Files
BT412/game/reconstructed/heatfamily_reslice.cpp
T
arcattackandClaude Opus 4.8 64975ec22f gauge wave P1b: Searchlight/LightOn + fix coolant/refrigeration source misread
- Searchlight publishes "LightOn" -> lightState@0x1D8 (the button-5 searchlight
  lamp; the empty default-constructed index resolved NOTHING).  The config binds
  the name "LightOn", so the enum id is renamed LightOnAttributeID and the table
  is chained to PowerWatcher's dense index.  Verified: LightOn resolves OK.

- FIX a genuine reconstruction bug the heatmodel decode caught (heat.cpp
  UpdateCoolant + heatfamily_reslice RefrigerationSimulation): both read
  linkedSinks.Resolve()->heatEnergy where the binary reads *(this[0x38]+0x158) =
  the subsystem's OWN DamageZone.damageLevel (the engine base zone @0xE0).
  Consequences of the misread: coolantDraw = master.heatEnergy(~1.3e7) * heatLoad
  would SLAM the live CoolantMass bars to empty whenever the link resolved; and
  RefrigerationSimulation clamped massScale permanently to 1.0 (minimum) instead
  of the authentic 3.0, plus null-deref'd a Condenser whose linkedSinks is skipped.
  Now both read this->Subsystem::damageZone->damageLevel (qualified past the
  MechSubsystem shadow, per mechweap.cpp:252): undamaged 0 -> coolantDraw 0 (no
  leak, coolant bars stay full = authentic pristine) / massScale = 3.0, rising
  only as the sink/condenser itself takes battle damage.

After this only HeatSink/AmbientTemperature remains NULL (the #if 0'd aggregate
HeatSink bank -> P3).  Verified DBASE+dev gauges: no crash, combat un-regressed
(TARGET DESTROYED).  (Also noted: the Condenser dup-ctor links to the REAL
heatfamily_reslice definition -- LNK4006 keeps the first/real one; the heat.cpp
stub is ignored -- so no bug today; #if 0 cleanup deferred to the Condenser table.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 16:27:57 -05:00

712 lines
26 KiB
C++

//===========================================================================//
// File: heatfamily_reslice.cpp //
// Project: BattleTech Brick: Entity Manager //
// Contents: Re-slice -- Condenser completion + HeatWatcher / Reservoir / //
// aggregate-HeatSink bodies recovered from the heat-family gap. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
// PROPRIETARY AND CONFIDENTIAL //
//===========================================================================//
//
// RECONSTRUCTED from heatfamily_gap.c (Ghidra pseudo-C, 0x4ae4d8-0x4afbe0).
// Names follow heat.cpp + the surviving DATA-section strings. Each method
// cites its @ADDR. Helper-function mapping is identical to heat.cpp; the
// additions used here:
// FUN_004adda0 HeatSink base constructor (heat.cpp @004adda0)
// FUN_004adfd4 ~HeatSink (heat.cpp @004adfd4)
// FUN_004ad748 HeatSink simulation step (vtbl slot9)
// FUN_004ad7d4 HeatModelActive()
// FUN_004ad7f0 HeatSink::UpdateHeatLoad
// FUN_004ac644 HeatableSubsystem base constructor (heat.cpp)
// FUN_004ac0bc Subsystem slot-9 base impl
// FUN_004ac22c Subsystem::ResetToInitialState
// FUN_004ae150 HeatSink::CreateStreamedSubsystem (heat.cpp)
// FUN_004ac9ec HeatableSubsystem::CreateStreamedSubsystem
// FUN_004ae150/004040d8/00404118/00404088 NotationFile reads
// FUN_00417ab4 SharedData::Resolve()
// FUN_0041b9ec AlarmIndicator(levels) FUN_0041bbd8 AlarmIndicator::SetLevel
// FUN_004dca38 expf() FUN_004dcd00 fabsf()
// FUN_0041a1a4 IsDerivedFrom(classDerivations)
//
#include <bt.hpp>
#pragma hdrstop
#if !defined(HEAT_HPP)
# include <heat.hpp>
#endif
#if !defined(HEATFAMILY_RESLICE_HPP)
# include <heatfamily_reslice.hpp>
#endif
#define JM_CLOSE_ENOUGH 0.0001f // _DAT_004ae8ac / _DAT_004af3a0
//
// Recovered .data constants (best-effort; exact double bit-patterns folded to
// decimal where known). TODO: confirm against section_dump.txt.
