The wire moves behind NetTransport (L4NETTRANSPORT): L4NET.CPP taken from RP412 post-seam -- all ~24 Winsock call sites route through NetTransport_Get() -- with BT's 3 BT_NET_TRACE blocks re-sited onto their code anchors (they read message/packet metadata, not sockets, so no collision). Default WinsockNetTransport = the arcade/LAN TCP wire. SteamNetTransport (L4STEAMTRANSPORT, ISteamNetworkingSockets + FakeIP/ SDR) compiles under option(BT412_STEAM) (default OFF); Steamworks SDK 1.64 vendored at extern/steamworks_sdk_164. steam_appid.txt gitignored (Spacewar 480 by hand until a real AppID). Ported gConsoleLossEndsMission from RP412's APPMGR (default False = arcade re-listen). Verified: default TCP build passes full loopback MP through the seam (console -> egg msgID-3 chunks -> mesh complete -> both instances tick, net-tx/net-rx traces fire through NetTransport_Get()); BT412_STEAM=ON compiles + links against the SDK + boots solo. Live Steam session deferred to Phase 6. (Phase 4 of docs/BT412-ROADMAP.md) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
332 lines
8.3 KiB
C++
332 lines
8.3 KiB
C++
#include "mungal4.h"
|
|
#pragma hdrstop
|
|
|
|
#include "l4nettransport.h"
|
|
#include <Ws2tcpip.h>
|
|
|
|
//########################################################################
|
|
// WinsockNetTransport - the TCP wire the arcade always used, moved
|
|
// verbatim out of L4NET.CPP behind the NetTransport seam. Behavior
|
|
// notes preserved from the original:
|
|
// - Connect retries while the remote refuses (WSAECONNREFUSED): the
|
|
// console feeds eggs in [pilots] order with ACKs, so earlier pods
|
|
// are listening before later pods open - the retry covers the race.
|
|
// - Sockets go nonblocking once connected; listeners are nonblocking
|
|
// from creation.
|
|
//########################################################################
|
|
|
|
namespace
|
|
{
|
|
class WinsockNetTransport:
|
|
public NetTransport
|
|
{
|
|
public:
|
|
WinsockNetTransport():
|
|
started(False)
|
|
{
|
|
}
|
|
|
|
Logical
|
|
Startup()
|
|
{
|
|
if (started)
|
|
{
|
|
return True;
|
|
}
|
|
int result = WSAStartup(MAKEWORD(2, 2), &winsockData);
|
|
if (result != NO_ERROR)
|
|
{
|
|
DEBUG_STREAM << "ERROR: WSAStartup() failed with " << result
|
|
<< "!\n" << std::flush;
|
|
return False;
|
|
}
|
|
started = True;
|
|
return True;
|
|
}
|
|
|
|
void
|
|
Cleanup()
|
|
{
|
|
if (started)
|
|
{
|
|
WSACleanup();
|
|
started = False;
|
|
}
|
|
}
|
|
|
|
int
|
|
GetLocalAddresses(
|
|
unsigned long *addresses,
|
|
int max_count
|
|
)
|
|
{
|
|
char name[255];
|
|
PHOSTENT hostinfo;
|
|
|
|
if (gethostname(name, sizeof(name)) != 0)
|
|
{
|
|
DEBUG_STREAM << "ERROR: gethostname() failed!" << std::endl << std::flush;
|
|
return 0;
|
|
}
|
|
if ((hostinfo = gethostbyname(name)) == NULL)
|
|
{
|
|
DEBUG_STREAM << "ERROR: gethostbyname() failed!" << std::endl << std::flush;
|
|
return 0;
|
|
}
|
|
|
|
int count = 0;
|
|
for (int i = 0; hostinfo->h_addr_list[i] != NULL && count < max_count; ++i)
|
|
{
|
|
addresses[count++] = *((unsigned long *) hostinfo->h_addr_list[i]);
|
|
}
|
|
|
|
// loopback rounds out the list (single-machine testing)
|
|
if (count < max_count)
|
|
{
|
|
addresses[count++] = 0x0100007F;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
Logical
|
|
Resolve(
|
|
const char *host_name,
|
|
SOCKADDR_IN *address
|
|
)
|
|
{
|
|
// numeric ip[:port] only - the egg carries addresses, not
|
|
// names; port stays 0 when absent (caller applies default)
|
|
int buffer_size = sizeof(SOCKADDR_IN);
|
|
return WSAStringToAddressA(
|
|
(LPSTR) host_name, AF_INET, NULL,
|
|
(LPSOCKADDR) address, &buffer_size) == 0;
|
|
}
|
|
|
|
Connection
|
|
Connect(
|
|
const SOCKADDR_IN *remote,
|
|
int local_port
|
|
)
|
|
{
|
|
DEBUG_STREAM << "Opening connection to "
|
|
<< inet_ntoa(remote->sin_addr) << ":" << ntohs(remote->sin_port)
|
|
<< "...\n" << std::flush;
|
|
|
|
//
|
|
// Retry-while-refused, bounded: the egg-ACK ordering means
|
|
// the peer may not be listening yet. A refused TCP socket
|
|
// is dead - every attempt needs a fresh one.
