The pod's secondary/radar cockpit surface now renders as an inset in the 800x600 dev window under BT_DEV_GAUGES: radar/tactical grid, SPEED/HEADING/ MAGNETIC/PROP dials, and the color-coded ARMOR DAMAGE mech schematic -- real gauge content (nzSec=27247), composited from the shared CPU pixelBuffer. Composite pass (engine): SVGA16::DrawDevInset palette-expands the secondary plane into a MANAGED texture on the MAIN device and draws an XYZRHW inset quad; BTDrawGaugeInset() reaches the gauge renderer's 'sec' port and is called from DPLRenderer::ExecuteImplementation as the last draw before EndScene. Three reconstruction bugs fixed to get real content: 1. BTL4Application::MakeGaugeRenderer signature mismatch (REAL fix): the reconstructed no-arg override only HID the 2007-engine's widened 3-arg virtual MakeGaugeRenderer(int*,int*,int*), so the engine built a base L4GaugeRenderer whose ctor never parsed gauge/l4gauge.cfg -> empty symbol table -> "undefined label 'bhk1Init'" -> no ports/gauges. Matched the 3-arg signature so it truly overrides (args ignored; BT is fullscreen). Same bug class as the BTL4GaugeRenderer(false,NULL,NULL,NULL) ctor fix. 2. Parse hung on undefined primitives (gated dev accommodation): the BT gauge primitive table (BTL4MethodDescription) is still a stub, so an unknown primitive -> ReportParsingError -> Fail() -> a MODAL dialog freezing the parse. Under BT_DEV_GAUGES, skip the unknown primitive's params so labels register and the base "configure" primitive builds the ports. 3. Gauge widgets AV on NULL data bindings (gated): NumericDisplayScalar's NULL value_pointer -> GaugeConnectionDirectOf ctor deref (bind NULL->static zero); RankAndScore::Execute derefs unreconstructed game state (Gauge::GuardedExecute SEH wrapper -> Disable(True) on first fault). All guards gated on BT_DEV_GAUGES: default DEV un-regressed (TARGET DESTROYED, 0 crashes) and the pod path is byte-unchanged (strict Fail, no guards). Remaining (docs/GAUGE_COMPOSITE.md): the real gauge WIDGET reconstruction (BTL4MethodDescription method table + gauge->game-state data bindings), then Step 2 (RP<->BT MFD port-name reconcile) + Step 3 (2-window layout). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
516 lines
8.8 KiB
C++
516 lines
8.8 KiB
C++
#pragma once
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#include "..\munga\graph2d.h"
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#include "..\munga\time.h"
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#include <D3DX9.h>
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#include <D3DX9math.h>
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class L4graphicsPort;
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//########################################################################
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//######################### Video16BitBuffered ###########################
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//########################################################################
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//
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// X/Y values passed to these routines are assumed to be in
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// the VIDEO DISPLAY COORDINATE SYSTEM, with (0,0) at the top left.
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//
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class Video16BitBuffered :
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public GraphicsDisplay
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{
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public:
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Video16BitBuffered(int x, int y);
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~Video16BitBuffered();
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Logical
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TestInstance() const;
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void
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ShowInstance(char *indent);
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void
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DrawPoint(
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int color,
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int bitmask,
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Enumeration operation,
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int x, int y
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);
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void
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DrawLine(
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int color,
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int bitmask,
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Enumeration operation,
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int x1, int y1,
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int x2, int y2,
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Logical include_last_pixel
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);
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void
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DrawFilledRectangle(
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int color,
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int bitmask,
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Enumeration operation,
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int x1, int y1,
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int x2, int y2
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);
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void
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DrawText(
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int color,
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int bitmask,
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Enumeration operation,
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Logical opaque,
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int rotation,
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Enumeration fontNumber,
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Logical vertical,
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GraphicsDisplay::Justification justification,
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Rectangle2D *clippingRectanglePtr,
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char *stringPointer
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);
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void
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DrawBitMap(
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int color,
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int bitmask,
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Enumeration operation,
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int rotation,
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int x, int y,
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BitMap *bitmap,
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int sx1, int sy1, int sx2, int sy2 // these are SOURCE coordinates
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);
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void
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DrawBitMapOpaque(
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int color,
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int background,
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int bitmask,
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Enumeration operation,
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int rotation,
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int x, int y,
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BitMap *bitmap,
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int sx1, int sy1, int sx2, int sy2 // these are SOURCE coordinates
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);
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void
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DrawPixelMap8(
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int *translation_table,
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int bitmask,
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Enumeration operation,
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Logical opaque,
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int rotation,
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int x, int y,
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PixelMap8 *pixelmap,
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int sx1, int sy1, int sx2, int sy2 // these are SOURCE coordinates
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);
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void
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DrawPixelMap8SingleColor(
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int color,
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int bitmask,
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Enumeration operation,
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int rotation,
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int x, int y,
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PixelMap8 *pixelmap,
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int sx1, int sy1, int sx2, int sy2 // these are SOURCE coordinates
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);
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protected:
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void
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MarkChangedLines(int screenTop, int screenBottom);
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void
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buildDestPointer(
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int x, int y,
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Word **pixelPointer,
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LWord **changed_bit_pointer,
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LWord *changed_bit
