Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
300 lines
10 KiB
C++
300 lines
10 KiB
C++
//===========================================================================//
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// File: mechmppr.hpp //
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// Project: BattleTech Brick: Entity Manager //
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// Contents: Mech controls mapper -- maps pilot control inputs and view //
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// selection onto the Mech's motion / torso / eyepoint demands //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// --/--/95 ?? Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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//
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// RECONSTRUCTED from the shipped binary (Ghidra pseudo-C, cluster
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// @004afbe0-@004b08c0) cross-referenced against the Red Planet sibling
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// RP\VTVMPPR.cpp / VTVMPPR.h (VTVControlsMapper) -- same engine, same
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// mapper pattern. The class name "MechControlsMapper" is recovered verbatim
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// from the Derivation name string @0050f173. Attribute and message names are
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// recovered from the class string pool @0050f180-@0050f367 and the attribute
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// table @0050efd0; the configuration / event-mapping stub strings come from
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// @0050f370-@0050f44a.
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//
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// Field offsets in comments are the byte offsets observed in the decompiled
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// object (e.g. "@0x114" == this[0x45]). Names follow VTVControlsMapper where
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// the role is identical; Mech-specific members (torso, pilot array) are named
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// from the attribute table and flagged best-effort where uncertain.
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//
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// This is the BattleTech analog of Red Planet's VTVControlsMapper. Like that
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// class it is the active "Performance" of the master, dynamic Mech: each
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// simulation frame InterpretControls() reads the raw stick/throttle/pedals and
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// the look/torso buttons and produces speedDemand / turnDemand plus the torso
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// and eyepoint pose used by the locomotion and view code.
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//
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#if !defined(MECHMPPR_HPP)
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# define MECHMPPR_HPP
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#if !defined(SUBSYSTM_HPP)
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# include <subsystm.hpp>
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#endif
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#if !defined(CONTROLS_HPP)
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# include <controls.hpp> // ControlsButton, ControlsJoystick
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#endif
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//##################### Forward Class Declarations #######################
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class Mech;
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class Pilot;
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//###########################################################################
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//######################### MechControlsMapper ##########################
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//###########################################################################
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//
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// Primary vtable @0050f45c (slot 0 = scalar-deleting destructor @004b044c;
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// slots 1-13 inherited from Subsystem; slots 18/19 -- vtable+0x48/+0x4c --
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// are the NotifyOf* hooks below). A secondary "controls mapper /
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// configurator" interface vtable @0050f498 supplies the EnterConfiguration /
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// ExitConfiguration / event-mapping stubs (all "not overridden" by default).
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//
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class MechControlsMapper:
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public Subsystem
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data Support
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//
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public:
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// WinTesla engine refactored the static derivation/handler/attribute
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// objects behind Get* accessors (avoids static-init ordering bugs).
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static Derivation *GetClassDerivations(); // @0050ee10
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Messaging Support
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//
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// Message IDs and handler names recovered from the message table
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// @0050ee40 (string pool @0050f180). IDs 3..0x13 (the auxiliary-equipment
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// and zoom buttons) are routed through the shared ConfigureMappable
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// handler @004afbc4; the last three drive dedicated handlers.
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//
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public:
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enum {
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Aux1QuadMessageID = Subsystem::NextMessageID, // 3
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Aux1Eng1MessageID, Aux1Eng2MessageID,
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Aux1Eng3MessageID, Aux1Eng4MessageID,
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Aux2QuadMessageID,
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Aux2Eng1MessageID, Aux2Eng2MessageID,
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Aux2Eng3MessageID, Aux2Eng4MessageID,
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Aux3QuadMessageID,
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Aux3Eng1MessageID, Aux3Eng2MessageID,
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Aux3Eng3MessageID, Aux3Eng4MessageID,
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ZoomInMessageID, // 0x12
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ZoomOutMessageID, // 0x13
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CycleControlModeMessageID, // 0x14
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CycleDisplayModeMessageID, // 0x15
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ToggleVoiceAssistMessageID, // 0x16
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NextMessageID
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};
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void
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ConfigureMappableMessageHandler( // @004afbc4 (shared)
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ReceiverDataMessageOf<ControlsButton> *message
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);
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void
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CycleControlModeMessageHandler( // @004afbe0
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ReceiverDataMessageOf<ControlsButton> *message
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);
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void
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CycleDisplayModeMessageHandler( // @004afcac
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ReceiverDataMessageOf<ControlsButton> *message
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);
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void
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ToggleVoiceAssistMessageHandler( // @004afce8
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ReceiverDataMessageOf<ControlsButton> *message
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);
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private:
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static const HandlerEntry MessageHandlerEntries[]; // @0050ee40
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protected:
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static MessageHandlerSet& GetMessageHandlers();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Attribute Support
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//
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// Attribute IDs / names / member offsets recovered from the attribute
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// table @0050efd0. (The recorded member offsets carry the engine's
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// low-bit "scalar" tag, e.g. 0x115 -> &stickPosition @0x114.)
