Footstep chain progress (each step empirically verified): - The FootStep watcher is an AudioMatchOf<Logical> (AudioLogicalTrigger extends AudioMatchOf, NOT AudioTriggerOf): authored config match=1 -> Start(2.0) on a DirectPatchSource. [trigcfg]/[matchcfg] ctor dumps added. - The pulse was pinned at 1: the decay lived in IntegrateMotion, which the current gait path NEVER CALLS. Moved to Mech::PerformAndWatch (provably per-frame) with a time-based 150ms window sized to the ~10Hz watcher poll. The matcher now fires per stride (14/run, was 1). - Every footstep Start is DROPPED at the renderer: the source's volumeScale is 0 (five VolumeAudioHandler sends of exactly 0 = inert/one-shot primes). The volume arrives through the authored control chain (AudioControlMultiplier inputs ctl 100+; one 0 input pins the product). Chain scales identified on this entity: LocalVelocity (live), LocalAcceleration (live), Myomers. SpeedEffect (=1.0 healthy; one authored scale maps [0,1]->[1,0] INVERTED), UnstablePercentage (INERT PAD -- always 0!), HeatSink.CurrentTemperature. PRIME SUSPECT: an UnstablePercentage-fed multiplier input primes 0 once and never updates (the pad never changes), pinning footstep volume at 0. - SF2 numbering fact recorded: 38 presets in AUDIO1 / 5 in AUDIO2 have wPreset != file index (gap at preset 77); my table keys by wPreset. The 184x ProgramButton01 (bank1 patch83) storm at ~7/s needs an identity check against index-numbering (it may be the wrong sample for that patch id). Diagnostics added (BT_AUDIO_SPATIAL/BT_ATTRBIND_LOG): [trigcfg]/[matchcfg] ctor dumps, [matchfire] with component ptr+class, [volset] VolumeAudioHandler, [mult0] multiplier zero-products, scale sends with authored boundaries, [fswatch] dedicated footstep watcher tracer (g_btFootStepAddr), SetupPatch ENTRY with bank/patch/state, Simulation::DebugAudioWatcherCount. NEXT: back UnstablePercentage with a real (live) member -- it is the mech's stability 0..1 (the stabilityAlarm/gyro family) -- or confirm via a one-run chain dump which multiplier input pins the FS source; then the footstep transient should clear the 0.3 drop gate at walking speed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
326 lines
7.9 KiB
C++
326 lines
7.9 KiB
C++
#pragma once
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#include <cstdlib>
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#include "cmpnnt.h"
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#include "slot.h"
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#include "memstrm.h"
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class PlugStream;
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class Simulation;
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class Entity;
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//##########################################################################
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//########################### AttributeWatcher #######################
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//##########################################################################
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class AttributeWatcher:
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public Component
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{
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public:
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//
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//-----------------------------------------------------------------------
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// Destructor
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//-----------------------------------------------------------------------
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//
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~AttributeWatcher();
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Logical
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TestInstance() const;
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//
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//-----------------------------------------------------------------------
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// DidAttributeChange
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//
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// Returns True if attribute has changed since the last time
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// DidAttributeChange was called.
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//-----------------------------------------------------------------------
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//
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Logical
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DidAttributeChange();
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protected:
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//
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//-----------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------
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//
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AttributeWatcher(
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PlugStream *stream,
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Entity *entity
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);
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//
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//-----------------------------------------------------------------------
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// SendNotificationOfChange
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//-----------------------------------------------------------------------
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//
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virtual void
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SendNotificationOfChange();
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//
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//-----------------------------------------------------------------------
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// BuildFromPage
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//-----------------------------------------------------------------------
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//
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static void
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BuildFromPage(
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PlugStream *stream,
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NameList *name_list,
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ClassID class_ID,
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ObjectID object_ID
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);
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//
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//-----------------------------------------------------------------------
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// Protected data
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//-----------------------------------------------------------------------
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//
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Simulation*
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simulation;
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void*
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attributePointer;
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Logical
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attributeChanged;
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Logical
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sendNotificationOnChange;
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};
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//##########################################################################
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//########################### AttributeWatcherOf #####################
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//##########################################################################
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template <class T> class AttributeWatcherOf:
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public AttributeWatcher
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{
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public:
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~AttributeWatcherOf();
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//
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//-----------------------------------------------------------------------
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// Accessors
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//-----------------------------------------------------------------------
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//
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T
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GetCurrentValue()
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{return currentValue;}
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T*
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GetCurrentPointer()
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{return ¤tValue;}
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//
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//-----------------------------------------------------------------------
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// Execute
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//-----------------------------------------------------------------------
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//
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void
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Execute();
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//
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//-----------------------------------------------------------------------
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// PrimeWatcher
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//-----------------------------------------------------------------------
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//
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void
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PrimeWatcher();
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protected:
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//
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//-----------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------
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//
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AttributeWatcherOf(
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PlugStream *stream,
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Entity *entity
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);
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//
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//-----------------------------------------------------------------------
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// BuildFromPage
