// Execute (@004c3980) to re-push the hardware palette: invalidate the cached
// colour index + the last-written RGB so the "unchanged" fast-out can't skip the
// write (the surface may have been cleared/redrawn while the gauge was inactive).
//
void
ColorMapper::BecameActive()
{
currentColorIndex = -1; // this[0x15] @0x54
previousColorIndex = -1; // this[0x16] @0x58
previousRed = previousGreen = previousBlue = 0xFF; // this[0x19] @0x64-0x66
}
//
// @004c3980 -- the palette push. Clamp the driving value to a [0,255] colour
// index, choose the active palette (flashing alternates the two when
// twoColorMode), read the index's R/G/B triple and, if it differs from last
// frame, write it straight into the hardware palette slot. (Called by every
// derived ColorMapper's Execute -- e.g. ColorMapperCritical::Execute @004c3c1c.)
//
void
ColorMapper::Execute()
{
if (currentColorIndex > 254) currentColorIndex = 255;
if (currentColorIndex < 1) currentColorIndex = 0;
if (!twoColorMode)
{
if (currentColorIndex == previousColorIndex)
{
return; // nothing changed
}
previousColorIndex = currentColorIndex;
}
else
{
//
// Flash: alternate palette 0 / palette 1 every frame.
//
if (++paletteToggle > 1)
{
paletteToggle = 0;
}
}
WarehouseBinOf<Palette8> &palettes = renderer->warehousePointer->palette8Bin;
Palette8 *palette = palettes.GetIfAlreadyExists(paletteName[paletteToggle]); // FUN_00442f6a (peek, no AddRef)
if (palette != NULL)
{
//
// Read the index's R/G/B triple and, if it differs from last frame,
// push it straight into the hardware palette slot.
//
PaletteTriplet &entry = palette->Color[currentColorIndex];
if (previousRed != entry.Red ||
previousGreen != entry.Green ||
previousBlue != entry.Blue)
{
previousRed = entry.Red;
previousGreen = entry.Green;
previousBlue = entry.Blue;
graphicsPort->SetColor(&entry, colorSlot); // GraphicsPort::SetColor(PaletteTriplet*,int)
}
}
}
//###########################################################################
// ColorMapperArmor @004c3aa4 Make / @004c3b98 ctor
//###########################################################################
//
// @004c3aa4 -- Make: build the damage-zone descriptor (DAT_00514414), look up
// the zone index on the host subsystem (FUN_0042076c; warns "damage zone ...
// not found" on failure), allocate (0x70) and construct a ColorMapperArmor
// wired with an ArmorZoneConnection.
//
// @004c3b98 -- ctor: ColorMapper base (vtable PTR_FUN_00518dcc), this[0x1B]=0,
// then AddConnection(new ArmorZoneConnection(&currentColorIndex, subsystem,
// zone_index)) (connection ctor FUN_004c33a4, 0x18 bytes).
//
// ArmorZoneConnection::Transfer @004c3430:
// if (source == 0) *destination = 100;
// else *destination = Round(<zone damage %>);
//
//###########################################################################
// ColorMapperMultiArmor @004c3c48 Make / @004c3d60 ctor
//###########################################################################
//
// @004c3c48 -- Make: probe an 8-entry table of damage-zone descriptors
// (DAT_00514704 stride 0x44); requires at least one to resolve (else warns
// "No Damage zones found"). Allocates (0x6c) and constructs.
//
// @004c3d60 -- ctor: ColorMapper base (vtable PTR_FUN_00518d88) +
// AddConnection(new MultiArmorConnection(&currentColorIndex, subsystem,
// zoneIndices[8])) (connection ctor FUN_004c346c, 0x3c bytes).
//
// MultiArmorConnection::Transfer @004c34f4:
// scan the 8 zones; keep the worst (max) damage ratio (zone+0x158);
// no zone present -> *destination = 100, else Round(worst).
