TASK #17 -- AUTHENTIC RADAR SYMBOLOGY (the cross-blip stand-in retired). The recon proved the 'missing pip raster set' never existed as BT game code: pips are the ENGINE's L4GaugeImage vector-stroke system (T0 source in tree, L4GAUIMA.cpp == FUN_0046f0c0 line-for-line), the 'pip table' is L4Warehouse:: gaugeImageBin keyed by Entity::resourceID, and BTL4.RES ships 110 type-0x12 shapes (every mech/vehicle/building/tree). The six btl4rdr stubs are wired to the real facilities: contacts draw their authentic model silhouettes with LOD selection, the target gets the binary's 4px-inflated box highlight, and player-name labels resolve via Mission::GetSmallNameBitmap (the prebuilt 64x16 egg rasters keyed by the player's bitmapindex). DECODED: the invented 'VideoObject' was Entity::owningPlayer all along (+0x190; nameID = playerBitmapIndex@0x1E0, target = BTPlayer::objectiveMech@0x284 -- new bridge BTPlayerObjectiveMechOf); the 'LabelledEntity' class is Landmark (cultural.h; label path dormant -- no landmark content ships, no runtime landmarkID writer). The L4GREND BT_DEV_GAUGES warehouse guard is removed (its AV had a different culprit, below); resource type 18 corrected to GaugeImageStream in decomp-reference (was mislabeled 'ModelList'). TASK #14 -- the Myomers ODR duplicate ELIMINATED: the powersub.cpp/hpp 'Myomers' (classID 0xBC3 -- actually Sensor) is retired whole; it duplicated ?DefaultData@Myomers@@ against the real class (dumpbin-verified) and /FORCE picked the winner by link order. The real Myomers (0xBC6) now chains PoweredSubsystem's handler set (ids 4-8) and publishes its SEVEN binary attributes (@00511588: SpeedEffect/Current/Recommended/Min/MaxSeekVoltage- Index/SeekVoltage/OutputVoltage) -- the old empty unchained index starved the Myomer engineering panel of every resolve. TASK #16 -- attribute parity: MechWeapon publishes the FULL binary table @0x511890 (11 entries; ids renumbered to binary truth -- the port aliases had squatted the binary's DistanceToTarget/TargetWithinRange ids; the streamed TriggerState 0x13 binding unchanged). Binary names resolved two TODO members: pipState -> estimatedReadyTime (attr 0x1A), and the EXT-model flag is the binary's RearFiring (0x1B). ThermalSight LightState published. HUD (offset conflicts) + missile-side tables (id encoding suspect) documented for a re-dump instead of publishing blind. THE CRASH THIS EXPOSED [T2, cdb-verified]: gotcha #11's dense-table gap is a LATENT AV, not a guaranteed one -- the old table's 0x0D..0x12 gap (task #5) survived on heap luck; the renumber reshuffled allocations and Find() AV'd on a garbage entryName in WeaponCluster's PercentDone resolve. Fixed with five named PAD entries (the mech.cpp attrPad idiom) + a static_assert locking the pad base to PoweredSubsystem::NextAttributeID. Gotcha #11 amended with the proof. TASK #15 -- stale-ledger sweep: GAUGE_COMPOSITE ('composite not yet built', Reservoir shadow, PlayerStatus/vehicleSubSystems 'remaining', valve-dormant- until-0xBD3, sensor guard, the superseded 'Heat MFD near-static' reframe -- all banner-corrected), gauges-hud frontmatter, L4VB16 + powersub comments. Verified live: 50/50 config attribute bindings resolve, 0 NULLs, 0 parse skips, mech spawns and simulates 31/31 subsystems, no cross-blip fallbacks, the pip cache fills through entity registration without the old guard. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
210 lines
8.8 KiB
C++
210 lines
8.8 KiB
C++
//===========================================================================//
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// File: thermalsight.hpp //
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// Project: BattleTech //
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// Contents: ThermalSight (thermal / infra-red vision mode) subsystem //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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//
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// RECONSTRUCTED from the shipped binary (Ghidra pseudo-C, recovered shard
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// part_013.c). NO THERMALSIGHT.HPP survived; the class body is inferred from
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// usage and the embedded string pool. Each method cites its @ADDR.
