User report: lasers only visible on the window firing them. The peer's replicant emitters never learned the master fired. THE AUTHENTIC PIPE (decomp-verified): - FUN_0041c350 (the "beam keepalive" ServiceDischarge/ContinueDischarge call) does TWO things: queue the LOCAL deferred beam-effect callback (@0x4bac0c) on the app+0x34 manager -- our per-weapon render walk already plays that role -- and set the subsystem DIRTY bit, which maps to the 2007 engine's updateModel / ForceUpdate(). - Replication rides SUBSYSTEM UPDATE RECORDS inside the mech's update message: the roster walk already hands the entity's stream to every subsystem's PerformAndWatch; Simulation::WriteSimulationUpdate serializes each requested updateModel bit; Entity::UpdateMessageHandler routes received records by subsystemID to the subsystem's ReadUpdateRecord. All engine machinery -- the missing pieces were the Emitter's serialize/apply pair + the triggers. CORRECTIONS to the dormant task-33-era transcriptions (never exercised -- nothing ever set updateModel -- so the latent misreads never surfaced): - The weapon-family VTABLE SLOT MAP was swapped: slot 6 = ReadUpdateRecord, 7 = WriteUpdateRecord, 9 = TakeDamage (evidence: Mech hierarchy symmetry + body semantics; @004ba568 resolves an EntityID at rec+0x30 through the entity index -- record semantics, not Damage). Renamed across MechWeapon / Emitter / ProjectileWeapon; the real Emitter::TakeDamage @004bafc8 is undecoded (inherits MechWeapon for now). - Emitter/MechWeapon Write: `*record = 0x38/0x18` is the record LENGTH, not recordID; rec+0x30 is the TARGET's EntityID (GetEntityID()), not a colour -- the old `CopyColor(targetEntity+0x184)` was also a databinding trap. - OVERRIDE-SIGNATURE TRAP: the decls used each class's own shadowing UpdateRecord typedef as the param type, silently NOT overriding the engine virtual (the base ran instead; nothing would ever have serialized). Base-typed params (Simulation__UpdateRecord*), casts inside. - Emitter::ReadUpdateRecord reconstructed (@004ba568): target EntityID resolve (drop unknown non-null targets), MechWeapon alarm apply chain, beam fields. - ServiceDischarge/ContinueDischarge: ForceUpdate() per keepalive tick + one final record at beam end (turns the peer's beam off). - Mech::DrawWeaponBeams extracted from the player-only drive block so the walk runs for REPLICANTS (+ per-mech gun-port cache -- the process-wide statics would have served the player's segment pointers as the replicant's muzzles). VERIFIED 2-node: A fires 57 volleys -> 225 emitter records -> B applies all 225 -> B draws 414 beams (PPC blue / laser red, from A's replicant's own gun ports). Solo un-regressed (150 beams, kill chain, no crash). Also preserved: the full Mech::WriteUpdateRecord @0x4a0c2c recovery (reference/decomp/mech_writeupdate_004a0c2c.disasm.txt) with all 9 record types decoded (pose/alarm/leg-state+heat with the body-channel write-through re-sync, knockdown, death, impact, movementMode) -- transcription deferred; it replicates remote knockdown/death/heat and was not needed for beams. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
335 lines
15 KiB
C++
335 lines
15 KiB
C++
//===========================================================================//
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// File: emitter.hpp //
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// Project: BattleTech Brick: Entity Manager //
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// Contents: Emitter -- energy/beam weapon base (PPC, GaussRifle derive) //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// --/--/95 JM Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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//
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// RECONSTRUCTED from the shipped binary (Ghidra pseudo-C, module cluster
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// @004ba478-@004bb478, file=bt/emitter.cpp; the abstract-stub @004ba45c is
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// emitted at the head of this translation unit but belongs to mechweap.hpp).
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// Cross-referenced HEAVILY against:
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// * the SURVIVING derived sources PPC.HPP/PPC.CPP and GAUSS.HPP/GAUSS.CPP
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// (both `: public Emitter`; both chain ctor + FireWeapon to Emitter), and
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// * the SURVIVING EMITTER.TCP test (names: dischargeVoltage, outputVoltage,
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// currentLevel, EmitterSimulation, ResetToInitialState), and
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// * the reconstructed base mechweap.hpp/mechweap.cpp (MechWeapon layout).
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// See emitter.cpp for per-method @ADDR evidence and the resolved constants.
