arcattack and Claude Fable 5
e430e474cb
Death gate: a destroyed mech takes no pilot input (ghost-drive fix)
...
User report from 2-window play: after dying, the pilot could still steer the
wreck around invisibly. Zero throttle/turn/fire and the forced harnesses at
the gBTDrive source when IsMechDestroyed() -- deliberately INPUT-only, so the
gait/animation machinery keeps running and the death collapse plays out.
Also recorded in the KB: the killer's screen shows the wreck SWAP but not the
death SINK (needs the Mech-level death/knockdown update records, disasm
preserved from task #51 ), and the respawn-cycle scouting (type-12 intro
scripts are binary ref-records; adrop; DropZone + Mech::Reset machinery) for
the recovery-whirlwind reconstruction (task #52 ).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com >
2026-07-09 19:18:11 -05:00
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