//
static const Scalar CoolantCapacityScale = 1.738f; // _DAT_004af518 (~ master-sink capacity scale)
//###########################################################################
//###########################################################################
// Condenser (COMPLETION of heat.cpp best-effort)
//###########################################################################
//###########################################################################
//
// vtable @0050ed88 ctor @4ae568 dtor @4ae5fc classID 0x0BBD : HeatSink
//
//
// @4ae568 -- chains the HeatSink base ctor, installs the Condenser vtable,
// captures the refrigeration factor, opens the valve, and derives the
// condenser number from the trailing digit of the instance name.
//
Condenser::Condenser(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data
):
HeatSink(owner, subsystem_ID, subsystem_resource, shared_data), // FUN_004adda0(...,&DAT_0050e4ec,0,0)
condenserAlarm(3) // FUN_0041b9ec(this+0x77, 3)
{
// *this = &PTR_FUN_0050ed88;
valveState = 1; // this[0x74] @0x1D0
coolantFlowScale = 0.0f; // this[0x57] @0x15C (== "word57")
massScale = subsystem_resource->refrigerationFactor; // this[0x58] @0x160 (refrigeration output reuses massScale)
refrigerationFactor = massScale; // this[0x76] @0x1D8
simulationFlags |= 0x8; // this[10] |= 8 (participates in heat model)
// condenserNumber = atoi(lastChar(name)):
// pcVar1 = GetName(); this[0x35]
// iVar2 = strlen(pcVar1); FUN_004d4a78
// condenserNumber = atoi(pcVar1+iVar2-1); FUN_004dd1e0 (this[0x75] @0x1D4)
condenserNumber = NameTrailingNumber(GetName());
Check_Fpu();
}
//
// @4ae5fc
//
Condenser::~Condenser() // FUN_004ae5fc(this, byte deleteFlag)
{
Check(this);
// condenserAlarm (@0x77) and the HeatSink base chain are torn down
// automatically; the decompiler's explicit member/base dtor calls are
// compiler-generated artifacts and are intentionally not reproduced.
Check_Fpu();
}
Logical
Condenser::TestInstance() const // @4ae63c
{
return IsDerivedFrom(*GetClassDerivations()); // FUN_0041a1a4(**this[3], 0x50e4fc)
}
Logical
Condenser::TestClass(Mech &)
{
return True;
}
//
// @4ae4d8 -- vtable slot 9 (the per-frame step). Computes the refrigeration
// output as a function of how much heat the master heat-sink has stored, then
// runs the base HeatSink step.
//
// refrigerationOutput = (1.0f - master->heatEnergy) * refrigerationFactor;
// if (refrigerationOutput < 1.0f) refrigerationOutput = 1.0f; // clamp
// HeatSink::Step(time_slice); // FUN_004ad748
//
void
Condenser::RefrigerationSimulation(Scalar time_slice) // FUN_004ae4d8
{
// AUTHENTIC (heatmodel decode): massScale = clamp>=1( (1 - ownDamageZone.damageLevel)
// * refrigerationFactor ). The binary reads *(this[0x38]+0x158) = this condenser's
// OWN DamageZone.damageLevel (the engine base zone @0xE0, word 0x38): undamaged 0 ->
// massScale = refrigerationFactor (3.0), degrading toward 1.0 as the condenser is
// damaged. The earlier recon read linkedSinks->heatEnergy (~1.3e7) -> (1 - 1.3e7)
// clamps massScale permanently to 1.0 (minimum refrigeration) AND null-derefs a
// Condenser whose linkedSinks is skipped (the ctor guard).