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//
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// Inheritance chain (from CLASSMAP.md + the ctor chain @004bb120 -> @004b99a8):
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// ... -> PoweredSubsystem -> MechWeapon (vtable @00511d2c, ctor @004b99a8)
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// -> Emitter (vtable @00512078, ctor @004bb120)
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// ├─ PPC (vtable @0051214c, ctor @004bb888)
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// └─ GaussRifle (vtable @00512934)
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//
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// The Emitter ctor @004bb120 installs PTR_FUN_00512078 and chains to the
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// MechWeapon ctor @004b99a8. PPC::FireWeapon (@004bb878) is a one-liner that
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// tail-calls Emitter::FireWeapon (@004bace8) -- exactly as PPC.CPP shows.
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// GaussRifle::FireWeapon overrides instead (sets outputVoltage = 0).
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//
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// Field offsets in comments are byte offsets into the shipped object. Member
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// names come from EMITTER.TCP / GAUSS.HPP where available, otherwise inferred
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// from usage and flagged best-effort. PoweredSubsystem occupies everything
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// below +0x31c; MechWeapon occupies +0x31c..+0x3ef; Emitter starts at +0x3f0.
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//
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#if !defined(EMITTER_HPP)
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# define EMITTER_HPP
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#if !defined(MECHWEAP_HPP)
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# include <mechweap.hpp>
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#endif
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//##################### Forward Class Declarations #######################
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class Mech;
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class ResourceFile;
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class NotationFile;
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//###########################################################################
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//#################### Emitter Model Resource #######################
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//###########################################################################
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//
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// Extends the MechWeapon resource record. The Emitter-specific fields begin
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// at +0x1BC in the parsed record (see CreateStreamedSubsystem @004bb478).
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// The parser stamps subsystemModelSize = 0x1DC and classID = EmitterClassID
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// (0xBC8).
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//
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struct Emitter__SubsystemResource:
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public MechWeapon::SubsystemResource
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{
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Scalar graphicLength; // +0x1BC "GraphicLength" (beam visual length)
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Scalar dischargeTime; // +0x1C0 "DischargeTime" (beam-on duration)
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Scalar seekVoltage[5]; // +0x1C4 "SeekVoltage" (per-index charge curve)
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int seekVoltageRecommendedIndex;// +0x1D8 "SeekVoltageRecommendedIndex"
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}; // sizeof == 0x1DC
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//###########################################################################
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//######################### Emitter ##########################
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//###########################################################################
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//
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// Base class for charge-and-discharge beam weapons. It accumulates charge
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// (currentLevel) toward a per-index target (seekVoltage), exposing a
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// normalised outputVoltage; when fully charged and triggered it discharges,
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// converting the stored energy into damage + self-heat and projecting a beam
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// at the owning Mech's current target. (vtable @00512078, ctor @004bb120,
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// dtor @004bb3c8.)
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//
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class Emitter:
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public MechWeapon
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data Support
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//
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public:
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static Derivation ClassDerivations;
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static Receiver::MessageHandlerSet MessageHandlers;
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static AttributeIndexSet AttributeIndex;
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static SharedData DefaultData;
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// Update record (replication) -- extends the MechWeapon record with the
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// Emitter beam-replication fields appended by WriteUpdateRecord (@004ba65c).
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struct Emitter__UpdateRecord:
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public MechWeapon::UpdateRecord
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{
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int firingActive; // rec+0x18 <- 0x418
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Point3D beamEndpoint; // rec+0x1c <- 0x460
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int beamFlag; // rec+0x28 <- 0x46c
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int targetLocalFlag; // rec+0x2c <- 0x470
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// DISASM CORRECTION (task #51, @004ba65c/@004ba568): rec+0x30 is the
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// TARGET's EntityID -- FUN_00420ef4 (an EntityID copy) from
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// targetEntity+0x184 (the 1995 Entity::entityID) or DAT_00522524
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// (EntityID::Null) -- NOT an RGB colour. The reader resolves it
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// through the entity index and DROPS the record when a non-null id
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// is unknown on this host.
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EntityID targetID; // rec+0x30
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int payloadCount; // (AdvanceSeekVoltage)
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};
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typedef Emitter__UpdateRecord UpdateRecord;
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// Proxy for the linked voltage source (Generator segment) the decomp reads
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// through the SharedData connection (voltage/state/ratedVoltage/heatLoad).
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struct VoltageSource {
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Scalar voltage;
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int state;
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Scalar ratedVoltage;
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Scalar heatLoad;
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};
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protected:
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// State / flag accessors the recovered bodies read (mapped onto the
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// MechWeapon weaponAlarm + Simulation flags).