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//-----------------------------------------------------------------------
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//
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static void
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BuildFromPage(
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PlugStream *stream,
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NameList *name_list,
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ClassID class_ID,
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ObjectID object_ID
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);
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private:
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//
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//-----------------------------------------------------------------------
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// InitializeCurrentValue
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//-----------------------------------------------------------------------
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//
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void
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InitializeCurrentValue();
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//
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//-----------------------------------------------------------------------
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// GrabCurrentValue
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//-----------------------------------------------------------------------
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//
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void
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GrabCurrentValue();
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//
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//-----------------------------------------------------------------------
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// DumpValue
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//-----------------------------------------------------------------------
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//
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virtual void
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DumpValue(const T *attribute_ptr);
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//
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//-----------------------------------------------------------------------
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// Private data
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//-----------------------------------------------------------------------
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//
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T
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currentValue;
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#if DEBUG_LEVEL>0
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Logical
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dumpValue;
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#endif
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~ AttributeWatcherOf templates ~~~~~~~~~~~~~~~~~~~~
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T>
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AttributeWatcherOf<T>::~AttributeWatcherOf()
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{
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T>
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AttributeWatcherOf<T>::AttributeWatcherOf(
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PlugStream *stream,
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Entity *entity
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):
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AttributeWatcher(stream, entity)
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{
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Check_Pointer(this);
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Logical dump_value;
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MemoryStream_Read(stream, &dump_value);
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#if DEBUG_LEVEL>0
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dumpValue = dump_value;
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if (dumpValue)
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{
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Tell(
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"AttributeWatcherOf<T>::AttributeWatcherOf - " <<
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*(T*)attributePointer <<
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"\n"
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);
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}
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#endif
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InitializeCurrentValue();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T> void
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AttributeWatcherOf<T>::BuildFromPage(
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PlugStream *stream,
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NameList *name_list,
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ClassID class_ID,
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ObjectID object_ID
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)
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{
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Check(stream);
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Check(name_list);
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AttributeWatcher::BuildFromPage(stream, name_list, class_ID, object_ID);
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//
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// Store dump_value
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//
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MEM_STRM_WRITE_ENTRY(*stream, name_list, Logical, dump_value);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T> void
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AttributeWatcherOf<T>::PrimeWatcher()
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{
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Check(this);
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#if DEBUG_LEVEL>0
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if (dumpValue)
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{
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DumpValue((T*)attributePointer);
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}
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#endif
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GrabCurrentValue();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T> void
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AttributeWatcherOf<T>::Execute()
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{
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Check(this);
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Check_Pointer(attributePointer);
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if (getenv("BT_AUDIO_SPATIAL")) { // poll-rate probe: total watcher polls + change events
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static long s_polls=0; if ((++s_polls % 2000)==0)
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DEBUG_STREAM << "[watchpoll] total polls=" << s_polls << "\n" << std::flush;
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extern void *g_btFootStepAddr; // DIAG: uncapped tracer on THE footstep watcher
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if ((void*)attributePointer == g_btFootStepAddr) {
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static long s_fsp=0;
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if ((++s_fsp % 120)==0 || !(currentValue == *(T*)attributePointer))
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DEBUG_STREAM << "[fswatch] poll#" << s_fsp << " cur=" << (int)*(int*)¤tValue
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<< " mem=" << *(int*)attributePointer << "\n" << std::flush;
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}
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}
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if (!(currentValue == *(T*)attributePointer))
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{
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if (getenv("BT_AUDIO_SPATIAL")) { static int s_chg=0; if (s_chg++<60)
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DEBUG_STREAM << "[watchpoll] CHANGE attrPtr=" << (void*)attributePointer << "\n" << std::flush; }
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#if DEBUG_LEVEL>0
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if (dumpValue)
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{
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DumpValue((T*)attributePointer);
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}
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#endif
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GrabCurrentValue();
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}
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Check_Fpu();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T> void
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AttributeWatcherOf<T>::InitializeCurrentValue()
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{
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Check_Pointer(attributePointer);
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currentValue = *(T*)attributePointer;
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Verify(currentValue == *(T*)attributePointer);
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Check_Fpu();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T> void
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AttributeWatcherOf<T>::GrabCurrentValue()
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{
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InitializeCurrentValue();
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attributeChanged = True;
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if (sendNotificationOnChange)
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{
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SendNotificationOfChange();
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#if DEBUG_LEVEL>0
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template <class T> void
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AttributeWatcherOf<T>::DumpValue(const T *attribute_ptr)
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#else
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template <class T> void
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AttributeWatcherOf<T>::DumpValue(const T*)
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#endif
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{
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Check_Pointer(attribute_ptr);
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Tell((void *)attribute_ptr << " = " << *attribute_ptr << "\n");
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}
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