Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
368 lines
9.4 KiB
C++
368 lines
9.4 KiB
C++
#include "munga.h"
|
|
#pragma hdrstop
|
|
|
|
#include "collasst.h"
|
|
#include "mover.h"
|
|
#include "app.h"
|
|
#include "interest.h"
|
|
|
|
//
|
|
//#############################################################################
|
|
// Make
|
|
//#############################################################################
|
|
//
|
|
CollisionAssistant*
|
|
CollisionAssistant::Make(Mover *mover)
|
|
{
|
|
Check(mover);
|
|
|
|
//
|
|
// Create the collision assistant
|
|
//
|
|
CollisionAssistant *collision_assistant;
|
|
|
|
collision_assistant = new CollisionAssistant(mover->GetInterestZoneID());
|
|
Check(collision_assistant);
|
|
return collision_assistant;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// CollisionAssistant
|
|
//#############################################################################
|
|
//
|
|
CollisionAssistant::CollisionAssistant(InterestZoneID interest_zone_ID):
|
|
collisionOriginSocket(NULL)
|
|
{
|
|
Verify(interest_zone_ID != NullInterestZoneID);
|
|
currentInterestZoneID = interest_zone_ID;
|
|
LinkToInterestZone(interest_zone_ID);
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// ~CollisionAssistant
|
|
//#############################################################################
|
|
//
|
|
CollisionAssistant::~CollisionAssistant()
|
|
{
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// TestInstance
|
|
//#############################################################################
|
|
//
|
|
Logical
|
|
CollisionAssistant::TestInstance() const
|
|
{
|
|
Node::TestInstance();
|
|
Verify(currentInterestZoneID != NullInterestZoneID);
|
|
Check(&collisionOriginSocket);
|
|
return True;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// Update
|
|
//#############################################################################
|
|
//
|
|
void
|
|
CollisionAssistant::Update(InterestZoneID interest_zone_ID)
|
|
{
|
|
Check(this);
|
|
Verify(interest_zone_ID != NullInterestZoneID);
|
|
|
|
if (interest_zone_ID == currentInterestZoneID)
|
|
return;
|
|
currentInterestZoneID = interest_zone_ID;
|
|
|
|
//
|
|
// Remove current collision origin and link to new one
|
|
//
|
|
if (collisionOriginSocket.GetCurrent() != NULL)
|
|
{
|
|
collisionOriginSocket.Remove();
|
|
}
|
|
LinkToInterestZone(interest_zone_ID);
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// LinkToInterestZone
|
|
//#############################################################################
|
|
//
|
|
void
|
|
CollisionAssistant::LinkToInterestZone(InterestZoneID interest_zone_ID)
|
|
{
|
|
Check(this);
|
|
Verify(interest_zone_ID != NullInterestZoneID);
|
|
|
|
//
|
|
//--------------------------------------------------------------------------
|
|
// Does the interest zone have a collision origin?
|
|
//--------------------------------------------------------------------------
|
|
//
|
|
InterestZone *interest_zone;
|
|
CollisionOrigin *collision_origin;
|
|
|
|
Check(application);
|
|
Check(application->GetInterestManager());
|
|
interest_zone =
|
|
application->GetInterestManager()->GetInterestZone(interest_zone_ID);
|
|
Check(interest_zone);
|
|
|
|
collision_origin = interest_zone->GetCollisionOrigin();
|
|
if (collision_origin == NULL)
|
|
{
|
|
//
|
|
// It does not, so create one
|
|
//
|
|
collision_origin = new CollisionOrigin(interest_zone_ID);
|
|
Register_Object(collision_origin);
|
|
interest_zone->AdoptCollisionOrigin(collision_origin);
|
|
|
|
application->GetInterestManager()->AdoptInterestOrigin(collision_origin);
|
|
}
|
|
Check(collision_origin);
|
|
|
|
//
|
|
// link to the collision origin
|
|
//
|
|
collisionOriginSocket.Add(collision_origin);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~ CollisionAssistant__MovingEntityIterator ~~~~~~~~~~~~~~~~~~
|
|
|
|
CollisionAssistant__MovingEntityIterator::
|
|
CollisionAssistant__MovingEntityIterator(
|
|
CollisionAssistant *collision_assistant
|
|
):
|
|
CollisionOrigin__MovingEntityIterator(
|
|
collision_assistant->collisionOriginSocket.GetCurrent()
|
|
)
|
|
{
|
|
}
|
|
|
|
CollisionAssistant__MovingEntityIterator::
|
|
~CollisionAssistant__MovingEntityIterator()
|
|
{
|
|
}
|
|
|
|
#if 0
|
|
//
|
|
//#############################################################################
|
|
// Make
|
|
//#############################################################################
|
|
//
|
|
CollisionAssistant*
|
|
CollisionAssistant::Make(Mover *mover)
|
|
{
|
|
Check(mover);
|
|
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
// Create the collision assistant
|
|
//-----------------------------------------------------------------------
|
|
//
|
|
CollisionAssistant *collision_assistant;
|
|
|
|
Check(application);
|
|
collision_assistant = new CollisionAssistant(
|
|
application->GetApplicationLoopFrameRate()
|
|
);
|
|
Check(collision_assistant);
|
|
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
// Prime the collision assistant
|
|
//-----------------------------------------------------------------------
|
|
//
|
|
collision_assistant->LinkToMover(mover);
|
|
collision_assistant->LoadMission(NULL); // JM - This should work...
