The "white lines toward the feet" report: the LAUNCHES are authentic (the
mech's real MissileLauncher/ProjectileWeapon roster subsystems firing on
their own recharge cadence -- that's the every-Nth-shot rhythm), but the
visual was the bring-up 3-segment beam tracer, and the aim point was the
victim's ORIGIN (ground level between the feet).
- Trail: per-frame puffs of the AUTHENTIC dsrm effect (psfx 0, "the lrm
smoke trail") along the flight path, frame-oriented so the smoke streams
behind the round (its .PFX velocities are +Z = backward); the round itself
is a short hot streak. New BTPfxTrailPuff spawns slot particles directly
at a moving point (no emitter instance).
- Aim: the resolved target point lifts to torso height (the beams already
converged there) -- impacts now cyl-resolve to body zones instead of
diving at the feet/legs.
Follow-up noted: the round MESHES (BULLET/LRMS.BGF ship) for a true
model-per-projectile look.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>