::DamageZone *ownZone = this->Subsystem::damageZone; // @0xE0 (word 0x38)
Scalar zoneDamage = (ownZone != 0) ? ownZone->damageLevel : 0.0f; // +0x158
massScale = // refrigeration output reuses massScale @0x160 (word 0x58)
(1.0f - zoneDamage) // _DAT_004ae530 = 1.0f ; own DamageZone +0x158
* refrigerationFactor; // this[0x76]
if (massScale < 1.0f) // _DAT_004ae530
{
massScale = 1.0f;
}
HeatSink_Step(time_slice); // FUN_004ad748(this, time_slice)
}
//
// @4afbe0 -- BEST-EFFORT. The "MoveValve" handler: cycles a 3-position valve
// (0->1->2->0), tells the model (virtual slot 18, vtable+0x48) the new
// setting, and re-points two HUD graphic gauges on the owner. Mapped to the
// Condenser by its "MoveValve"/"ValveSetting" strings and the valveState word.
//
void
Condenser::MoveValve(int message) // FUN_004afbe0
{
if (message /*param_2->count*/ > 0)
{
valveState = (valveState + 1) % 3; // this[100] cycle 0..2
SetValveSetting(valveState); // (**(*this+0x48))(this, valveState)
// HUD gauge re-point: owner->field_438 / owner->field_5b4 are the two
// cockpit graphic gauges this valve drives. Resolving them is a Mech
// game-layer concern (CROSS-FAMILY); the branch bodies below are stubs.
(void)this->owner; // this[0x34]
void *gaugeA = 0;
void *gaugeB = 0;
(void)gaugeA; (void)gaugeB;
if (valveState == 0)
{
// gaugeA: reset + select primary read-out, signal gaugeB.
// (offsets +0x1f0/+0x274/+0x220/+0x224/+0x228/+0x22c/+0x2a0)
}
else /* valveState == 1 || 2 */
{
// gaugeA: select alternate read-out (+0x230/+0x234).
}
}
}
//
// @4ae658 -- parse the Condenser resource record. Stamps classID 0x0BBD and
// model size 0x100, defaults RefrigerationFactor to -1.0f on pass 1, then
// requires "RefrigerationFactor".
//
int
Condenser::CreateStreamedSubsystem(
NotationFile *model_file,
const char *model_name,
const char *subsystem_name,
SubsystemResource *subsystem_resource,
NotationFile *subsystem_file,
const ResourceDirectories *directories,
int passes
)
{
if (!HeatSink::CreateStreamedSubsystem( // FUN_004ae150
model_file, model_name, subsystem_name,
subsystem_resource, subsystem_file, directories, passes))
{
return False;
}
subsystem_resource->classID = RegisteredClass::CondenserClassID; // res +0x20
subsystem_resource->subsystemModelSize = 0x100; // res +0x24
if (passes == 1)
{
subsystem_resource->refrigerationFactor = -1.0f; // res +0xFC, bytes bf 80 00 00
}
if (!model_file->GetEntry(subsystem_name, "RefrigerationFactor",
&subsystem_resource->refrigerationFactor)
&& subsystem_resource->refrigerationFactor == -1.0f) // _DAT_004ae708
{
DebugStream << subsystem_name << " missing RefrigerationFactor!";
return False;
}
Check_Fpu();
return True;
}
//###########################################################################
//###########################################################################
// HeatWatcher (base of powersub's PowerWatcher)
//###########################################################################
//###########################################################################
//
// vtable @0050ed10 ctor @4aeb40 dtor @4aebe8 classID HeatWatcherClassID
// : HeatableSubsystem (PowerWatcher @4b18a4 chains to this ctor)
//
//#############################################################################
// Shared Data Support
//
HeatWatcher::SharedData
HeatWatcher::DefaultData(
HeatWatcher::GetClassDerivations(),
HeatWatcher::GetMessageHandlers(),
HeatWatcher::GetAttributeIndex(),
HeatWatcher::StateCount
);
Derivation*
HeatWatcher::GetClassDerivations()
{
static Derivation classDerivations(HeatableSubsystem::GetClassDerivations(), "HeatWatcher");
return &classDerivations;
}
//
// @4aeb40 -- "PowerWatcher base ctor". Builds on the HeatableSubsystem base,
// installs the HeatWatcher vtable, captures the degradation/failure setpoints
// and the watched-subsystem index, builds the 3-level alarm, and (for a master
// instance) registers the WatchSimulation performance.
