Files
BT412/game/reconstructed/searchlight.hpp
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

230 lines
9.3 KiB
C++

//===========================================================================//
// File: searchlight.hpp //
// Project: BattleTech //
// Contents: Searchlight (illumination) subsystem //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
// PROPRIETARY AND CONFIDENTIAL //
//===========================================================================//
//
// RECONSTRUCTED from the shipped binary (Ghidra pseudo-C, recovered shard
// part_013.c). NO SEARCHLIGHT.HPP survived; the class body is inferred from
// usage and the embedded string pool. Each method cites its @ADDR.
//
// IDENTIFICATION:
// * mech3.cpp factory map: Searchlight::CreateStreamedSubsystem @004b85a8,
// DefaultData &DAT_00511198.
// * vtable @005114d4 (slot0 dtor @004b8568), ctor @004b84dc.
// * CreateStreamedSubsystem @004b85a8 stamps classID 0x0BD8 and streamed
// model size 0xF4; it parses NO searchlight-specific model fields (empty
// resource extension).
// * String pool @00511440 ("ToggleLamp", "Searchlight", "LightOn",
// "LightState"). ClassDerivations name "Searchlight" @005111a8.
// * A message-handler record @00511210 binds "ToggleLamp" -> FUN_004b860c.
//
// BASE CLASS:
// Searchlight IS-A PowerWatcher (powersub.hpp): ctor @004b84dc chains to the
// PowerWatcher ctor FUN_004b18a4 with &DAT_00511198, and
// CreateStreamedSubsystem chains to PowerWatcher::CreateStreamedSubsystem
// FUN_004b198c. The shared base occupies bytes 0..0x1D8; Searchlight's own
// members begin at 0x1D8. It exposes one queryable attribute "LightState".
//
#if !defined(SEARCHLIGHT_HPP)
# define SEARCHLIGHT_HPP
#if !defined(POWERSUB_HPP)
#include "powersub.hpp"
#endif
//##########################################################################
//##################### Local multi-level alarm shim #################
//##########################################################################
//
// CROSS-FAMILY: heat.hpp does `typedef GaugeAlarm AlarmIndicator;` but the
// engine GaugeAlarm (GAUGALRM.h) has a PROTECTED ctor/dtor and no
// Initialize/Finalize/SetLevel; the mech.hpp/mechrecon.hpp alias resolves
// AlarmIndicator to ReconAlarm, which also lacks Initialize/Finalize. Until
// the heat family provides a real multi-level AlarmIndicator, this module owns
// a tiny faithful stand-in for ITS OWN alarm member (it does NOT redefine the
// AlarmIndicator typedef).
//
#if !defined(BT_LOCAL_ALARM_SHIM)
# define BT_LOCAL_ALARM_SHIM
struct BtAlarm
{
int level;
BtAlarm() : level(0) {}
void Initialize(int /*levels*/) { level = 0; } // FUN_0041b9ec
void Finalize() {} // FUN_0041baa4
void SetLevel(int n) { level = n; } // FUN_0041bbd8
int GetLevel() const { return level; }
};
#endif
//##########################################################################
//##################### Searchlight::SubsystemResource ###############
//##########################################################################
//
// Empty extension of the PowerWatcher resource (CreateStreamedSubsystem
// @004b85a8 reads no light-specific fields; it only stamps classID/model
// size). The ctor seeds commandedOn from the inherited segment field (+0x28).
//
struct Searchlight__SubsystemResource:
public PowerWatcher::SubsystemResource
{
// RESOURCE_AUDIT.md: Searchlight adds NO resource field. The ctor seeds
// commandedOn from the INHERITED segmentIndex (resource +0x28); the old
// `int segmentDefault;` was appended after the base (compiled at ~0xF4, OOB)
// and read garbage. Empty extension = correct 0xF4 model size.
};
//##########################################################################
//########################## Searchlight #############################
//##########################################################################
class Searchlight:
public PowerWatcher
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data Support
//
// DefaultData @00511198, ClassDerivations @005111a8 ("Searchlight").
