Files
BT412/game
arcattackandClaude Opus 4.8 6fceb58439 vehicleSubSystems Phase 2: authentic aux-screen assignment -> panels build
The engineering-screen cluster panels now build for each subsystem on its real
aux-screen position.  Two pieces:

1. Aux-screen bridge (powersub.cpp BTGetSubsystemAuxScreen): the assignment lives
   on PoweredSubsystem (auxScreenNumber/Placement/Label, resource +0x104/108/10C)
   which our ctor already populates -- but the reconstructed heat-leaf branch is
   NOT byte-exact, so the Make's raw sub[0x1dc]/[0x1e0]/[0x1e4] reads were garbage
   (0xCDCDCDCD).  The bridge casts through the real PoweredSubsystem type + returns
   the NAMED fields (and is the FUN_0041a1a4/0x50f4bc type filter).  Make + Subsystem
   Cluster now read via the bridge.

2. Reconstruct the 4 child gauges the clusters build that were declared-but-undefined
   (only VertTwoPartBar/OneOfSeveral/PixInt existed): HorizTwoPartBar (full, mirrors
   Vert), OneOfSeveralInt (ctor), OneOfSeveralStates (ctor + BecameActive + State
   Connection @004c3324), BitMapInverseWipe/LeakGauge (full) + SeekVoltageGraph's
   Execute/BecameActive/dtor -- their /FORCE-stubbed ctors were segfaulting when a
   cluster built them.

VERIFIED (BT_DEV_GAUGES + BT_VSS_LOG): 7 authentic panels build -- Sensor(scr5,
qsensors) HeatSinkCluster, Myomers(scr6,qmyomers) MyomerCluster, PPC(scr1,10) +
Emitter(scr4,8,7) Energy/Ballistic clusters -- with real labels + placements, 0
crashes, combat un-regressed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 07:10:47 -05:00
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