|
|
//
|
|
DWORD deadline = GetTickCount() + 120 * 1000;
|
|
for (;;)
|
|
{
|
|
SOCKET sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
|
if (sock == INVALID_SOCKET)
|
|
{
|
|
DEBUG_STREAM << "ERROR: socket() failed with "
|
|
<< WSAGetLastError() << "!\n";
|
|
return InvalidConnection;
|
|
}
|
|
|
|
bool reuse_address = true;
|
|
if (setsockopt(sock, SOL_SOCKET, SO_REUSEADDR,
|
|
(char *) &reuse_address, sizeof(bool)))
|
|
{
|
|
DEBUG_STREAM << "ERROR: Could not set SO_REUSEADDR on socket; setsockopt() failed with "
|
|
<< WSAGetLastError() << "!\n" << std::flush;
|
|
closesocket(sock);
|
|
return InvalidConnection;
|
|
}
|
|
|
|
// bind the game port: the mesh identifies peers by
|
|
// address AND port, so the source port must be ours
|
|
// (port 0 = ephemeral, for console channels)
|
|
sockaddr_in local_endpoint;
|
|
memset(&local_endpoint, 0, sizeof(local_endpoint));
|
|
local_endpoint.sin_family = AF_INET;
|
|
local_endpoint.sin_port = htons((unsigned short) local_port);
|
|
local_endpoint.sin_addr.S_un.S_addr = INADDR_ANY;
|
|
if (bind(sock, (sockaddr *) &local_endpoint, sizeof(local_endpoint)))
|
|
{
|
|
DEBUG_STREAM << "ERROR: Could not bind local socket; bind() failed with "
|
|
<< WSAGetLastError() << "!\n" << std::flush;
|
|
closesocket(sock);
|
|
return InvalidConnection;
|
|
}
|
|
|
|
if (connect(sock, (sockaddr *) remote, sizeof(SOCKADDR_IN)) == 0)
|
|
{
|
|
unsigned long enable = 1;
|
|
if (ioctlsocket(sock, FIONBIO, &enable))
|
|
{
|
|
DEBUG_STREAM << "ERROR: Could not set actively opened socket to nonblocking; ioctlsocket() failed with "
|
|
<< WSAGetLastError() << "!\n" << std::flush;
|
|
closesocket(sock);
|
|
return InvalidConnection;
|
|
}
|
|
return (Connection) sock;
|
|
}
|
|
|
|
int wsa_error = WSAGetLastError();
|
|
closesocket(sock);
|
|
if (wsa_error != WSAECONNREFUSED ||
|
|
(LONG)(GetTickCount() - deadline) >= 0)
|
|
{
|
|
DEBUG_STREAM << "ERROR: connect() failed with "
|
|
<< wsa_error << "!\n" << std::flush;
|
|
return InvalidConnection;
|
|
}
|
|
Sleep(250); // peer not up yet - redial
|
|
}
|
|
}
|
|
|
|
Connection
|
|
Listen(
|
|
int local_port,
|
|
int backlog
|
|
)
|
|
{
|
|
DEBUG_STREAM << "Starting to listen on port " << local_port
|
|
<< "...\n" << std::flush;
|
|
|
|
SOCKET listener = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
|
if (listener == INVALID_SOCKET)
|
|
{
|
|
DEBUG_STREAM << "ERROR: Could not create listener socket; socket() failed with "
|
|
<< WSAGetLastError() << "!\n" << std::flush;
|
|
return InvalidConnection;
|
|
}
|
|
|
|
bool reuse_address = true;
|
|
if (setsockopt(listener, SOL_SOCKET, SO_REUSEADDR,
|
|
(char *) &reuse_address, sizeof(bool)))
|
|
{
|
|
DEBUG_STREAM << "ERROR: Could not set SO_REUSEADDR on listener socket; setsockopt() failed with "
|
|
<< WSAGetLastError() << "!\n" << std::flush;
|
|
closesocket(listener);
|
|
return InvalidConnection;
|
|
}
|
|
|
|
sockaddr_in local_endpoint;
|
|
memset(&local_endpoint, 0, sizeof(local_endpoint));