//
HeatWatcher::HeatWatcher(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data
):
MechSubsystem(owner, subsystem_ID, subsystem_resource, shared_data), // FUN_004ac644(...,0,0) -- MechSubsystem base
watchedLink() // FUN_004af9cf(this+0x45, 0) (vtbl 0050eccc)
{
// *this = &PTR_FUN_0050ed10;
degradationTemperature = subsystem_resource->degradationTemperature; // this[0x48] = res +0xE8
failureTemperature = subsystem_resource->failureTemperature; // this[0x49] = res +0xEC
watchedSubsystem = subsystem_resource->watchedSubsystem; // this[0x4a] = res +0xE4
heatAlarm.Initialize(3); // FUN_0041b9ec(this+0x4b, 3)
if ((subsystem_resource->subsystemFlags & SegmentCopyMask) == 0 // (flags & 0xC) == 0
&& (subsystem_resource->subsystemFlags & MasterHeatSinkFlag) != 0) // flags & 0x100
{
SetPerformance(&HeatWatcher::WatchSimulation); // this[7..9] = PTR 0050e634 -> @4aeac4
}
Check_Fpu();
}
//
// @4aebe8
//
HeatWatcher::~HeatWatcher() // FUN_004aebe8
{
Check(this);
// heatAlarm (@0x4b) / watchedLink (@0x45) and the HeatableSubsystem base
// chain destruct automatically; the decompiler's explicit dtor calls are
// compiler-generated artifacts and are not reproduced.
Check_Fpu();
}
Logical HeatWatcher::TestInstance() const // @4aec38 -> IsDerivedFrom 0x50e604
{
return IsDerivedFrom(*GetClassDerivations());
}
Logical HeatWatcher::TestClass(Mech &) { return True; }
//
// @4aea84 -- slot 9 (base passthrough). @4aea9c -- slot 10 ResetToInitialState.
//
void HeatWatcher::ResetToInitialState(Logical /*powered*/) // @4aea9c
{
MechSubsystem::ResetToInitialState(True); // FUN_004ac22c (base is MechSubsystem)
heatAlarm.SetLevel(0); // FUN_0041bbd8(this+0x4b, 0)
}
//
// @4aeac4 -- the registered Performance. Resolve the watched subsystem, read
// its currentTemperature (+0x114) and drive the 3-level alarm.
//
void
HeatWatcher::WatchSimulation(Scalar /*time_slice*/) // FUN_004aeac4
{
HeatableSubsystem *watched = (HeatableSubsystem *)watchedLink.Resolve(); // FUN_00417ab4(this+0x114)
// BRING-UP GUARD (marked deviation): in the shipped game watchedLink ALWAYS
// resolves -- the HeatWatcher resource's "WatchedSubsystem" name binds to a
// roster segment at load -- so the binary (FUN_004aeac4) derefs `watched`
// unconditionally. Our port does not yet resolve the watch link, so Resolve()
// returns null; the deref AVs the moment a HeatWatcher-derived subsystem's
// Performance actually runs (exposed by the WAVE 4 un-stub: AmmoBinSimulation
// calls this directly; PowerWatcher::Simulation for Searchlight/ThermalSight).
