Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
224 lines
4.7 KiB
C++
224 lines
4.7 KiB
C++
#pragma once
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#if defined(MAC)
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#include <NetworkEndpoint.h>
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#include <Participant.h>
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#else
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#include "network.h"
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#endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Application IDs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#ifdef MAC
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enum ApplicationMessageID
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{
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StateQueryMessageID = NetworkEndpoint::NextMessageID,
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CheckLoadMessageID,
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RunMissionMessageID,
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StopMissionMessageID,
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KeyCommandMessageID,
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SuspendMissionMessageID,
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ResumeMissionMessageID,
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LoadMissionMessageID,
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AbortMissionMessageID,
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ApplicationNextMessageID
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};
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enum ApplicationID
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{
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RPL4,
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BTL4,
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BTW4
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};
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typedef ApplicationID ApplicationID;
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enum ExitCodeID
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{
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NullExitCodeID = 0,
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AbortExitCodeID,
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RunRedPlanetExitCodeID,
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RunBattleTechExitCodeID,
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RunSinglePlayerRedPlanetExitCodeID,
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RunSinglePlayerBattleTechExitCodeID,
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DisplayMainTestPatternExitCodeID,
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DisplayAuxTestPatternExitCodeID,
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TestPlasmaDisplayExitCodeID,
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ResetRIOExitCodeID,
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RunAudioTestExitCodeID,
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RunNortonDiskDoctorExitCodeID,
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CheckDiskUsageExitCodeID,
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RefreshRedPlanetExitCodeID,
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RefreshBattleTechExitCodeID,
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ChangeScreenModeExitCodeID,
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SoftwareResetExitCodeID,
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ClearCrashlogExitCodeID,
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KillSpoolFileExitCodeID,
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RunRedPlanetCameraExitCodeID,
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RunBattleTechCameraExitCodeID,
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RunRedPlanetMissionReviewExitCodeID,
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RunBattleTechMissionReviewExitCodeID
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};
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typedef ExitCodeID ExitCodeID;
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#endif
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//~~~~~~~~~~~~~~~~~~~ Application__StateQueryMessage ~~~~~~~~~~~~~~~~~~~~~~~
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#ifdef MAC
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#pragma options align=mac68k4byte
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class Application__StateQueryMessage:
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public NetworkEndpoint::Message
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{
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public:
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Application__StateQueryMessage(HostID requesting_host);
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long
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GetRequestingHostID()
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{return requestingHost.value();}
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private:
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HostID
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requestingHost;
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};
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#pragma options align=reset
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#else
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class Application__StateQueryMessage:
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public NetworkClient::Message
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{
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public:
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Application__StateQueryMessage(HostID requesting_host);
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HostID
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GetRequestingHostID()
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{return requestingHost;}
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private:
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HostID
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requestingHost;
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};
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#endif
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//~~~~~~~~~~~~~~~~~~~~ Application__RunMissionMessage ~~~~~~~~~~~~~~~~~~~~~~
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#ifdef MAC
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#pragma options align=mac68k4byte
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class Application__RunMissionMessage:
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public NetworkEndpoint::Message
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{
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public:
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Application__RunMissionMessage();
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};
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#pragma options align=reset
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#else
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class Application__RunMissionMessage:
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public NetworkClient::Message
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{
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public:
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Application__RunMissionMessage();
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};
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#endif
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//~~~~~~~~~~~~~~~~~~~~ Application__StopMissionMessage ~~~~~~~~~~~~~~~~~~~~~
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#ifdef MAC
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#pragma options align=mac68k4byte
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class Application__StopMissionMessage:
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public NetworkEndpoint::Message
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{
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public:
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Application__StopMissionMessage(ExitCodeID exit_code);
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ExitCodeID
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GetExitCodeID()
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{return((ExitCodeID) exitCode.value());}
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private:
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LEDWORD
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exitCode;
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};
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#pragma options align=reset
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#else
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class Application__StopMissionMessage:
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public NetworkClient::Message
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{
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public:
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Application__StopMissionMessage(Enumeration exit_code);
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Enumeration
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GetExitCode()
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{return(exitCode);}
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private:
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Enumeration
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exitCode;
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};
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#endif
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//~~~~~~~~~~~~~~~~~~~~ Application__AbortMissionMessage ~~~~~~~~~~~~~~~~~~~~~
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#ifdef MAC
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#pragma options align=mac68k4byte
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class Application__AbortMissionMessage:
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public NetworkEndpoint::Message
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{
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public:
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Application__AbortMissionMessage(ExitCodeID exit_code);
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ExitCodeID
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GetExitCode()
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{return((ExitCodeID) exitCode.value());}
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private:
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LEDWORD
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exitCode;
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};
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#pragma options align=reset
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#else
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class Application__AbortMissionMessage:
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public NetworkClient::Message
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{
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public:
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Application__AbortMissionMessage(Enumeration exit_code);
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Enumeration
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GetExitCode()
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{return(exitCode);}
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private:
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Enumeration
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exitCode;
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};
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#endif
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//~~~~~~~~~~~~~~~~~~ Application__SuspendMissionMessage ~~~~~~~~~~~~~~~~~~~~~
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#ifdef MAC
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#pragma options align=mac68k4byte
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class Application__SuspendMissionMessage:
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public NetworkEndpoint::Message
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{
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public:
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Application__SuspendMissionMessage();
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};
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#pragma options align=reset
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#else
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class Application__SuspendMissionMessage:
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public NetworkClient::Message
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{
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public:
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Application__SuspendMissionMessage();
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};
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#endif
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//~~~~~~~~~~~~~~~~~~~ Application__ResumeMissionMessage ~~~~~~~~~~~~~~~~~~~~
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#ifdef MAC
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#pragma options align=mac68k4byte
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class Application__ResumeMissionMessage:
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public NetworkEndpoint::Message
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{
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public:
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Application__ResumeMissionMessage();
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};
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#pragma options align=reset
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#else
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class Application__ResumeMissionMessage:
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public NetworkClient::Message
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{
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public:
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Application__ResumeMissionMessage();
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};
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#endif
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