User report from 2-window play: after dying, the pilot could still steer the
wreck around invisibly. Zero throttle/turn/fire and the forced harnesses at
the gBTDrive source when IsMechDestroyed() -- deliberately INPUT-only, so the
gait/animation machinery keeps running and the death collapse plays out.
Also recorded in the KB: the killer's screen shows the wreck SWAP but not the
death SINK (needs the Mech-level death/knockdown update records, disasm
preserved from task #51), and the respawn-cycle scouting (type-12 intro
scripts are binary ref-records; adrop; DropZone + Mech::Reset machinery) for
the recovery-whirlwind reconstruction (task #52).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>