Files
BT412/engine/MUNGA/MUNGA.h
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

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#pragma once
#define WIN32_WINNT 0x0500
#define WINVER 0x0500
#include <stddef.h>
#include <float.h>
#include <math.h>
#include <limits.h>
#include <iostream>
#include <fstream>
#include <iomanip>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <ctype.h>
#if defined(__BCPLUSPLUS__)
#include <alloc.h>
#endif
#if defined(LBE4)
#include <strstrea.h>
#else
#include <strstream>
#endif
enum
{
NullExitCodeID = 0,
AbortExitCodeID
};
#include "trace.h"
#if !defined(NO_PRECOMPILED_HEADERS)
#include "cstr.h"
#include "namelist.h"
#include "notation.h"
#include "slot.h"
#include "chain.h"
#include "schain.h"
#include "vchain.h"
#include "table.h"
#include "tree.h"
#include "hash.h"
#include "origin.h"
#endif