//
//###########################################################################
// ColorMapperCritical @004c3ddc Make / @004c3e40 ctor
//###########################################################################
//
// @004c3ddc -- Make: allocate (0x6c) and construct with the four resource
// strings (DAT_00514b50..) and name "ColorMapperCritical".
//
// @004c3e40 -- ctor: ColorMapper base (vtable PTR_FUN_00518d44). Resolves the
// named subsystem via Entity::FindSubObject (FUN_0041f98c); warns
// "ColorMapperCritical warning: subsystem ... does not exist" if absent.
// AddConnection(new CriticalConnection(&currentColorIndex, subsystem))
// (connection ctor FUN_004c3598, 0x18 bytes).
//
// CriticalConnection::Transfer @004c3610:
// no subsystem -> *destination = 0;
// subsystem +0x40 == 1 -> *destination = 100; (fully operational)
// else -> *destination = Round(<value>);
//
//###########################################################################
// ColorMapperHeat @004c3f08 Make / @004c3f6c ctor *** ANCHOR ***
//###########################################################################
//
// @004c3f08 -- Make. Allocate a ColorMapperHeat (0x6c bytes) and construct it
// from the four resource strings (DAT_00514f98 rate, DAT_00514fdc mode-mask,
// DAT_00515020 port, DAT_00515064/0a8/0ec palette/slot/subsystem-name) and the
// class name "ColorMapperHeat" (0x5184c4).
//
//
// The gauge's configured parameters come LIVE from the config interpreter (the
// CFG "cmHeat" primitive) via methodDescription.parameterList -- the interpreter
// restores each instance's parsed params into this scratch list before calling
// Make (the engine pattern, cf. NumericDisplayScalar::Make L4GAUGE.cpp:569).
// The earlier DAT_* placeholders (unrecovered .data) are gone.
// CFG shape (verified L4GAUGE.CFG:182):
// cmHeat( rate, modeMask, colourSlot, paletteA, paletteB, subsystemName )
// e.g. cmHeat(H, ModeSecondaryHeat, 32, heatpal.pcc, heatpal2.pcc, GeneratorA);
//
MethodDescription
ColorMapperHeat::methodDescription =
{
"cmHeat",
ColorMapperHeat::Make,
{
{ ParameterDescription::typeRate, NULL }, // refresh-rate ID
{ ParameterDescription::typeModeMask, NULL }, // display mode mask
{ ParameterDescription::typeColor, NULL }, // hardware colour slot
{ ParameterDescription::typeString, NULL }, // palette name A
{ ParameterDescription::typeString, NULL }, // palette name B
{ ParameterDescription::typeString, NULL }, // heat subsystem name
PARAMETER_DESCRIPTION_END
}
};
Logical
ColorMapperHeat::Make(
int display_port_index,
Vector2DOf<int> /*position*/,
Entity *entity,
GaugeRenderer *gauge_renderer
)
{
ParameterDescription *p = methodDescription.parameterList;
ColorMapperHeat *gauge =
(ColorMapperHeat *)operator new(0x6c); // FUN_00402298(0x6c)
if (gauge != NULL)
{
new (gauge) ColorMapperHeat( // FUN_004c3f6c
p[0].data.rate, // rate ID
p[1].data.modeMask, // mode mask
(L4GaugeRenderer *)gauge_renderer,
display_port_index, // graphics port number (the runtime port)
p[2].data.color, // colour slot
entity,
p[3].data.string, // palette name A
p[4].data.string, // palette name B
p[5].data.string, // heat subsystem name (e.g. "GeneratorA")
"ColorMapperHeat");
}
return True;
}
//
// @004c3f6c -- ColorMapperHeat constructor. THE ANCHOR (assert path
// "d:\tesla\bt\bt_l4\BTL4GAUG.CPP", line 0x68a).
//
// Builds a ColorMapper (vtable PTR_FUN_00518d00), locates the named heat
// subsystem on the host entity, *verifies it is a heat-bearing subsystem*,
// and wires a HeatConnection so that the subsystem's live temperature drives
// the palette tint.