|
|
|
|
return collision_assistant;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// CollisionAssistant
|
|
//#############################################################################
|
|
//
|
|
CollisionAssistant::CollisionAssistant(RendererRate render_rate):
|
|
Renderer(
|
|
render_rate,
|
|
MaxRendererComplexity,
|
|
DefaultRendererPriority,
|
|
CollisionInterestType,
|
|
DefaultInterestDepth,
|
|
CollisionAssistantClassID
|
|
),
|
|
movingEntitySocket(NULL)
|
|
{
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// ~CollisionAssistant
|
|
//#############################################################################
|
|
//
|
|
CollisionAssistant::~CollisionAssistant()
|
|
{
|
|
Suspend();
|
|
UnlinkFromEntity();
|
|
Shutdown();
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// TestInstance
|
|
//#############################################################################
|
|
//
|
|
Logical
|
|
CollisionAssistant::TestInstance() const
|
|
{
|
|
Renderer::TestInstance();
|
|
Check(&movingEntitySocket);
|
|
return True;
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// LinkToEntity
|
|
//#############################################################################
|
|
//
|
|
void
|
|
CollisionAssistant::LinkToMover(Mover *mover)
|
|
{
|
|
Check(this);
|
|
Check(mover);
|
|
|
|
//
|
|
// Call inherited method
|
|
//
|
|
Renderer::LinkToEntity(mover);
|
|
|
|
//
|
|
//-----------------------------------------------------------------
|
|
// Tell the entity that is collisionable here ...
|
|
//-----------------------------------------------------------------
|
|
//
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// NotifyOfNewInterestingEntity
|
|
//#############################################################################
|
|
//
|
|
void
|
|
CollisionAssistant::NotifyOfNewInterestingEntity(
|
|
Entity *interesting_entity
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(interesting_entity);
|
|
|
|
//
|
|
//-------------------------------------------------------------------------
|
|
// Make sure that we don't check against ourself our against something that
|
|
// doesn't move
|
|
//-------------------------------------------------------------------------
|
|
//
|
|
if (
|
|
interesting_entity != GetLinkedEntity()
|
|
&& interesting_entity->IsDynamic()
|
|
)
|
|
{
|
|
|
|
//
|
|
//-------------------------------------------------------------
|
|
// If it is a mover and tangible, or a door, add it to our list
|
|
//-------------------------------------------------------------
|
|
//
|
|
if (interesting_entity->IsDerivedFrom(Mover::GetClassDerivations()))
|
|
{
|
|
Mover *mover = Cast_Object(Mover*, interesting_entity);
|
|
if (mover->IsTangible())
|
|
{
|
|
goto Add_Entity;
|
|
}
|
|
}
|
|
else if (interesting_entity->IsDerivedFrom(DoorFrame::GetClassDerivations()))
|
|
{
|
|
Add_Entity:
|
|
movingEntitySocket.Add(interesting_entity);
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// NotifyOfBecomingUninterestingEntity
|
|
//#############################################################################
|
|
//
|
|
void
|
|
CollisionAssistant::NotifyOfBecomingUninterestingEntity(
|
|
Entity *uninteresting_entity
|
|
)
|
|
{
|
|
//
|
|
// HACK - ECH The following may not be a legitimate assertion
|
|
//
|
|
#if DEBUG_LEVEL>0 && 0
|
|
{
|
|
SChainIteratorOf<Mover*> iterator(&movingEntitySocket);
|
|
Verify(iterator.IsPlugMember(uninteresting_entity) == True);
|
|
}
|
|
#endif
|
|
|
|
//
|
|
// Remove from socket
|
|
//
|
|
PlugIterator iterator(uninteresting_entity);
|
|
|
|
iterator.RemoveSocket(&movingEntitySocket);
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// GetCollisionRoot
|
|
//#############################################################################
|
|
//
|
|
BoxedSolidTree*
|
|
CollisionAssistant::GetCollisionRoot()
|
|
{
|
|
Check(GetInterestOrigin());
|
|
Check(GetInterestOrigin()->GetInterestArena());
|
|
return GetInterestOrigin()->GetInterestArena()->GetCollisionRoot();
|
|
}
|
|
|
|
//
|
|
//#############################################################################
|
|
// ExecuteImplementation
|
|
//#############################################################################
|
|
//
|
|
void
|
|
CollisionAssistant::ExecuteImplementation(
|
|
RendererComplexity,
|
|
InterestOrigin::InterestingEntityIterator*
|
|
)
|
|
{
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~ CollisionAssistant__MovingEntityIterator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
CollisionAssistant__MovingEntityIterator::
|
|
CollisionAssistant__MovingEntityIterator(
|
|
CollisionAssistant *collision_assistant
|
|
):
|
|
SChainIteratorOf<Entity*>(collision_assistant->movingEntitySocket)
|
|
{
|
|
}
|
|
|
|
CollisionAssistant__MovingEntityIterator::
|
|
~CollisionAssistant__MovingEntityIterator()
|
|
{
|
|
}
|
|
#endif
|