|
|
local_endpoint.sin_family = AF_INET;
|
|
local_endpoint.sin_port = htons((unsigned short) local_port);
|
|
local_endpoint.sin_addr.S_un.S_addr = INADDR_ANY;
|
|
if (bind(listener, (sockaddr *) &local_endpoint, sizeof(local_endpoint)))
|
|
{
|
|
DEBUG_STREAM << "ERROR: Could not bind listener socket; bind() failed with "
|
|
<< WSAGetLastError() << "!\n" << std::flush;
|
|
closesocket(listener);
|
|
return InvalidConnection;
|
|
}
|
|
if (listen(listener, backlog))
|
|
{
|
|
DEBUG_STREAM << "ERROR: Could not listen on listener socket; listen() failed with "
|
|
<< WSAGetLastError() << "!\n" << std::flush;
|
|
closesocket(listener);
|
|
return InvalidConnection;
|
|
}
|
|
|
|
unsigned long enable = 1;
|
|
if (ioctlsocket(listener, FIONBIO, &enable))
|
|
{
|
|
DEBUG_STREAM << "ERROR: Could not set listener socket to nonblocking; ioctlsocket() failed with "
|
|
<< WSAGetLastError() << "!\n" << std::flush;
|
|
closesocket(listener);
|
|
return InvalidConnection;
|
|
}
|
|
return (Connection) listener;
|
|
}
|
|
|
|
Connection
|
|
Accept(Connection listener)
|
|
{
|
|
SOCKET accepted = accept((SOCKET) listener, NULL, 0);
|
|
if (accepted == INVALID_SOCKET)
|
|
{
|
|
return InvalidConnection;
|
|
}
|
|
return (Connection) accepted;
|
|
}
|
|
|
|
void
|
|
Close(Connection connection)
|
|
{
|
|
shutdown((SOCKET) connection, SD_BOTH);
|
|
closesocket((SOCKET) connection);
|
|
}
|
|
|
|
int
|
|
Send(
|
|
Connection connection,
|
|
const void *data,
|
|
int size
|
|
)
|
|
{
|
|
return send((SOCKET) connection, (const char *) data, size, 0);
|
|
}
|
|
|
|
int
|
|
Receive(
|
|
Connection connection,
|
|
void *buffer,
|
|
int size
|
|
)
|
|
{
|
|
int received = recv((SOCKET) connection, (char *) buffer, size, 0);
|
|
if (received > 0)
|
|
{
|
|
return received;
|
|
}
|
|
if (received == 0)
|
|
{
|
|
return ReceiveDisconnected;
|
|
}
|
|
|
|
DWORD error = WSAGetLastError();
|
|
switch (error)
|
|
{
|
|
case WSAECONNRESET:
|
|
// hard drop reads the same as an orderly close upstairs
|
|
return ReceiveDisconnected;
|
|
case WSAEWOULDBLOCK:
|
|
return ReceiveNoData;
|
|
default:
|
|
DEBUG_STREAM << "WinsockNetTransport::Receive: recv returned an unexpected error: WSAGetLastError = "
|
|
<< error << std::endl << std::flush;
|
|
return ReceiveNoData;
|
|
}
|
|
}
|
|
|
|
Logical
|
|
GetRemoteAddress(
|
|
Connection connection,
|
|
SOCKADDR_IN *address
|
|
)
|
|
{
|
|
int size = sizeof(SOCKADDR_IN);
|
|
memset(address, 0, size);
|
|
return getpeername((SOCKET) connection, (sockaddr *) address, &size) == 0;
|
|
}
|
|
|
|
private:
|
|
Logical started;
|
|
WSADATA winsockData;
|
|
};
|
|
|
|
WinsockNetTransport gWinsockTransport;
|
|
NetTransport *gTransport = &gWinsockTransport;
|
|
}
|
|
|
|
NetTransport *
|
|
NetTransport_Get()
|
|
{
|
|
return gTransport;
|
|
}
|
|
|
|
void
|
|
NetTransport_Set(NetTransport *transport)
|
|
{
|
|
gTransport = (transport != NULL) ? transport : &gWinsockTransport;
|
|
}
|