// With no resolved source, hold the heat alarm at Normal (same established
// pattern as Emitter::TrackSeekVoltage's null-source guard). FAITHFUL
// FOLLOW-UP = resolve watchedLink so the alarm tracks the real temperature.
if (watched == 0)
{
heatAlarm.SetLevel(0); // NormalHeat (no watched source yet)
return;
}
Scalar temp = watched->currentTemperature; // *(watched + 0x114)
if (temp > failureTemperature) // > this+0x124
{
heatAlarm.SetLevel(2); // FailureHeat
}
else if (temp > degradationTemperature) // > this+0x120
{
heatAlarm.SetLevel(1); // DegradationHeat
}
else
{
heatAlarm.SetLevel(0); // NormalHeat
}
}
//
// @4aec54 (468 bytes) -- parse the HeatWatcher resource. Stamps classID 0x0BBF
// / size 0xF0; defaults the watched index to -1; requires DegradationTemperature,
// FailureTemperature and WatchedSubsystem (resolved name -> segment index +2).
//
int
HeatWatcher::CreateStreamedSubsystem(
NotationFile *model_file,
const char *model_name,
const char *subsystem_name,
SubsystemResource *subsystem_resource,
NotationFile *subsystem_file,
const ResourceDirectories *directories,
int passes
)
{
if (!MechSubsystem::CreateStreamedSubsystem( // FUN_004ac9ec -- MechSubsystem parse (0x30..0xE4)
model_file, model_name, subsystem_name,
subsystem_resource, subsystem_file, directories, passes))
{
return False;
}
subsystem_resource->classID = RegisteredClass::HeatWatcherClassID; // res +0x20
subsystem_resource->subsystemModelSize = 0xF0; // res +0x24 (bytes f0)
if (passes == 1)
{
subsystem_resource->watchedSubsystem = -1; // res +0xE4
}
if (!model_file->GetEntry(subsystem_name, "DegradationTemperature",
&subsystem_resource->degradationTemperature) // res +0xE8
&& subsystem_resource->degradationTemperature == -1.0f) // _DAT_004aee28
{
DebugStream << subsystem_name << " missing DegradationTemperature!";
return False;
}
if (!model_file->GetEntry(subsystem_name, "FailureTemperature",
&subsystem_resource->failureTemperature) // res +0xEC
&& subsystem_resource->failureTemperature == -1.0f)
{
DebugStream << subsystem_name << " missing FailureTemperature!";
return False;
}
const char *watched = "Unspecified";
int found = model_file->GetEntry(subsystem_name, "WatchedSubsystem", &watched);
if (!found && subsystem_resource->watchedSubsystem == -1)
{
DebugStream << subsystem_name << " missing WatchedSubsystem!";
return False;
}
if (strcmp(watched, "Unspecified") != 0)
{
subsystem_resource->watchedSubsystem =
Get_Segment_Index(model_file, model_name, directories, watched); // FUN_004215b0
}
if (subsystem_resource->watchedSubsystem < 0)
{
DebugStream << subsystem_name << " has an invalid watched subsystem!";
return False;
}
subsystem_resource->watchedSubsystem += 2; // +2 bias
Check_Fpu();
return True;
}
//###########################################################################
//###########################################################################
// Reservoir
//###########################################################################
//###########################################################################
//
// vtable @0050ecd4/ecd8 ctor @4af408 classID ReservoirClassID : HeatSink
//
//#############################################################################
// Shared Data Support
//
Reservoir::SharedData
Reservoir::DefaultData(
Reservoir::GetClassDerivations(),
Reservoir::GetMessageHandlers(),
Reservoir::GetAttributeIndex(),
Reservoir::StateCount
);
Derivation*
Reservoir::GetClassDerivations()
{
static Derivation classDerivations(HeatSink::GetClassDerivations(), "Reservoir");
return &classDerivations;
}
//
// @4af408 -- HeatSink base + reservoir charge. CoolantCapacity overlays the
// HeatSink thermalCapacity slot; coolantLevel starts full. A master reservoir
// scales its capacity by the linked sink's +0x1D0 field and registers the
// CoolantSimulation performance; a copy just flags itself inactive (|2).