//
ColorMapperHeat::ColorMapperHeat(
GaugeRate rate,
ModeMask mode_mask,
L4GaugeRenderer *renderer,
int graphics_port_number,
int color_index,
Entity *entity,
const char *palette_a,
const char *palette_b,
const char *heat_subsystem_name,
const char *identification_string
):
ColorMapper( // FUN_004c37dc
rate, mode_mask, renderer, graphics_port_number,
color_index, palette_a, palette_b, identification_string)
{
// vtable already set to PTR_FUN_00518d00 by this point.
Subsystem *subsystem = entity->FindSubsystem(heat_subsystem_name); // FUN_0041f98c
if (subsystem == NULL)
{
DebugStream << "ColorMapperHeat warning: subsystem "
<< heat_subsystem_name << " does not exist\n"; // FUN_004dbb24 x3
}
else
{
//
// The subsystem MUST be heat-bearing (one of the two heat class
// derivation tables) or the data feed is meaningless.
//
if (!subsystem->IsDerivedFrom(*HeatableSubsystem::GetClassDerivations()) && // FUN_0041a1a4 (0x50e3ec)
!subsystem->IsDerivedFrom(*HeatSink::GetClassDerivations())) // (0x50e604)
{
Verify(False); // FUN_0040385c -- "Bad subsystem type" BTL4GAUG.CPP:0x68a
}
}
//
// HeatConnection: copies the subsystem's currentTemperature (@0x114) into
// ColorMapper::currentColorIndex every frame (clamped to 0..100; 100 when
// the subsystem is absent or fully operational).
//
HeatConnection *connection =
(HeatConnection *)operator new(0x1c); // FUN_00402298(0x1c)
if (connection != NULL)
{
new (connection) HeatConnection( // FUN_004c3664
&currentColorIndex, subsystem);
}
AddConnection(connection); // (*this+0x34)
}
//
// ColorMapperHeat destructor. No extra work: the HeatConnection added above is
// released by the base Gauge teardown (RemoveAllConnections), and the two
// palettes by ~ColorMapper -- so the base-dtor chain (~ColorMapper -> ~Gauge)
// runs implicitly at the closing brace. (The binary's deleting-dtor thunks
// @004c66ff/6725/674b/6771 forward to that same base chain.)
//
ColorMapperHeat::~ColorMapperHeat()
{
}
//###########################################################################
//###########################################################################
// Two-part fill bars
//###########################################################################
//###########################################################################
//
// @004c2ff8 -- DrawTiledBitmap helper (file-private, shared by both bars).
// Tiles a source bitmap (param_7) across a destination rectangle, clipping the
// last partial row/column. For each tile it MoveTo()s (vtbl+0x24) and issues
// a clipped blit (vtbl+0x58). bitmap tile size is read from src+0x0C (width)
// and src+0x10 (height).
//
static void
DrawTiledBitmap(
GraphicsView *view,
int originX,
int originY,
int width,
int height,
int color,
BitMap *tile
)
{
int tileW = tile->Data.Size.x; // +0x0C
int tileH = tile->Data.Size.y; // +0x10
(void)color; // (BlitClipped colour arg has no GraphicsView::DrawBitMap analog)
for (int y = 0; y < height; y += tileH)
{
int rowH = height - y; if (rowH > tileH) rowH = tileH;
if (rowH <= 0) continue;
for (int x = 0; x < width; x += tileW)
{
int colW = width - x; if (colW > tileW) colW = tileW;
if (colW <= 0) continue;
view->MoveToAbsolute(x, y); // vtbl+0x24
view->DrawBitMap(0, tile, // vtbl+0x58 (clipped blit)
originX, originY,
originX + colW - 1, originY + rowH - 1);
}
}
}
//
// @004c407c -- HorizTwoPartBar::Make. Allocates (0xb8), constructs, and
// verifies the tile image exists (warns "HorizTwoPartBar: Missing image ...").
