Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
#pragma once
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#include "scalar.h"
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class Vector3D;
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class NotationFile;
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//~~~~~~~~~~~~~~~~~~~~~~~~~ ExtentBox ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class ExtentBox
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{
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public:
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#if defined(USE_SIGNATURE)
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friend int Is_Signature_Bad(const volatile ExtentBox *);
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#endif
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Scalar minX, maxX, minY, maxY, minZ, maxZ;
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ExtentBox() {}
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ExtentBox(const Vector3D &min, const Vector3D &max);
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ExtentBox(const ExtentBox &box);
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const Scalar& operator[](int index) const
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{
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Check(this);
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return (&minX)[index];
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}
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Scalar& operator[](int index)
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{
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Check(this);
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return (&minX)[index];
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}
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ExtentBox& Intersect(const ExtentBox &box_1, const ExtentBox &box_2);
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Vector3D* Constrain(Vector3D *point) const;
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Logical Contains(const Vector3D &point) const;
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Logical Contains(const ExtentBox &box) const;
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Logical Intersects(const ExtentBox &box) const;
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Logical TestInstance() const;
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static Logical TestClass();
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friend std::ostream& operator<<(std::ostream& stream, const ExtentBox& e);
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~ ExtentBox functions ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void Convert_From_Ascii(const char *str, ExtentBox *extent_box);
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inline MemoryStream& MemoryStream_Read(MemoryStream* stream, ExtentBox *output)
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{
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return stream->ReadBytes(output, sizeof(*output));
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}
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inline MemoryStream& MemoryStream_Write(MemoryStream* stream, const ExtentBox *input)
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{
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return stream->WriteBytes(input, sizeof(*input));
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}
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ExtentBox *MakeExistanceBoxStream(NotationFile *notation_file, int *size); |