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//
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// IDENTIFICATION:
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// * mech3.cpp factory map: ThermalSight::CreateStreamedSubsystem @004b87d4,
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// DefaultData &DAT_00511228.
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// * vtable @00511498 (slot0 dtor @004b8794), ctor @004b8718.
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// * CreateStreamedSubsystem @004b87d4 stamps classID 0x0BDE and streamed
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// model size 0xF4; it parses NO thermal-specific model fields.
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// * String pool @00511474 ("ThermalSight", "LightOn", "LightState").
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// ClassDerivations name "ThermalSight" @00511238.
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// * Its per-frame update toggles the GLOBAL "pvision" (pixel/thermal vision)
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// render flag via FUN_0045fe44 (which prints "pvision ON"/"pvision OFF",
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// strings @004f2f9d/@004f2fa8) -- confirming this is the cockpit IR/thermal
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// view-mode subsystem rather than a world light.
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//
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// BASE CLASS:
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// ThermalSight IS-A PowerWatcher (powersub.hpp): ctor @004b8718 chains to the
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// PowerWatcher ctor FUN_004b18a4 with &DAT_00511228, and
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// CreateStreamedSubsystem chains to PowerWatcher::CreateStreamedSubsystem
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// FUN_004b198c. Shared base 0..0x1D8; own members begin at 0x1D8. Exposes
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// one queryable attribute "LightState". Unlike Searchlight it does NOT
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// override the network-replication slots (6/7) -- it inherits the base.
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//
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#if !defined(THERMALSIGHT_HPP)
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# define THERMALSIGHT_HPP
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#if !defined(POWERSUB_HPP)
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#include "powersub.hpp"
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#endif
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//##########################################################################
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//##################### Local multi-level alarm shim #################
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//##########################################################################
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//
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// CROSS-FAMILY: heat.hpp does `typedef GaugeAlarm AlarmIndicator;` but the
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// engine GaugeAlarm (GAUGALRM.h) has a PROTECTED ctor/dtor and no
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// Initialize/Finalize/SetLevel; the mech.hpp/mechrecon.hpp alias resolves
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// AlarmIndicator to ReconAlarm, which also lacks Initialize/Finalize. Until
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// the heat family provides a real multi-level AlarmIndicator, this module owns
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// a tiny faithful stand-in for ITS OWN alarm member (it does NOT redefine the
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// AlarmIndicator typedef).
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//
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#if !defined(BT_LOCAL_ALARM_SHIM)
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# define BT_LOCAL_ALARM_SHIM
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struct BtAlarm
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{
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int level;
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BtAlarm() : level(0) {}
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void Initialize(int /*levels*/) { level = 0; } // FUN_0041b9ec
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void Finalize() {} // FUN_0041baa4
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void SetLevel(int n) { level = n; } // FUN_0041bbd8
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int GetLevel() const { return level; }
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};
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#endif
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//##########################################################################
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//#################### ThermalSight::SubsystemResource ###############
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//##########################################################################
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//
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// Empty extension of the PowerWatcher resource (CreateStreamedSubsystem
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// @004b87d4 reads no thermal-specific fields).
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//
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struct ThermalSight__SubsystemResource:
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public PowerWatcher::SubsystemResource
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{
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};
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//##########################################################################
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//######################### ThermalSight #############################
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//##########################################################################
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class ThermalSight:
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public PowerWatcher
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{
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friend struct ThermalSightLayoutCheck; // compile-time offset locks (thermalsight.cpp)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data Support
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//
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// DefaultData @00511228, ClassDerivations @00511238 ("ThermalSight").
