Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
259 lines
8.8 KiB
C++
259 lines
8.8 KiB
C++
//===========================================================================//
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// File: searchlight.cpp //
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// Project: BattleTech //
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// Contents: Searchlight (illumination) subsystem //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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//
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// RECONSTRUCTED from the shipped binary (Ghidra pseudo-C, recovered shard
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// part_013.c). Cluster @004b84dc..@004b8648. Each method cites its @ADDR.
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//
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// Helper-function name mapping:
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// FUN_004b18a4 PowerWatcher base constructor (powersub.cpp)
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// FUN_004b198c PowerWatcher::CreateStreamedSubsystem (powersub.cpp)
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// FUN_004b181c PowerWatcher base per-frame update (powersub.cpp)
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// FUN_004b179c PowerWatcher::HandleMessage (slot 9) (powersub.cpp)
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// FUN_004b1804 PowerWatcher::ResetToInitialState (slot10) (powersub.cpp)
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// FUN_004b1930 ~PowerWatcher (powersub.cpp)
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// FUN_0041b9ec AlarmIndicator(levels)
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// FUN_0041baa4 ~AlarmIndicator
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// FUN_0041bbd8 AlarmIndicator::SetLevel(n)
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// FUN_0041a1a4 IsDerivedFrom(classDerivations)
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// FUN_0041bd34 Subsystem::ReadUpdate (base, slot 6)
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// FUN_0041c500 Subsystem::WriteUpdate (base, slot 7)
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// FUN_004022d0 operator delete / global free
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//
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#include <bt.hpp>
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#pragma hdrstop
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#if !defined(SEARCHLIGHT_HPP)
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# include <searchlight.hpp>
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#endif
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#if !defined(APP_HPP)
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# include <app.hpp>
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#endif
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#if !defined(TESTBT_HPP)
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# include <testbt.hpp>
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#endif
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//###########################################################################
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// Shared Data Support
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//
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Derivation
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Searchlight::ClassDerivations( // @005111a8
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PowerWatcher::GetClassDerivations(),
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"Searchlight"
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);
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Receiver::MessageHandlerSet
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Searchlight::MessageHandlers; // includes { "ToggleLamp", &Searchlight::ToggleLamp } @00511210
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Searchlight::AttributeIndexSet
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Searchlight::AttributeIndex;
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Searchlight::SharedData
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Searchlight::DefaultData( // @00511198
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&Searchlight::ClassDerivations,
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Searchlight::MessageHandlers,
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Searchlight::AttributeIndex,
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Searchlight::StateCount
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);
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//###########################################################################
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// Construction -- @004b84dc
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//
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// Chains to the PowerWatcher ctor (FUN_004b18a4) with &DAT_00511198, installs
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// the Searchlight vtable (PTR_FUN_005114d4), builds the 2-level state
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// AlarmIndicator (@0x1E4) and seeds commandedOn from the segment field
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// (+0x28). When this is a live (non-copy) segment with the has-performance
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// flag set it registers SearchlightSimulation (this[7..9] <- PTR_FUN_00511200);
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// otherwise it marks the instance "no per-frame performance" (flag bit 2).
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//
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Searchlight::Searchlight(
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Mech *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource,
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SharedData &shared_data
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):
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PowerWatcher(owner, subsystem_ID, subsystem_resource, shared_data)
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{
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Check(owner);
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Check_Pointer(subsystem_resource);
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segmentFlags = 0;
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hostShutDown = False;
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watchedVoltageLevel = 4; // Ready
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heatStateLevel = 0; // NormalHeat
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controlsAllowLights = True;
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graphicsDirty = False;
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instanceFlags = 0;
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lightState = 0; // @0x1D8
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requestedOn = 0; // @0x1E0
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stateAlarm.Initialize(2); // FUN_0041b9ec(this+0x1E4, 2)
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commandedOn = subsystem_resource->segmentIndex; // @0x1DC <- inherited resource +0x28
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if (((GetSegmentFlags() & 0xC) == 0) &&
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((GetSegmentFlags() & 0x100) != 0))
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{
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SetPerformance(&Searchlight::SearchlightSimulation); // this[7..9] <- PTR_FUN_00511200
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}
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else
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{
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SetInstanceFlag(2); // this[10] |= 2 (no active performance)
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}
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Check_Fpu();
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}
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//
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// Destruction -- @004b8568 (vtable slot0). Reinstalls the vtable, tears down
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// the AlarmIndicator (@0x1E4), chains to ~PowerWatcher (FUN_004b1930), frees
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// the block when the deleting-dtor bit is set.