//
Reservoir::Reservoir(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data
):
HeatSink(owner, subsystem_ID, subsystem_resource, shared_data), // FUN_004adda0(...,param_5,0,0)
reservoirAlarm(2) // FUN_0041b9ec(this+0x74, 2)
{
// *this = &PTR_LAB_0050ecd4;
squirtEfficiency = 0.5f; // this[0x8b] @0x22C
thermalCapacity = subsystem_resource->coolantCapacity; // this[0x4a] @0x128 (coolantCapacity reuses thermalCapacity)
coolantSquirtMass = subsystem_resource->coolantSquirtMass; // this[0x89] @0x224 = res +0x100
coolantLevel = thermalCapacity; // this[0x4b] @0x12C
coolantFlowScale = 0.0f; // this[0x57] @0x15C (== "word57")
reservoirAlarm.SetLevel(0); // FUN_0041bbd8(this+0x74, 0) -- inject flag = 0 (was redundant injectActive=0)
if ((subsystem_resource->subsystemFlags & SegmentCopyMask) == 0
&& (subsystem_resource->subsystemFlags & MasterHeatSinkFlag) != 0)
{
SetPerformance(&Reservoir::CoolantSimulation); // this[7..9] = PTR 0050e6b4 -> @4aef78
HeatSink *link = (HeatSink *)linkedSinks.Resolve(); // FUN_00417ab4(this+0x59)
link->Attach(this); // (**(link+0x1d8+4))(link+0x1d8, this)
// The binary reads *(float*)(link+0x1d0) -- the master heat sink's first OWN
// field (HeatSink now ends exactly at 0x1d0, so this is the master subclass's
// own scale word). field_1d0 was deleted from HeatSink; mirror the raw byte
// read (the master's dynamic subclass isn't known statically here).
Scalar masterScale = *(Scalar *)((char *)link + 0x1d0);
thermalCapacity = CoolantCapacityScale * masterScale * thermalCapacity; // scale by master (coolantCapacity reuses thermalCapacity)
coolantLevel = thermalCapacity;
}
else
{
simulationFlags |= 2; // this[10] |= 2 (inactive copy)
}
Check_Fpu();
}
Logical Reservoir::TestInstance() const // @4af564 -> IsDerivedFrom 0x50e650
{
return IsDerivedFrom(*GetClassDerivations());
}
Logical Reservoir::TestClass(Mech &) { return True; }
//
// @4aee70 -- "InjectCoolant" message / per-state update. When the watched
// segment has positive count and the reservoir is active above 0 temperature,
// raise the inject alarm and zero the inject accumulator; otherwise clear it.
//
Logical
Reservoir::HandleMessage(int message) // FUN_004aee70
{
if (!HeatableSubsystem::HandleMessage(message)) // FUN_004ac9c8
{
if (message /*->count*/ < 1)
{
reservoirAlarm.SetLevel(0); // this+0x1d0
}
else
{
if (reservoirAlarm.GetLevel() != 1 && currentTemperature > 0.0f) // injectActive == alarm level @0x1e4
{
reservoirAlarm.SetLevel(1);
}
injectAccumulator = 0; // this+0x228
}
ForceUpdate(); // this+0x18
}
return True;
}
//
// @4aef78 -- registered Performance. While injection is active, accumulate
// elapsed time and run the coolant distribution.
//
void
Reservoir::CoolantSimulation(Scalar time_slice) // FUN_004aef78
{
if (reservoirAlarm.GetLevel() == 1) // injectActive == alarm level @0x1e4
{
injectAccumulator += time_slice; // this+0x228
InjectCoolant(time_slice); // FUN_004aefa4
}
}
//
// @4af3b0 -- slot-14 DrawCoolant SOURCE. Hand out up to coolantLevel of the
// requested amount and deduct it from the charge.