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//
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public:
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static Derivation ClassDerivations; // @00511238
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static SharedData DefaultData; // @00511228
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static Receiver::MessageHandlerSet MessageHandlers;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Attribute Support
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//
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// AttributePointers IndexEntry table @00511270:
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// id 4 "LightState" -> @0x1D8 (offset encoded 0x1D9 == 0x1D8|1)
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//
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public:
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enum {
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LightStateAttributeID = PowerWatcher::NextAttributeID, // 4
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NextAttributeID
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};
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private:
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static const IndexEntry AttributePointers[]; // @00511270
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protected:
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static AttributeIndexSet& GetAttributeIndex(); // @00511270 table (task #16)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Local data.
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//
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protected:
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int thermalActive; // @0x1D8 reported IR mode on/off (gated by power + heat); "LightState"
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int requestedOn; // @0x1DC init 0; on/off input consumed by ThermalSightSimulation
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BtAlarm stateAlarm; // @0x1E0 2-level indicator (size 0x54)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// BT segment / base-state compatibility shims (CROSS-FAMILY).
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//
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// Logically belong on the shared bases (Subsystem::GetSegmentFlags,
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// PowerWatcher::HostShutDown / WatchedVoltageLevel, HeatSink::HeatStateLevel)
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// plus the cockpit view-mode hooks (the locally-viewed-mech viewport and the
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// global "pvision" thermal toggle, FUN_0045fe44). Backed locally so this
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// module compiles; see report.
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//
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public:
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// De-shimmed (WAVE 4 un-stub): the 5 CROSS-FAMILY backing fields
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// (segmentFlags/hostShutDown/watchedVoltageLevel/heatStateLevel/
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// localViewport) + struct BtViewport are DELETED. They duplicated
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// engine-base state AND -- via the old shadow `segmentFlags` (seeded 0) --
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// made the ctor gate ((0&0xC)==0 && (0&0x100)!=0) FALSE, so
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// ThermalSightSimulation was NEVER installed. Accessors now read the REAL
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// inherited base members (mirrors torso.hpp / searchlight.hpp):
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// HostShutDown <- MechSubsystem::simulationState == Destroyed (this+0x40)
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// WatchedVoltageLevel <- PowerWatcher::watchdogAlarm level (this+0x198)
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// HeatStateLevel <- HeatWatcher::heatAlarm level (this+0x140)
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// The cockpit IR view-mode RENDER hooks have no ported target and stay
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// clearly-marked no-ops for bring-up (thermalActive/stateAlarm are still
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// computed faithfully):
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// IsLocallyViewed() -- was localViewport->viewingThisMech (L4 viewport
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// global PTR_DAT_004fd4b8+0x48); no ported accessor.
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// ToggleGlobalThermalVision() -- was FUN_0045fe44 (global "pvision"
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// palette flip); the D3D9 renderer has no pvision.
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Logical HostShutDown() const { return simulationState == 1; /* Destroyed */ }
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int WatchedVoltageLevel() const { return watchdogAlarm.GetLevel(); } // @0x198
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int HeatStateLevel() const { return heatAlarm.GetLevel(); } // @0x140
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Logical IsLocallyViewed() const { return False; } // bring-up no-op (see above)
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void ToggleGlobalThermalVision() {} // bring-up no-op (pvision unported)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Simulation Support
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//
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public:
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typedef void
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(ThermalSight::*Performance)(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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void
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ThermalSightSimulation(Scalar time_slice); // @004b8648 (Performance, PTR @00511290)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Test Class Support
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//
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public:
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static Logical TestClass(Mech&);
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Logical TestInstance() const; // @004b881c
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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// vtable @00511498 differs from the PowerWatcher base only in slot0 (dtor)
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// and the inherited PowerWatcher slots 9/10 (@004b179c / @004b1804); no
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// further virtual overrides.
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//
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public:
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typedef ThermalSight__SubsystemResource SubsystemResource;
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ThermalSight(
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Mech *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource,
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SharedData &shared_data = DefaultData
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); // @004b8718
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~ThermalSight(); // @004b8794
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static int
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CreateStreamedSubsystem( // @004b87d4
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NotationFile *model_file,
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const char *model_name,
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const char *subsystem_name,
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SubsystemResource *subsystem_resource,
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NotationFile *subsystem_file,
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const ResourceDirectories *directories,
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int passes = 1
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);
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};
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#endif
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