Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
135 lines
2.6 KiB
C++
135 lines
2.6 KiB
C++
#pragma once
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#include <stdio.h>
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#if !defined(OLD_DEBUG_LEVEL)
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#define OLD_DEBUG_LEVEL 1
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#else
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#undef OLD_DEBUG_LEVEL
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#if DEBUG_LEVEL >= 3
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#define OLD_DEBUG_LEVEL 3
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#elif DEBUG_LEVEL == 1
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#define OLD_DEBUG_LEVEL 1
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#elif DEBUG_LEVEL == 0
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#define OLD_DEBUG_LEVEL 0
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#endif
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#endif
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#undef DEBUG_LEVEL
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#undef Verify
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#undef Verify_And_Dump
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#undef Dump
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#undef Tell
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#undef Warn
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#undef Warn_And_Dump
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#undef Check_Signature
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#undef Check_Pointer
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#undef Check
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#undef Check_Fpu
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#undef Fail
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#undef Cast_Object
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#undef DEBUG_CODE
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#undef Mem_Copy
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#undef Str_Copy
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#undef Str_Cat
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#undef Sqrt
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#undef Arctan
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#undef Arccos
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#undef Arcsin
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#define DEBUG_LEVEL 1
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#define DEBUG_CODE(x) { x }
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#define Dump(v)\
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(DEBUG_STREAM << __FILE__ "(" << __LINE__ << "): "#v" = " << (v) << endl << flush)
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#define Verify(c)\
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if (!(c)) {\
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Verify_Failed(#c,__FILE__,__LINE__);\
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}
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#define Verify_And_Dump(c,v)\
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if (!(c)) {\
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DEBUG_STREAM << __FILE__ "(" << __LINE__ << "): "#v" = " << (v) << endl << std::flush;\
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Verify_Failed(#c,__FILE__,__LINE__);\
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}
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#define Warn(c)\
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if (c) {\
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DEBUG_STREAM << __FILE__"(" << __LINE__ << "): Warning -> "#c"\n" << flush;\
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}
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#define Warn_And_Dump(c,v)\
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if (c) {\
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DEBUG_STREAM << __FILE__ "(" << __LINE__ << "): "#v" = " << (v) << endl << std::flush;\
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DEBUG_STREAM << __FILE__"(" << __LINE__ << "): Warning -> "#c"\n" << flush;\
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}
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#define Tell(m)\
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(DEBUG_STREAM << m << flush)
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#define Check_Pointer(p) Verify(p)
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#define Check_Fpu() Verify(Fpu_Ok())
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#define Mem_Copy(destination, source, length, available)\
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{\
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Check_Pointer(destination);\
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Check_Pointer(source);\
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memcpy(destination, source, length);\
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}
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#define Str_Copy(destination, source, available)\
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{\
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Check_Pointer(destination);\
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Check_Pointer(source);\
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strcpy(destination, source);\
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}
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#define Str_Cat(destination, source, available)\
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{\
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Check_Pointer(destination);\
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Check_Pointer(source);\
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strcat(destination, source);\
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}
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#define Sqrt(value)\
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((value>=0.0f) ? sqrt(value) : (Fail("Bad parameter to sqrt"),0.0f))
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#define Arctan(y,x)\
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(\
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(!Small_Enough(y) || !Small_Enough(x))\
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? atan2((y),(x)) :\
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(Fail("Zero Arctan!"),0.0f)\
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)
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#define Arccos(x)\
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(\
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((x)>=-1.0f && (x)<=1.0f)\
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? acos(x) :\
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(Fail("Out of range Arccos!"),0.0f)\
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)
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#define Arcsin(x)\
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(\
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((x)>=-1.0f && (x)<=1.0f)\
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? asin(x) :\
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(Fail("Out of range Arcsin!"),0.0f)\
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)
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#define Power(x,y)\
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(\
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((x)<0.0f)\
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? (Fail("Out of range Power!"),0.0f) :\
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pow(x,y)\
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)
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#define Check_Signature(p) Check_Pointer(p)
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#define Check(p) Check_Pointer(p)
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#define Fail(m) Fail_To_Debugger(m,__FILE__,__LINE__)
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#define Cast_Object(type, ptr) ((type)(ptr))
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