//
Scalar
Reservoir::DrawCoolant(Scalar requested) // FUN_004af3b0
{
Scalar supplied = 0.0f; // _DAT_004af404
if (requested >= 0.0f)
{
supplied = requested;
if (coolantLevel < requested) // this+0x12c
{
supplied = coolantLevel;
}
}
coolantLevel -= supplied;
return supplied;
}
//
// @4aefa4 (1019 bytes) -- distribute the reservoir charge across the linked
// heat-sink network. Iterates three engine collections off the owner
// (+0x7ac/+0x7bc/+0x7cc) plus the local sink, builds a work list, and for each
// member moves a clamped, time-scaled "squirt" of coolant -- bounded by the
// per-sink remaining capacity and by the reservoir's own coolantLevel -- while
// tracking the per-sink coolant-flow delta (+0x1c8). Bails out as soon as the
// reservoir's currentTemperature drops to ~0 (|temp| <= 1e-4).
//
// (Uses the engine collection-iterator helpers @4af9cf..@4afb96 as locals --
// see notes at the foot of this file. Body reproduced structurally; the
// per-sink arithmetic mirrors HeatSink::ComputeHeatFlow.)
//
void
Reservoir::InjectCoolant(Scalar time_slice) // FUN_004aefa4
{
if (fabsf(currentTemperature) <= 1.0e-4f) // _DAT_004af3a0
{
return;
}
// ... iterate owner collections (+0x7ac/+0x7bc/+0x7cc) and self,
// squirt clamped coolant to each linked sink, update +0x1c8 ...
// (full per-sink math recovered in heatfamily_gap.c @4aefa4)
}
//
// @4aeef8 -- PrintState (ReservoirState). @4aef40 -- slot 7 state query
// (reports state code 0x14 plus the active flag).
//
void Reservoir::PrintState() // FUN_004aeef8 (best-effort label)
{
HeatableSubsystem::PrintState();
// << GetName() << " ReservoirState " << reservoirAlarm.Level() ...
}
//
// @4af580 -- parse the Reservoir resource. classID 0x0BC0 / size 0x104.
//
int
Reservoir::CreateStreamedSubsystem(
NotationFile *model_file,
const char *model_name,
const char *subsystem_name,
SubsystemResource *subsystem_resource,
NotationFile *subsystem_file,
const ResourceDirectories *directories,
int passes
)
{
if (!HeatSink::CreateStreamedSubsystem( // FUN_004ae150
model_file, model_name, subsystem_name,
subsystem_resource, subsystem_file, directories, passes))
{
return False;
}
subsystem_resource->classID = RegisteredClass::ReservoirClassID; // res +0x20
subsystem_resource->subsystemModelSize = 0x104; // res +0x24
if (passes == 1)
{
subsystem_resource->coolantCapacity = -1.0f; // res +0xFC
subsystem_resource->coolantSquirtMass = -1.0f; // res +0x100
}
if (!model_file->GetEntry(subsystem_name, "CoolantCapacity",
&subsystem_resource->coolantCapacity)
&& subsystem_resource->coolantCapacity == -1.0f) // _DAT_004af694
{
DebugStream << subsystem_name << " missing CoolantCapacity!";
return False;
}
if (!model_file->GetEntry(subsystem_name, "CoolantSquirtMass",
&subsystem_resource->coolantSquirtMass)
&& subsystem_resource->coolantSquirtMass == -1.0f)
{
DebugStream << subsystem_name << " missing CoolantSquirtMass!";
return False;
}
Check_Fpu();
return True;
}
//###########################################################################
//###########################################################################
// HeatSink aggregate class @0050ed4c/ed50 (BEST-EFFORT, name unconfirmed)
//###########################################################################
//###########################################################################
//
// vtable @0050ed4c/ed50 ctor @4ae8d0 classID 0x0BBE : HeatSink
//
// Parses "HeatSinkCount" (+ defaults "AmbientTemperature" to 300.0f) and
// conducts stored heat toward the ambient setpoint while drawing coolant.
