Files
BT412/context/source-completeness.md
T
arcattackandClaude Opus 4.8 f914fc040a context-system: complete migration -> CLAUDE.md is now a 160-line router (zero context lost)
Full migration of the 2236-line monolithic CLAUDE.md into the progressive-context
knowledge graph (per spark-lesson / expert-seed.md), so the deep RE knowledge loads
on-demand instead of every session.

ZERO CONTEXT LOST:
- docs/PROGRESS_LOG.md = the complete old CLAUDE.md, VERBATIM (byte-identical) -- the
  lossless safety net + the "full detail" quick-lookup fallback.
- 18 context/*.md topic files (1343 lines) digest every section (§1-3 -> project-overview,
  §4 -> content-archives, §5 -> asset-formats/bgf-format, §5a -> source-completeness,
  §5b/§8 -> wintesla-port, §7/§10 -> locomotion, §10a -> build-and-run, §10b ->
  reconstruction-method, §10c -> combat-damage + reconstruction-gotchas, §10d -> subsystems,
  render notes -> rendering, gauges -> gauges-hud, MP -> multiplayer, §9 -> open-questions).
- reference/glossary.yaml (53 terms). decomp-reference.md = the offsets/ClassIDs/addresses hub.

CLAUDE.md (160 lines) = router: identity, answer/reason protocols, quick-lookup table,
evidence tiers (T0 engine-truth / T1 decompiled+verified / T2 reconstructed+runtime /
T3 guarded / T4 hypothesis), conventions + DO-NOT (the systemic bug classes), structure.
Retains the load-bearing work directives (build recipe pointer, "keep current" mandate).

Knowledge graph validates CLEAN (scratchpad/checkctx.py -- all [[links]] + quick-lookup +
docs refs resolve; [[name]] -> topic file or glossary term). docs/*.md ledgers stay as the
detailed logs; context/*.md are the curated digests that route into them.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 22:19:50 -05:00

3.0 KiB

id, title, status, source_sections, related_topics, key_terms, open_questions
id title status source_sections related_topics key_terms open_questions
source-completeness Source Completeness — the gating blocker + the decompilation route established PROGRESS_LOG.md §5a; docs/BT_SOURCE_STATUS.md
wintesla-port
reconstruction-method
decomp-reference
open-questions
BTL4OPT
decomp
oracle
WinTesla
BT
Get the missing BT .cpp from Nick (gating for Route A)

Source Completeness — the gating blocker

The archive has the engine and all headers, but NOT the BT game's implementation .cpp. This is THE gating fact that shapes the whole project. Full map: docs/BT_SOURCE_STATUS.md.

What's present vs missing (verified across all 3 zips + the WinTesla archive)

  • MUNGA engine (shared): ~183 .cpp — largely complete (renderer, MOVER/JMOVER, math, scene). [T1]
  • All BT game .hpp headers present — every class/interface defined (the reconstruction's "answer key"). [T1]
  • BT game logic .cpp: MISSINGmech, mech2/3/4, mechsub, mechmppr, mechtech, heat, sensor, gyro, torso, myomers, hud, mechweap, powersub, btplayer, and the main app btl4 are all absent. Only ~10 BT .cpp survive (BTCNSL/BTMSSN/BTREG/BTSCNRL/BTTEAM/BTTOOL + GAUSS/PPC + BTL4ARND/BTL4MODE). [T1]
  • RP can't backfill BT — RP's game source is gutted the same way. The per-game source for BOTH titles is missing; only shared engine game-logic survives. A complete repo likely exists elsewhere (Nick). [T1]

Consequence — routes forward

Route A (recompile original source) is impossible as-is — the code that IS the game isn't here. Paths: (1) get the missing .cpp from Nick [gating, top priority]; (2) run btrel410.exe under DOSBox by emulating the VPX/IG board (blocked — needs board emulation); (3) decompile BTL4OPT.EXE + reconstruct from headers — the chosen route (in progress). [T2]

The binary is a near-ideal decompile target

btrel410.exe is a PKZIP self-extractor; inside is BTL4OPT.EXE (1.24 MB, clean uncompressed PE32, Phar Lap TNT). It retains class names, Class::Method strings, and source-file paths in asserts (d:\tesla_bt\bt\mech.cpp) — confirming the missing modules ARE in the binary. No COFF symbol table (naming comes from those strings). Extracted to reference/decomp/. [T1]

Why reconstruction is viable (THREE anchors)

  1. All BT headers = exact class layouts, vtable order, signatures (the answer key).
  2. The working WinTesla engine to compile against (wintesla-port).
  3. Red Planet's parallel implementations as a live reference (VTV≈mech, VTVMPPR≈mechmppr, WEAPSYS≈mech weapons, RP_L4 app≈BT app). Plus BTL4OPT.EXE as a behavioral oracle (run under cdb / read the decomp). Result = behavior-equivalent reconstruction, NOT original source. [T2]

Key Relationships