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int GetWeaponState();
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int GetVoltageState();
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LWord GetFlags();
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int GetFaultState();
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void SetDirty();
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void ClearDirty();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Simulation Support
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//
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// The per-frame step runs through the Simulation "activePerformance"
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// member-function pointer (see GAUSS.HPP SetPerformance). EmitterSimulation
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// is the installed performance for this class.
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//
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public:
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typedef void (Emitter::*Performance)(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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// @004baa88 -- the installed per-frame performance: drive the
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// Loading->Loaded->Firing state machine, recharge, and fire on edge.
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void
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EmitterSimulation(Scalar time_slice);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Firing
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//
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// The real discharge implementation. PPC::FireWeapon chains straight here
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// (@004bb878); GaussRifle::FireWeapon overrides it.
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//
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protected:
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virtual void
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FireWeapon(); // vtable slot 18, @004bace8
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Subsystem / Simulation virtual overrides (vtable @00512078)
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//
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// SLOT MAP CORRECTED (task #51): slot 6 is ReadUpdateRecord, not TakeDamage
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// (@004ba568 resolves an EntityID at rec+0x30 through the entity index and
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// applies alarm/beam fields -- record semantics; it chains @004b964c, the
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// MechWeapon slot-6 read). The real Emitter::TakeDamage is slot 9
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// @004bafc8 (undecoded -- inherit MechWeapon::TakeDamage until recovered).
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// slot 6 ReadUpdateRecord @004ba568 (MechWeapon base @004b964c)
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// slot 7 WriteUpdateRecord @004ba65c (MechWeapon base @004b9690)
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// slot 9 TakeDamage @004bafc8 (NOT yet reconstructed)
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// slot 10 ResetToInitialState (MechWeapon base @004b96ec)
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// slot 13 PrintState (MechWeapon base @004b9d00)
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// slot 16 ReadyToDischarge (Simulation interface)
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// slot 17 ComputeOutputVoltage (Simulation interface)
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// slot 18 FireWeapon
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//
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public:
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void
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ReadUpdateRecord(Simulation__UpdateRecord *message); // slot 6, @004ba568
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void
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ResetToInitialState(); // slot 10, @004ba4d0
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void
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PrintState(); // slot 13, @004bb014
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//
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// Beam-render accessors (the visible-beam layer draws each weapon's own
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// beam from this live sim state -- the authentic per-weapon fire look).
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//
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int BeamOn() const { return beamFlag; } // 0x46c
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const Point3D &BeamEndpoint() const { return beamEndpoint; } // 0x460
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public:
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void
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WriteUpdateRecord( // slot 7, @004ba65c
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Simulation__UpdateRecord *message,
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int update_model
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);
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protected:
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// @004ba6e0 -- True when the supplied (or linked) voltage source can
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// satisfy the current seekVoltage index and is in the "ready" state (2).
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Logical
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ReadyToDischarge(VoltageSource *source); // slot 16
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// @004ba738 -- recompute outputVoltage = currentLevel / seekVoltage[idx],
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// snapped to 1.0 near full and clamped to [0,1].
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void
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ComputeOutputVoltage(); // slot 17
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Internal charge / discharge helpers (non-virtual; called by the sim)
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//
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protected:
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// @004ba838 -- track the linked voltage source: derive a seek rate and
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// integrate currentLevel; dump the I^2R heat back into the source.
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void
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TrackSeekVoltage(Scalar time_slice);
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// @004ba8d0 -- count the beam-on dischargeTimer down; when it expires
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// (or the firing message is refused) drop back to the Loaded state.
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void
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ServiceDischarge(Scalar time_slice);
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// @004ba9a8 -- reset the transient firing/beam fields and re-arm to the
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// Loading state (alarm level 3).
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void
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ResetFiringState();
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// @004baa20 -- keep an active beam alive for another frame (re-send the
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// beam message, or tear it down if the target subsystem is gone).
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void
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ContinueDischarge();
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// @004ba478 -- advance the seekVoltage index, wrapping modulo the count;
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// re-arm if it wrapped. (best-effort name)
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int
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AdvanceSeekVoltage(UpdateRecord *message);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Test Class Support (EMITTER.TCP)
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//
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public:
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static Logical
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TestClass(Mech&);
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Logical
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TestInstance() const;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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typedef Emitter__SubsystemResource SubsystemResource;
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Emitter(
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Mech *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource,
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SharedData &shared_data = DefaultData
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);
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~Emitter();
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static int
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CreateStreamedSubsystem( // @004bb478
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ResourceFile *resource_file,
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NotationFile *model_file,
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const char *model_name,
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const char *subsystem_name,
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SubsystemResource *subsystem_resource,
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NotationFile *subsystem_file,
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const ResourceDirectories *directories,
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int passes = 1
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Local data for the energy-weapon base class.
