Files
BT412/engine/MUNGA/HASH.h
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

132 lines
3.1 KiB
C++

#pragma once
#include "srtskt.h"
#include "vchain.h"
class Hash : public SortedSocket
{
friend class HashIterator;
public:
Hash(CollectionSize size, Node *node, Logical has_unique_entries);
~Hash();
Logical TestInstance() const;
static Logical TestClass();
static Logical ProfileClass();
protected:
void AddImplementation(Plug *plug);
void AddValueImplementation(Plug *plug, const void *value);
Plug *FindImplementation(const void *value);
VChain **hashTable;
CollectionSize hashTableSize;
private:
virtual VChain* MakeVChain();
virtual IteratorPosition GetHashIndex(const void *value);
void BuildHashTable();
};
template <class T, class V> class HashOf : public Hash
{
public:
HashOf(CollectionSize size, Node *node, Logical has_unique_entries);
~HashOf();
void AddValue(T plug, const V &value) { AddValueImplementation(Cast_Object(Plug*, plug), &value); }
T Find(const V &value) { return (T)FindImplementation(&value); }
private:
VChain *MakeVChain();
IteratorPosition GetHashIndex(const void *value);
};
template <class T, class V> HashOf<T, V>::HashOf(CollectionSize size, Node *node, Logical has_unique_entries) : Hash(size, node, has_unique_entries)
{
}
template <class T, class V> HashOf<T, V>::~HashOf()
{
}
template <class T, class V> VChain *HashOf<T, V>::MakeVChain()
{
return new VChainOf<T, V>(GetReleaseNode(), HasUniqueEntries());
}
template <class T, class V> IteratorPosition HashOf<T, V>::GetHashIndex(const void *value)
{
Check_Pointer(value);
return (IteratorPosition(*(V*)value) % hashTableSize);
// return ((IteratorPosition)*(V*)value % hashTableSize);
}
class HashIterator : public SortedIterator
{
public:
HashIterator(Hash *hash);
~HashIterator();
Logical TestInstance() const;
void First();
void Last();
void Next();
void Previous();
CollectionSize GetSize();
void Remove();
protected:
#if 0
void *ReadAndNextImplementation();
void *ReadAndPreviousImplementation();
#endif
void *GetCurrentImplementation();
#if 0
void *GetNthImplementation(CollectionSize index);
#endif
Plug *FindImplementation(const void *value);
private:
void ReceiveMemo(IteratorMemo memo, void *content);
void DeleteVChainIterator();
void NextVChainIterator(IteratorPosition index);
VChain **hashTable;
CollectionSize hashTableSize;
IteratorPosition currentPosition;
VChainIterator *vchainIterator;
};
template <class T, class V> class HashIteratorOf : public HashIterator
{
public:
HashIteratorOf(HashOf<T, V> *hash);
HashIteratorOf(HashOf<T, V> &hash);
~HashIteratorOf();
T ReadAndNext() { return (T)ReadAndNextImplementation(); }
T ReadAndPrevious() { return (T)ReadAndPreviousImplementation(); }
T GetCurrent() { return (T)GetCurrentImplementation(); }
T GetNth(CollectionSize index) { return (T)GetNthImplementation(index); }
T Find(const V &value) { return (T)FindImplementation(&value); }
};
template <class T, class V> HashIteratorOf<T, V>::HashIteratorOf(HashOf<T, V> *hash) : HashIterator(hash)
{
}
template <class T, class V> HashIteratorOf<T, V>::HashIteratorOf(HashOf<T, V> &hash) : HashIterator(&hash)
{
}
template <class T, class V> HashIteratorOf<T, V>::~HashIteratorOf()
{
}