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//
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public:
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enum {
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StickPositionAttributeID = Subsystem::NextAttributeID, // 3
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ThrottlePositionAttributeID, // 4
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PedalsPositionAttributeID, // 5
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ReverseThrustAttributeID, // 6
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SpeedDemandAttributeID, // 7
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TurnDemandAttributeID, // 8
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LookForwardAttributeID, // 9
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LookLeftAttributeID, // 0xa
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LookRightAttributeID, // 0xb
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LookBehindAttributeID, // 0xc
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LookDownAttributeID, // 0xd
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TorsoUpAttributeID, // 0xe
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TorsoDownAttributeID, // 0xf
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TorsoLeftAttributeID, // 0x10
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TorsoRightAttributeID, // 0x11
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TorsoCenterAttributeID, // 0x12
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ControlModeAttributeID, // 0x13
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DisplayModeAttributeID, // 0x14
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PilotArrayPageAttributeID, // 0x15
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PilotArrayAttributeID, // 0x16
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NextAttributeID
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};
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private:
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static const IndexEntry AttributePointers[]; // @0050efd0
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protected:
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static AttributeIndexSet& GetAttributeIndex();
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//
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// Published attributes.
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//
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public:
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ControlsJoystick stickPosition; // @0x114 (x @0x114, y @0x118)
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Scalar throttlePosition; // @0x11C
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Scalar pedalsPosition; // @0x120
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ControlsButton reverseThrust; // @0x124
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Scalar speedDemand; // @0x128 (output)
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Scalar turnDemand; // @0x12C (output)
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ControlsButton lookForward; // @0x130
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ControlsButton lookLeft; // @0x134
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ControlsButton lookRight; // @0x138
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ControlsButton lookBehind; // @0x13C
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ControlsButton lookDown; // @0x140
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ControlsButton torsoUp; // @0x144
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ControlsButton torsoDown; // @0x148
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ControlsButton torsoLeft; // @0x14C
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ControlsButton torsoRight; // @0x150
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ControlsButton torsoCenter; // @0x154
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int pilotArrayPage; // @0x158 (which "page" of pilots)
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Pilot *pilotArray[1]; // @0x15C [0]=local; [1..] remote
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// (variable length; pilotCount entries)
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enum ControlMode {
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BasicMode = 0,
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StandardMode = 1,
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VeteranMode = 2
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} controlMode; // @0x190
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int displayMode; // @0x194 (0..2, cycles)
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int lookState; // @0x198 eyepoint look selection
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int previousLookState; // @0x19C
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protected:
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Logical pilotArrayBuilt; // @0x184 built-once flag
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int *pilotIDs; // @0x188 parallel id table
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int pilotCount; // @0x18C
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Model Support
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//
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public:
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typedef void
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(MechControlsMapper::*Performance)(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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// The active master-Mech performance (vtable default @0050f120).
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void
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InterpretControls(Scalar time_slice); // @004afd10
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// Owner accessor -- the mapper's owning entity is always a Mech.
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// (Subsystem::GetEntity() returns the generic Entity*; the decomp
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// pseudo-C used the owner pointer directly.)
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Mech*
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GetMech();
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//
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// Look / torso eyepoint selection.
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//
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public:
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enum LookState {
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LookNone = 0,
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LookLeftState = 1,
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LookRightState = 2,
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LookBehindState = 3,
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LookDownState = 4
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};
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//
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// Pilot-array (other-player roster) management. Built lazily on first
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// use from the "Players" group of the application object (@0050f44b).
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//
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public:
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void
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BuildPilotArray(); // @004b0600
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Pilot *
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GetPilot(int index); // @004b0898
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void
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ChooseNearestPilot(int self_id); // @004b04d8
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void
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ChooseDefaultPilot(); // @004b07f0
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void
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UpdateCurrentPilot(int page); // @004b049c
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protected:
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void
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FillPilotArray(); // @004b06cc
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//
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// Configuration / event-mapping interface (the secondary vtable @0050f498).
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// Platform-specific derived mappers override these; the base mapper traps
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// any unrouted call.
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//
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public:
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virtual void
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EnterConfiguration(
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ControlsButton *destination,
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Receiver *receiver,
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Receiver::MessageID activation_message_id,
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Receiver::MessageID configuration_message_id
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);
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virtual void
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ExitConfiguration(); // @004b029c
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virtual void
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CreateTemporaryEventMappings( // @004b02b8
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Receiver *receiver,
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Receiver::MessageID config_message_id
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);
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virtual void
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AddOrErase( // @004b02d4
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unsigned int button_ID,
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ControlsButton *destination
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);
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virtual void
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NotifyOfControlModeChange(int new_mode); // @004b048c (vtable+0x48)
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virtual void
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NotifyOfDisplayModeChange(int new_mode); // @004b0494 (vtable+0x4c)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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MechControlsMapper( // @004b02f0
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Mech *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource,
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SharedData &shared_data = DefaultData
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);
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~MechControlsMapper(); // @004b044c
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Logical
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TestInstance() const; // @004b08c0
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};
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#endif
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