//
// @004c4170 -- ctor: GraphicGauge base (vtable PTR_FUN_00518cbc), interns +
// ref-counts the tile image, sets the graphics-port extent
// (graphicsView.SetExtent(left,bottom,right,top)), stores fill/background
// colours and the bar size, then wires three GaugeConnectionDirectOf<Scalar>
// feeds (value, low, high -> this[0x24..0x26]). FUN_00474855 x3.
//
// @004c4324 -- BecameActive: previousFill=0; previousFull=width.
//
// @004c4340 -- Execute: clamp value to [low,high], map to a pixel column,
// repaint only the changed sub-rectangles (tiled fill for the "filled" part,
// background fill for the remainder). Uses _DAT_004c452c (0.0) as the floor.
//
//
// @004c462c Make / @004c4724 ctor / @004c48e0 BecameActive / @004c48fc Execute
// -- VertTwoPartBar: identical structure to HorizTwoPartBar but grows
// bottom->top (vtable PTR_FUN_00518c78). Floor constant _DAT_004c4b00 (0.0).
//
//
// @004c4b84 ctor / @004c4cac BecameActive / @004c4cc0 Execute
// -- VertNormalSlider (vtable PTR_FUN_00518c34): one GaugeConnectionDirectOf
// <Scalar> drives a normalised [0,1] value (clamped via _DAT_004c4d3c=0.0 /
// _DAT_004c4d40=1.0, saturating to 0x3f800000); Execute @004c4cc0 maps it to a
// row and calls Draw @004c4d48 which MoveTo()s and FillTo()s the lit rectangle.
//
//###########################################################################
//###########################################################################
// OneOfSeveral family -- multi-frame bitmap selectors
//###########################################################################
//###########################################################################
//
// @004c4d88 -- OneOfSeveral base ctor (vtable PTR_FUN_00518bf0). Stores the
// strip-vs-image flag (this[0x24]), interns the image name, computes the
// per-frame width/height by dividing the source bitmap (or pixmap) size by the
// column/row counts, and sets the graphics-port origin. Two resource caches
// are used depending on fromImageStrip: BitMapCache (+4) vs PixMapCache (+0x20).
//
// @004c4e7c -- dtor: release the image from the appropriate cache, free the
// interned name, GraphicGauge::~GraphicGauge.
//
// @004c4f14 -- BecameActive: previousSelected = -1 (force first redraw).
//
// @004c4f28 -- Execute: if selected != previousSelected, compute the frame's
// (row,col) sub-rectangle within the strip and blit it (clipped, vtbl+0x5C/0x58)
// or stretch-blit the pixmap path.
//
//
// @004c5068 Make / @004c5148 ctor -- OneOfSeveralInt (vtable PTR_FUN_00518bac):
// OneOfSeveral(fromImageStrip=1) + one GaugeConnectionDirectOf<int>
// (FUN_004749de) feeding the frame index. dtor @004c51d8.
//
// @004c5204 Make / @004c52d8 ctor -- OneOfSeveralPixInt (vtable PTR_FUN_00518b68):
// OneOfSeveral(fromImageStrip=0) + GaugeConnectionDirectOf<int>. dtor @004c5364.
//
// @004c5390 Make / @004c5470 ctor -- OneOfSeveralStates (vtable PTR_FUN_00518b24):
// OneOfSeveral(fromImageStrip=1) + a StateConnection (FUN_004c3324) reading the
// subsystem state word @0x14. BecameActive @004c552c clamps the state >= 0
// before chaining to OneOfSeveral::Execute @004c4f28. dtor @004c5500.
//
//###########################################################################
//###########################################################################
// HeadingPointer @004c554c Make / @004c562c ctor
//###########################################################################
//###########################################################################
//
// @004c562c -- ctor (vtable PTR_FUN_00518ae0). GraphicGauge base, then builds
// a GraphicsViewRecord (this+0x29, FUN_0044a5b4) for erase tracking, sets the
// port origin, stores colours/spacing, interns + ref-counts the pointer image,
// and -- centring on the image's mid-point -- constructs an owned NumericDisplay
// (this[0x2F], FUN_004700bc, 0x44 bytes) offset by half the glyph metrics.
