Files
BT412/engine/MUNGA/MEMBLOCK.h
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

108 lines
2.2 KiB
C++

#pragma once
#include "style.h"
class MemoryBlockHeader
{
public:
#if defined(USE_SIGNATURE)
friend int Is_Signature_Bad(const volatile MemoryBlockHeader *p);
#endif
MemoryBlockHeader *nextBlock;
size_t blockSize;
Logical TestInstance();
};
class MemoryBlockBase SIGNATURED
{
public:
Logical TestInstance() { return blockMemory != NULL; }
static void UsageReport();
static void Collapse();
protected:
const char *blockName;
MemoryBlockHeader *blockMemory;
size_t blockSize, recordSize, deltaSize;
Byte *firstHeaderRecord, *freeRecord, *deletedRecord;
MemoryBlockBase(size_t rec_size, size_t start, size_t delta, const char* name = NULL);
~MemoryBlockBase();
void *Grow();
private:
static MemoryBlockBase *firstBlock;
MemoryBlockBase *nextBlock, *previousBlock;
static void SortDeletions();
};
class MemoryBlock : public MemoryBlockBase
{
public:
static Logical TestClass();
MemoryBlock(size_t rec_size, size_t start, size_t delta, const char *name = NULL)
: MemoryBlockBase(rec_size, start, delta, name)
{
}
void *New();
void Delete(void *Where);
void *operator[](size_t Index);
};
template <class T> class MemoryBlockOf : public MemoryBlock
{
public:
MemoryBlockOf(size_t start, size_t delta, const char *name = NULL)
: MemoryBlock(sizeof(T), start, delta, name)
{
}
T* New() { return (T*)MemoryBlock::New(); }
void Delete(void *where) { MemoryBlock::Delete(where); }
T* operator[](size_t index) { return (T*)MemoryBlock::operator [](index); }
};
class MemoryStack : public MemoryBlockBase
{
public:
static Logical TestClass();
protected:
Byte *topOfStack;
MemoryStack(size_t rec_size, size_t start, size_t delta, const char* name = NULL)
: MemoryBlockBase(rec_size, start, delta, name)
{
topOfStack = NULL;
}
void *Push(const void *What);
void *Push();
void *Peek() { return (void*)topOfStack; }
void Pop();
};
template <class T> class MemoryStackOf : public MemoryStack
{
public:
MemoryStackOf(size_t start, size_t delta, const char *name)
: MemoryStack(sizeof(T), start, delta, nome)
{
}
T *Push(const T *what) { return (T*)MemoryStack::Push(what); }
T *Peek() { return (T*)MemoryStack::Peek(); }
void Pop() { MemoryStack::Pop(); }
};