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// Byte offsets into the shipped object; MechWeapon ends at +0x3EF.
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//
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protected:
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// Byte-exact own fields, ctor @004bb120 (param_1[N] == byte N*4), 0x3F0..0x478.
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// The former "additional firing/beam scratch" block (beamHitPoint/beamImpact/
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// beamImpactScalar/beamColor/beamHitData/firingArmed/energyRampTime) + outputVoltage
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// + beamLengthRatio were phantom/duplicate members that over-sized Emitter to 0x4B0;
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// removed (see the .cpp for where each really lives / became a local):
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// * outputVoltage -> inherited MechWeapon::rechargeLevel@0x320 (ComputeOutputVoltage writes it)
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// * beamHitData -> a LinearMatrix local in FireWeapon (aim transform)
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// * beamHitPoint/beamImpact/beamImpactScalar -> binary writes into the inherited
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// Damage damageData (0x3C8/0x3B0/0x3AC); the recon assignments were dead -> deleted
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// * beamColor -> never read (WriteUpdateRecord builds colour from targetEntity)
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// * firingArmed -> the Loaded->Firing gate reads inherited useConfiguredPip@0x3E0
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// * energyRampTime -> binary writes the base slot voltageScale@0x310; recon computes a local
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// * beamLengthRatio -> is beamScale.z@0x434
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int seekVoltageIndex; // @0x3F0 (param_1[0xfc]) current charge-curve index
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int seekVoltageRecommendedIndex;// @0x3F4 (param_1[0xfd]) recommended index
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int seekStepCounter; // @0x3F8 (param_1[0xfe]) reset 0
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int seekVoltageCount; // @0x3FC (param_1[0xff]) index modulus / count-1
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Scalar seekVoltage[5]; // @0x400 (param_1[0x100..0x104]) per-index target voltages
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Scalar currentLevel; // @0x414 (param_1[0x105]) accumulated charge
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int firingActive; // @0x418 (param_1[0x106]) reset 0; FireWeapon sets 1
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Quaternion beamOrientation; // @0x41C (param_1[0x107..0x10a], 16B) aim orientation
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Vector3D beamScale; // @0x42C (param_1[0x10b..0x10d]) beam scale; .z = length ratio
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Scalar graphicLength; // @0x438 (param_1[0x10e]) resource GraphicLength
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Scalar dischargeTime; // @0x43C (param_1[0x10f]) resource DischargeTime
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Scalar dischargeTimer; // @0x440 (param_1[0x110]) beam-on countdown
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Scalar damageFraction; // @0x444 (param_1[0x111]) damageAmount / (damageAmount + heatCostToFire)
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Scalar energyTotal; // @0x448 (param_1[0x112]) (damageAmount + heatCostToFire) * 1e7
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Scalar damagePortion; // @0x44C (param_1[0x113]) per-shot damage energy
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Scalar heatPortion; // @0x450 (param_1[0x114]) per-shot self-heat energy
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Scalar energyCoefficient; // @0x454 (param_1[0x115]) energyTotal / (seekVoltage^2 * k)
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Scalar seekReserved; // @0x458 (param_1[0x116]) reset 0
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Scalar seekRate; // @0x45C (param_1[0x117]) d(level)/dt working value
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Point3D beamEndpoint; // @0x460 (param_1[0x118..0x11a]) last hit / beam-end point
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int beamFlag; // @0x46C (param_1[0x11b]) beam-active flag
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int targetLocalFlag; // @0x470 (param_1[0x11c]) target-relative vs world
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Entity *targetEntity; // @0x474 (param_1[0x11d]) current beam target -- LAST, ends 0x478
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friend struct EmitterLayoutCheck;
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};
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struct EmitterLayoutCheck {
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static_assert(offsetof(Emitter, seekVoltageIndex) == 0x3F0, "Emitter::seekVoltageIndex @0x3F0 (MechWeapon must end 0x3F0)");
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static_assert(offsetof(Emitter, currentLevel) == 0x414, "Emitter::currentLevel @0x414");
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static_assert(offsetof(Emitter, beamOrientation) == 0x41C, "Emitter::beamOrientation @0x41C (Quaternion 16B)");
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static_assert(offsetof(Emitter, beamScale) == 0x42C, "Emitter::beamScale @0x42C");
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static_assert(offsetof(Emitter, targetEntity) == 0x474, "Emitter::targetEntity @0x474 (last)");
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static_assert(sizeof(Emitter) == 0x478, "sizeof(Emitter) 0x478 (== factory alloc)");
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};
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#endif
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