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);
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Logical
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valid;
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int
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width,
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changedBitWidth,
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height,
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maximumX,
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maximumY;
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PixelMap16
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pixelBuffer;
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Byte
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*changedLine;
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LWord
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*changedBit;
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};
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//########################################################################
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//################################ SVGA16 ################################
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//########################################################################
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struct SVGA16Palette
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{
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Word
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hardwarePort;
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Logical
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modified;
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Palette8
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paletteData;
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Scalar
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flashAccumulator,
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flashRate;
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enum PaletteID
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{
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maskStates=4
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};
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unsigned char
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mask[maskStates];
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int
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previousMaskState;
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};
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class SVGA16 :
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public Video16BitBuffered
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{
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friend class L4GraphicsPort; // for palette access
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public:
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enum PaletteID {
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NativePalette=0,
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SecondaryPalette,
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AuxiliaryPalette1,
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AuxiliaryPalette2,
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PaletteCount
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};
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SVGA16(
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int mode,
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int width,
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int height,
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int page_size,
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int mem_granularity,
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int bytes_per_line,
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int page_function_pointer,
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int special_interface,
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bool windowed,
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int *secondaryIndex,
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int *aux1Index,
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int *aux2Index
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);
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~SVGA16();
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Logical
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TestInstance() const;
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void
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ShowInstance(char *indent);
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Logical
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Update(Logical forceall);
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void
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Refresh();
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void
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UpdatePalette();
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void
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FadeToPalettes(Scalar fade_time);
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void
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FadeToWhite(Scalar fade_time);
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void
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FlashPalette(
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int palette_number,
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Scalar rate,
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unsigned char *stateList
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);
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void
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UnflashPalette(int palette_number);
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void
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FunkyVideo(Logical on_off);
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protected:
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void BuildWindows(unsigned int width, unsigned int height, bool windowed, int *secondaryIndex, int *aux1Gauge, int *aux2Gauge);
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void
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ResetUpdatePosition();
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int
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pageSize,
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pageDelta,
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widthInBytes,
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pageFcnPtr,
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specialInterface;
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int
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currentPageNumber,
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nextPageNumber,
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lineNumber;
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long
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destOffset;
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Byte
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*changedLinePointer;
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Word
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*sourcePointer;
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LWord
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*changedBitPointer;
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enum PaletteFadeState
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{
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staticPalette,
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fadeToWhite,
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whitePalette,
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fadeToColor
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};
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PaletteFadeState
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paletteFadeState;
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Scalar
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fadeAlpha,
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fadeUnitsPerSecond;
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Time
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previousFadeTime;
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// This array is closely linked to the PaletteID enumeration, above
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SVGA16Palette
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palette[PaletteCount];
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private:
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int NUMGAUGEWINDOWS;
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HWND *gaugeWindows;
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LPDIRECT3DDEVICE9 *mDevice;
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D3DPRESENT_PARAMETERS *mPresentParams;
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LPDIRECT3DVERTEXBUFFER9 *mVertBuffers;
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LPDIRECT3DTEXTURE9 *mSurfaces;
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DWORD *mLockFlags;
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RECT *mSurfaceRects;
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int mDisplayToUpdate;
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LPDIRECT3DTEXTURE9 mDevInsetTex; // DEV-COMPOSITE (option B): the secondary/radar
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// plane uploaded to a texture on the MAIN device.
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public:
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// DEV-COMPOSITE (option B): palette-expand the secondary plane into mDevInsetTex on
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// the given (main) device + draw it as an inset quad. See BTDrawGaugeInset (L4VB16.cpp).