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//
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Searchlight::~Searchlight()
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{
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Check(this);
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stateAlarm.Finalize(); // FUN_0041baa4(this+0x1E4, 2)
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Check_Fpu();
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}
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//###########################################################################
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// TestInstance -- @004b85f0
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//
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Logical
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Searchlight::TestInstance() const
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{
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return IsDerivedFrom(ClassDerivations); // FUN_0041a1a4(**this[3], 0x005111a8)
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}
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Logical
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Searchlight::TestClass(Mech &)
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{
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return True; // BEST-EFFORT (family convention)
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}
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//###########################################################################
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// ToggleLamp -- @004b860c ("ToggleLamp" message handler)
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//
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// Bound by the shared-data message table @00511210. On a positive command
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// (message arg @0xC > 0) and when the host mech's controls allow it
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// (mech +0xD0 -> +0x190 -> +0x25C != 0), flips commandedOn (@0x1DC).
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//
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Logical
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Searchlight::ToggleLamp(Message &message)
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{
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if ((0 < MessageArg(message)) && // *(message + 0xC)
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ControlsAllowLights()) // *(*(owner +0xD0)+0x190)+0x25C
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{
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commandedOn = (commandedOn == 0); // toggle @0x1DC
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}
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return True;
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}
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//###########################################################################
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// SearchlightSimulation -- @004b841c (Performance)
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//
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// Gates the reported light state by power and heat:
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// * base tick (FUN_004b181c).
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// * if the host is shut down (this[0x40] == 1) the light is forced off,
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// else it follows requestedOn (@0x1E0).
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// * the watched-voltage alarm level (@0x198) must read Ready(4) for the
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// light to stay lit; otherwise it blanks.
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// * the heat-state level (@0x140): <2 keeps the light, ==2 blanks it.
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// * pushes the resulting on/off into the state AlarmIndicator (@0x1E4) and,
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// if it changed, raises the subsystem "graphics dirty" bit (this[0x18] |= 1).
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//
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void
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Searchlight::SearchlightSimulation(Scalar time_slice)
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{
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Check(this);
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PowerWatcher::Simulation(time_slice); // FUN_004b181c (base per-frame update)
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int previous = lightState; // @0x1D8
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lightState = (HostShutDown()) ? 0 : requestedOn; // this[0x40]==1 ? 0 : @0x1E0
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if (WatchedVoltageLevel() == 4) // @0x198 == Ready
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lightState = (lightState != 0);
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else
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lightState = 0;
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if (HeatStateLevel() < 2) // @0x140
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lightState = (lightState != 0);
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else if (HeatStateLevel() == 2)
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lightState = 0;
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stateAlarm.SetLevel(lightState); // FUN_0041bbd8(this+0x1E4, lightState)
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if (previous != lightState)
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SetGraphicsDirty(); // this[0x18] |= 1
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Check_Fpu();
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}
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//###########################################################################
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// ReadUpdate / WriteUpdate -- network state replication
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//
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// slot 6 @004b83b8: chain base ReadUpdate (FUN_0041bd34), then take the
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// replicated on/off (packet +0x10) as lightState (@0x1D8) and drive the
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// alarm (@0x1E4).
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// slot 7 @004b83f0: chain base WriteUpdate (FUN_0041c500), then stamp the
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// record kind 0x14 and write lightState into record field [4].
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//
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// The decomp's NetworkPacket.value / NetworkRecord{kind,value} do not exist on
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// the engine UpdateRecord (SIMULATE.h). The replicated on/off maps to
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// UpdateRecord::simulationState and the 0x14 record tag to ::recordID.
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//
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void
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Searchlight::ReadUpdateRecord(UpdateRecord *message)
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{
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PowerWatcher::ReadUpdateRecord(message); // inherited Simulation::ReadUpdateRecord
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lightState = (int)message->simulationState; // @0x1D8 <- replicated on/off
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stateAlarm.SetLevel(lightState); // FUN_0041bbd8(this+0x1E4, lightState)
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}
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void
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Searchlight::WriteUpdateRecord(UpdateRecord *message, int update_model)
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{
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PowerWatcher::WriteUpdateRecord(message, update_model); // Subsystem::WriteUpdateRecord
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message->recordID = 0x14; // record kind tag
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message->simulationState = lightState; // replicated on/off <- @0x1D8
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// CreateStreamedSubsystem -- Searchlight @004b85a8
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//
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// Chains to PowerWatcher::CreateStreamedSubsystem (FUN_004b198c) then stamps
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// classID 0x0BD8 (+0x20) and model size 0xF4 (+0x24). No searchlight-specific
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// fields are read (empty resource extension).
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//
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int
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Searchlight::CreateStreamedSubsystem(
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NotationFile *model_file,
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const char *model_name,
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const char *subsystem_name,
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SubsystemResource *subsystem_resource,
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NotationFile *subsystem_file,
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const ResourceDirectories *directories,
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int passes
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)
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{
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if (
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!PowerWatcher::CreateStreamedSubsystem( // FUN_004b198c
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model_file, model_name, subsystem_name,
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subsystem_resource, subsystem_file, directories, passes
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)
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)
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{
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return False;
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}
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subsystem_resource->subsystemModelSize = 0xF4; // +0x24
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subsystem_resource->classID = RegisteredClass::SearchlightClassID; // 0x0BD8, +0x20
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return True;
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}
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