//
public:
static Derivation ClassDerivations; // @005111a8
static SharedData DefaultData; // @00511198
static Receiver::MessageHandlerSet MessageHandlers; // @00511210 ("ToggleLamp")
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Attribute Support
//
// AttributePointers IndexEntry table @005111e0:
// id 5 "LightState" -> @0x1D8 (offset encoded 0x1D9 == 0x1D8|1)
//
public:
enum {
LightStateAttributeID = PowerWatcher::NextAttributeID, // 5
NextAttributeID
};
private:
static const IndexEntry AttributePointers[]; // @005111e0
protected:
static AttributeIndexSet AttributeIndex;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Local data.
//
protected:
int lightState; // @0x1D8 reported on/off (gated by power + heat each frame); "LightState"
int commandedOn; // @0x1DC resource +0x28; toggled by the "ToggleLamp" message (@004b860c)
int requestedOn; // @0x1E0 init 0; on/off input consumed by SearchlightSimulation
BtAlarm stateAlarm; // @0x1E4 2-level light indicator (size 0x54)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// BT segment / base-state compatibility shims (CROSS-FAMILY).
//
// These accessors / mutators logically belong on the shared bases
// (Subsystem::GetSegmentFlags / SetInstanceFlag / SetGraphicsDirty,
// PowerWatcher::HostShutDown / WatchedVoltageLevel, HeatSink::HeatStateLevel,
// Mech controls-mapper lightsEnabled). Until those families expose them they
// are backed by local members so this module compiles; see report.
//
public:
Word GetSegmentFlags() const { return segmentFlags; }
Logical HostShutDown() const { return hostShutDown; }
int WatchedVoltageLevel() const { return watchedVoltageLevel; } // PowerWatcher API
int HeatStateLevel() const { return heatStateLevel; } // HeatSink API
Logical ControlsAllowLights() const { return controlsAllowLights; } // Mech controls mapper
void SetGraphicsDirty() { graphicsDirty = True; } // this[0x18] |= 1
void SetInstanceFlag(int bits) { instanceFlags |= bits; } // this[10] |= bits
// The "ToggleLamp" command arg is carried at message+0xC (decomp).
static int MessageArg(Message &m) { return *(const int *)((const char *)&m + 0xC); }
protected:
Word segmentFlags; // Mech-supplied segment flags
Logical hostShutDown; // this[0x40] host-power shutdown flag
int watchedVoltageLevel; // @0x198 watched-voltage alarm level
int heatStateLevel; // @0x140 heat-state alarm level
Logical controlsAllowLights; // owner controls-mapper lightsEnabled
Logical graphicsDirty; // this[0x18] graphics-dirty bit
int instanceFlags; // this[10] instance flags
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Simulation Support
//
public:
typedef void
(Searchlight::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
void
SearchlightSimulation(Scalar time_slice); // @004b841c (Performance, PTR @00511200)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Message handling
//
public:
Logical
ToggleLamp(Message &message); // @004b860c (bound to "ToggleLamp" @00511210)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Subsystem virtual overrides (vtable @005114d4)
//
// Only slots 6 and 7 (network state replication) are HUD-specific; slot 9
// (HandleMessage) and slot 10 (ResetToInitialState) inherit PowerWatcher's
// @004b179c / @004b1804.
//
// The decomp named these ReadUpdate/WriteUpdate over a fictional
// NetworkPacket.value / NetworkRecord{kind,value}. The real engine
// network-state-replication virtuals (SIMULATE.h) are
// ReadUpdateRecord(UpdateRecord*) / WriteUpdateRecord(UpdateRecord*,int);
// the replicated on/off and the 0x14 record tag map to the real
// UpdateRecord::simulationState / ::recordID fields.
//
public:
void
ReadUpdateRecord(UpdateRecord *message); // slot 6, @004b83b8
void
WriteUpdateRecord(UpdateRecord *message, int update_model); // slot 7, @004b83f0 (record tag 0x14)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Class Support
//
public:
static Logical TestClass(Mech&);
Logical TestInstance() const; // @004b85f0
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
typedef Searchlight__SubsystemResource SubsystemResource;
Searchlight(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data = DefaultData
); // @004b84dc
~Searchlight(); // @004b8568
static int
CreateStreamedSubsystem( // @004b85a8
NotationFile *model_file,
const char *model_name,
const char *subsystem_name,
SubsystemResource *subsystem_resource,
NotationFile *subsystem_file,
const ResourceDirectories *directories,
int passes = 1
);
};
#endif