// half-extent maths: w' = (imageWidth/14)*3 ; centre = (-w'/2, -h/2).
//
// @004c573c -- dtor: release the image, delete the NumericDisplay
// (FUN_0047018c), tear down the GraphicsViewRecord (FUN_0044a5dc),
// GraphicGauge::~GraphicGauge.
//
// @004c57d0 -- ShowInstance: prints "HeadingPointer" + the fg/bg colours
// (this+0x94 / this+0x90) then chains to GraphicGauge::ShowInstance.
//
// @004c58e8 -- BecameActive: previousX = previousY = -999 (0xfffffc19) and
// reset the NumericDisplay (FUN_004703f4).
//
// @004c5914 -- Execute. Resolve the owner's heading: take the renderer owner
// entity (Resolve renderer+0x40), extract Euler yaw from its orientation
// quaternion (entity+0x10c, FUN_0040954c), negate it, SinCos (FUN_00408328),
// and Round the rotated pointer endpoint. When the rounded position changes,
// erase the previous drawing (GraphicsViewRecord), re-blit the pointer image
// rotated to the new heading (BeginClip/SetColor/MoveTo/LineTo/EndClip), then
// draw the numeric heading via NumericDisplay::DrawAt (FUN_00470430), guarding
// the readout below _DAT_004c5acc (0.0).
//
// (@004c591a is the same routine re-listed from a frame-pointer-relative
// disassembly view; it carries no distinct code.)
//
//###########################################################################
//###########################################################################
// BitMap wipe gauges and arc gauges
//###########################################################################
//###########################################################################
//
// @004c5b7c ctor / @004c5c80 dtor / @004c5cf4 BecameActive / @004c5d08 Execute
// -- BitMapInverseWipe (vtable PTR_FUN_00518a9c; name unconfirmed).
// A 3-frame strip (frameWidth = imageWidth/3) revealed in steps. Execute
// @004c5d08 clamps the level to [0, frames], promotes it to 1 when the value
// is above _DAT_0050e3d8 (0.0025) but still rounds to 0, then blits each lit
// segment, stepping the colour through colorA/colorB by 2s. Used as a base by
// btl4gau2's LeakGauge.
//
// @004c5e84 ctor / @004c5f30 dtor / @004c5fa4 BecameActive / @004c5fb8 Execute
// -- BitMapInverseWipe base (vtable PTR_FUN_00518a58): a two-segment reveal
// of one strip image; frame size read from the bitmap (src+0x0C/0x10).
//
// @004c61c8 ctor (vtable PTR_FUN_00518a14) -- the Scalar-driven variant:
// chains @004c5e84 then AddConnection(new GaugeConnectionDirectOf<Scalar>
// (&level)) (FUN_00474855). Deleting-dtor thunk @004c66d9 -> @004c5f30.
//
// @004c6244 ctor (vtable PTR_FUN_005189d0) -- SegmentArc270: derives from the
// MUNGA L4 arc primitive (FUN_004745e0). Precomputes the per-segment span:
// segmentSpan = (int)( (float)(|n|/(|n|-1)) * 0.75f ) // _DAT_004c62d4
// Deleting-dtor thunk @004c66b3 -> FUN_00474094 (arc base dtor).
//
// @004c62fc Make / @004c6394 ctor (vtable PTR_FUN_0051898c) -- SegmentArcRatio:
// derives from the second MUNGA L4 arc primitive (FUN_00473f44) and adds TWO
// GaugeConnectionDirectOf<Scalar> feeds (numerator @0x30, denominator @0x31,
// FUN_00474855 x2); precomputes segmentSpan with _DAT_004c6484 (0.75f).
// Make @004c62fc allocates 0xcc and supplies the arc geometry resources
// (DAT_00517eb0..00518158) and the name "SegmentArcRatio".
// Deleting-dtor thunk @004c668d -> FUN_00474094.
//
// === btl4gau2.cpp begins at @004c6798 (SeekVoltage gauge) -- not part of this TU.