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void DrawDevInset(LPDIRECT3DDEVICE9 device, int secMask, int paletteID);
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};
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//########################################################################
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//########################## L4GraphicsPort ##############################
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//########################################################################
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//
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// X/Y values passed to these routines are assumed to be in
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// the GRAPHICS COORDINATE SYSTEM, with (0,0) at the bottom left.
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//
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class L4GraphicsPort :
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public GraphicsPort
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{
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public:
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enum ChannelEnableID {
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RedChannel,
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GreenChannel,
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BlueChannel,
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AllChannels,
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DirectColor,
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BlankColor,
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RedChannelTransparentZero=0x80,
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GreenChannelTransparentZero,
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BlueChannelTransparentZero,
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AllChannelsTransparentZero
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};
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L4GraphicsPort(
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Video16BitBuffered *graphics_display,
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const char *name,
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int rotation,
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int bit_mask,
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SVGA16::PaletteID palette_ID,
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L4GraphicsPort::ChannelEnableID channel_enable
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);
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~L4GraphicsPort();
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Logical
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TestInstance() const;
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void
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ShowInstance(char *indent);
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void
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SetSecondaryPalette(
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Palette8 *source_palette
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);
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void
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SetAuxiliaryPalette();
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void
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SetColor(
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PaletteTriplet *source_color,
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int color_index
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);
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void
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DrawPoint(
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int color,
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Enumeration operation,
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int x, int y
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);
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void
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DrawLine(
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int color,
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Enumeration operation,
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int x1, int y1,
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int x2, int y2,
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Logical include_last_pixel
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);
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void
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DrawFilledRectangle(
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int color,
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Enumeration operation,
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int x1, int y1,
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int x2, int y2
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);
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void
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DrawText(
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int color,
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Enumeration operation,
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Logical opaque,
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int rotation,
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Enumeration fontNumber,
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Logical vertical,
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GraphicsDisplay::Justification justification,
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Rectangle2D *clippingRectanglePtr,
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char *stringPointer
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);
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void
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DrawBitMap(
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int color,
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Enumeration operation,
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int rotation,
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int x, int y,
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BitMap *bitmap,
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int sx1, int sy1, int sx2, int sy2 // these are SOURCE coordinates
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);
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void
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DrawBitMapOpaque(
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int color,
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int background,
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Enumeration operation,
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int rotation,
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int x, int y,
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BitMap *bitmap,
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int sx1, int sy1, int sx2, int sy2 // these are SOURCE coordinates
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);
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void
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DrawPixelMap8(
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Enumeration operation,
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Logical opaque,
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int rotation,
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int x, int y,
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PixelMap8 *pixelmap,
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int sx1, int sy1, int sx2, int sy2 // these are SOURCE coordinates
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);
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void
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DrawPixelMap8SingleColor(
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int color,
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Enumeration operation,
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int rotation,
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int x, int y,
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PixelMap8 *pixelmap,
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int sx1, int sy1, int sx2, int sy2 // these are SOURCE coordinates
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);
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void
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SetPaletteID(SVGA16::PaletteID palette_ID)
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{
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Check(this);
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paletteID = palette_ID;
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}
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void
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SetEnableID(L4GraphicsPort::ChannelEnableID channel_enable)
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{
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Check(this);
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channelEnable = channel_enable;
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}
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int
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GetBitMask()
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{
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Check(this);
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return bitMask;
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}
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SVGA16::PaletteID
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paletteID;
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protected:
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void
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convertPortPair(
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int *xp,
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int *yp,
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int x,
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int y
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);
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void
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BuildDirectTranslation(
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Palette8 *source_palette
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);
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void
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BuildSecondaryPalette(
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Palette8 *source_palette
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);
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void
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BuildAuxiliaryPalette();
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void
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BuildSecondaryTranslation();
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void
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BuildAuxiliaryTranslation();
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void
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BlankPalette();
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void
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BuildSecondaryColor(
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PaletteTriplet *source_triplet,
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int color_number
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);
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//------------------------------------------------------------
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// Protected data
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//------------------------------------------------------------
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int
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translationTable[256];
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unsigned char
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myColor[256];
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int
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baseRotation,
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bitMask,
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numberOfBits,
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maximumX,
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maximumY;
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L4GraphicsPort::ChannelEnableID
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channelEnable;
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};
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