Answers "it's still there but invisible": not normal -- the real game removes
the dead entity (death row). Full entity teardown needs the mech render tree
unhooked from the renderer first (the remaining P5 follow-through), so until
then the burial transition makes the wreck behaviorally gone:
- collisionVolumeCount = 0 (the collision gather skips volume-less movers;
MoveCollisionVolume early-outs) -> no phantom blocking
- the player's target lock drops -> beams stop converging on / hitting the
empty spot, no phantom impact smoke
Verified: zero [damage] hits after burial; INERT fires one-shot at
"wreck buried".
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>