Files
BT412/engine/MUNGA/PLANE.h
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

77 lines
2.1 KiB
C++

#pragma once
#include "normal.h"
#include "point3d.h"
class Sphere;
class ExtentBox;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Plane ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class Plane SIGNATURED
{
public:
//
// The plane equation is P*N = 0, where P is a homogeneous point, and N
// is a quadruple representing the plane. Due to some slight
// improvements gained when the offset is negated, a negative offset is
// stored. This must be taken into account whenever we are doing the
// point-to-plane dot product, where we must do a subtraction instead of
// an addition
//
Normal normal;
Scalar offset;
//
// Constructors
//
Plane() {}
Plane(Scalar x, Scalar y, Scalar z, Scalar offset) : normal(x,y,z), offset(offset) {}
Plane(const Normal& n, Scalar offset) : normal(n), offset(offset) {}
Plane(const Point3D& p0, const Point3D& p1, const Point3D& p2);
//
// Transform functions
//
Plane& Multiply(const Plane &p, const LinearMatrix &m);
Plane& operator*=(const LinearMatrix &m)
{
Check(this);
Plane t(*this);
return Multiply(t,m);
}
//
// half-space division functions
//
Logical SeenBy(const Vector3D &A_Vector) const { return normal * A_Vector < 0.0; }
Logical SeenBy(const Point3D &A_Point) const { return normal * A_Point > offset; }
Scalar DistanceTo(const Point3D& A_Point) const { return normal * A_Point - offset; }
//
// half-space containment functions
//
Logical Contains(const Point3D &point) const;
Logical ContainsSomeOf(const Sphere &sphere) const;
Logical ContainsAllOf(const Sphere &sphere) const;
Logical ContainsSomeOf(const ExtentBox &box) const;
Logical ContainsAllOf(const ExtentBox &box) const;
//
// plane surface intersection functions
//
Logical Intersect(const Sphere &sphere) const;
Logical Intersect(const ExtentBox &box) const;
friend std::ostream& operator<<(std::ostream& Stream, const Plane &A_Plane);
Logical TestInstance() const;
static Logical TestClass();
//
// Equation solutions
//
Scalar CalculateX(Scalar y, Scalar z);
Scalar CalculateY(Scalar x, Scalar z);
Scalar CalculateZ(Scalar x, Scalar y);
};