Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
77 lines
2.2 KiB
C
77 lines
2.2 KiB
C
#pragma once
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#include <stdio.h>
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typedef enum
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{
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PointerMRStatsAddressType,
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ObjectMRStatsAddressType
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} MRStatsAddressType;
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#undef Start_Registering
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#undef Stop_Registering
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#undef Register_Object
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#undef Register_Pointer
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#undef Unregister_Object
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#undef Unregister_Pointer
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#undef Object_Registration
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#undef Check_All_Signatures
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#if !defined(MEMORY_REGISTER)
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#define Start_Registering()
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#define Start_Registering()
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#define Stop_Registering()
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#define Register_Object(address) Check(address)
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#define Register_Pointer(address) Check_Pointer(address)
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#define Unregister_Object(address) Check(address)
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#define Unregister_Pointer(address) Check_Pointer(address)
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#define Object_Registration(address)
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#define Check_All_Signatures()
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#else
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extern void Start_Registering_Function();
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extern void Stop_Registering_Function();
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extern void Register_Pointer_Function(void *address, MRStatsAddressType address_type, char *file_name, int line_num);
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extern void Unregister_Pointer_Function(void *address, char *file_name, int line_num);
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extern void Object_Registration_Function(void *address, char *file_name, int line_num);
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extern void Check_All_Signatures_Function(char *file_name, int line_num);
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#define Start_Registering() Start_Registering_Function()
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#define Stop_Registering() Stop_Registering_Function()
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#define Check_All_Signatures() Check_All_Signatures_Function(__FILE__, __LINE__)
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#if defined(MEMORY_VERIFY)
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#undef Check
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#define Check(p)\
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{\
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Check_Signature(p);\
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Verify((p)->TestInstance());\
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Check_All_Signatures();\
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}
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#endif
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#define Register_Object(address)\
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{\
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Check(address);\
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Register_Pointer_Function(\
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address,\
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Is_Signature_Bad((Signature*)address) ?\
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PointerMRStatsAddressType : ObjectMRStatsAddressType,\
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__FILE__, __LINE__\
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);\
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}
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#define Register_Pointer(address) Register_Pointer_Function(address, PointerMRStatsAddressType, __FILE__, __LINE__)
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#define Unregister_Object(address)\
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{\
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Check(address);\
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Unregister_Pointer_Function(address, __FILE__, __LINE__);\
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}
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#define Unregister_Pointer(address) Unregister_Pointer_Function(address, __FILE__, __LINE__)
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#define Object_Registration(address) Object_Registration_Function(address, __FILE__, __LINE__)
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#endif
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