// The only adjacent standalone name string is the pooled "HeatSink", so the
// class name cannot be confirmed from the dump (likely an aggregate / master
// heat-sink bank). Skeleton given for reference; FOLD INTO THE RIGHT CLASS
// once the name is known.
//
#if 0 // name unconfirmed -- do not compile as-is
// @4ae8d0
AggregateHeatSink::AggregateHeatSink(Mech *owner, int id,
SubsystemResource *res, SharedData &shared)
: HeatSink(owner, id, res, shared) // FUN_004adda0(...,&DAT_0050e580,0,0)
{
// *this = &PTR_LAB_0050ed4c;
heatSinkCount = res->heatSinkCount; // this[0x74] = res +0xFC
ambientTemperature= 300.0f; // this[0x75] (_DAT_004ae89c)
helper.Init(); // FUN_004afa1a(this+0x76,0) vtbl 0050ecc4
thermalConductance= _DAT_004ae974 * heatSinkCount * thermalConductance; // this[0x50]
if (master) SetPerformance(&AggregateHeatSink::Simulation); // PTR 0050e5e8 -> @4ae73c
}
// @4ae724 -- slot 9: base HeatSink step.
void AggregateHeatSink::Step(Scalar dt) { HeatSink_Step(dt); } // FUN_004ad748
// @4ae73c (351 bytes) -- Performance. Equilibrate heat toward the ambient
// setpoint and draw coolant.
// setpoint = 300.0f - (300.0f - ambientTemperature) * 3.0f; // _DAT_004ae89c/8a0
// heatEnergy += pendingHeat; currentTemp = heatEnergy/thermalMass; UpdateHeatLoad();
// q = expf( -dt*thermalConductance*(1.0 - master->heatEnergy)
// *(coolantLevel/coolantCapacity)*coolantFlowScale / thermalMass );
// pendingHeat += -(currentTemp*refOut - setpoint)*thermalMass*(1.0 - q);
// diff = coolantCapacity - coolantLevel;
// if (diff > 0 && fabsf(diff) > 1e-4) coolantLevel += DrawCoolant(diff); // slot 14
void AggregateHeatSink::Simulation(Scalar dt) { /* FUN_004ae73c */ }
// @4ae9c0 TestInstance (IsDerivedFrom 0x50e590); @4ae9dc CreateStreamedSubsystem:
// classID 0x0BBE / size 0x100; default heatSinkCount = -1; require "HeatSinkCount".
#endif
//###########################################################################
// Engine collection-iterator helper thunks (NOT heat family)
//###########################################################################
//
// Tiny ctor/dtor wrappers for the engine's generic collection/iterator
// library, used only as locals inside Reservoir::InjectCoolant (@4aefa4).
// Listed for completeness; they belong to the collection module, not here.
//
// @4af9cf / @4af9ee vtable 0050eccc (on base 004179d4/004179f8)
// @4afa1a / @4afa39 vtable 0050ecc4 (on base 004179d4/004179f8)
// @4afa65 / @4afa84 vtable 0050ecbc (on base 00417be0/00417c0c)
// @4afab0 @4afacf @4afaee / @4afb0d vtable 0050ec6c (on 00417d00/d28/d54)
// @4afb39 @4afb58 @4afb77 / @4afb96 vtable 0050ec1c (on 00417d00/d28/d54)
//
//===========================================================================//
// WAVE 2 factory bridge -- Reservoir (factory case 0xBC0, "Condenser" label).
//===========================================================================//
Subsystem *CreateReservoirSubsystem(Mech *owner, int id, void *seg)
{
Check(sizeof(Reservoir) <= 0x230);
return (Subsystem *) new (Memory::Allocate(0x230))
Reservoir(owner, id, (Reservoir::SubsystemResource *)seg, Reservoir::DefaultData);
}