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BT412/game/reconstructed/emitter.hpp
T
arcattackandClaude Fable 5 29035028fd Cross-pod beams: replicate emitter discharge via subsystem update records
User report: lasers only visible on the window firing them.  The peer's
replicant emitters never learned the master fired.

THE AUTHENTIC PIPE (decomp-verified):
- FUN_0041c350 (the "beam keepalive" ServiceDischarge/ContinueDischarge call)
  does TWO things: queue the LOCAL deferred beam-effect callback (@0x4bac0c)
  on the app+0x34 manager -- our per-weapon render walk already plays that
  role -- and set the subsystem DIRTY bit, which maps to the 2007 engine's
  updateModel / ForceUpdate().
- Replication rides SUBSYSTEM UPDATE RECORDS inside the mech's update message:
  the roster walk already hands the entity's stream to every subsystem's
  PerformAndWatch; Simulation::WriteSimulationUpdate serializes each requested
  updateModel bit; Entity::UpdateMessageHandler routes received records by
  subsystemID to the subsystem's ReadUpdateRecord.  All engine machinery --
  the missing pieces were the Emitter's serialize/apply pair + the triggers.

CORRECTIONS to the dormant task-33-era transcriptions (never exercised --
nothing ever set updateModel -- so the latent misreads never surfaced):
- The weapon-family VTABLE SLOT MAP was swapped: slot 6 = ReadUpdateRecord,
  7 = WriteUpdateRecord, 9 = TakeDamage (evidence: Mech hierarchy symmetry +
  body semantics; @004ba568 resolves an EntityID at rec+0x30 through the
  entity index -- record semantics, not Damage).  Renamed across MechWeapon /
  Emitter / ProjectileWeapon; the real Emitter::TakeDamage @004bafc8 is
  undecoded (inherits MechWeapon for now).
- Emitter/MechWeapon Write: `*record = 0x38/0x18` is the record LENGTH, not
  recordID; rec+0x30 is the TARGET's EntityID (GetEntityID()), not a colour --
  the old `CopyColor(targetEntity+0x184)` was also a databinding trap.
- OVERRIDE-SIGNATURE TRAP: the decls used each class's own shadowing
  UpdateRecord typedef as the param type, silently NOT overriding the engine
  virtual (the base ran instead; nothing would ever have serialized).
  Base-typed params (Simulation__UpdateRecord*), casts inside.
- Emitter::ReadUpdateRecord reconstructed (@004ba568): target EntityID resolve
  (drop unknown non-null targets), MechWeapon alarm apply chain, beam fields.
- ServiceDischarge/ContinueDischarge: ForceUpdate() per keepalive tick + one
  final record at beam end (turns the peer's beam off).
- Mech::DrawWeaponBeams extracted from the player-only drive block so the walk
  runs for REPLICANTS (+ per-mech gun-port cache -- the process-wide statics
  would have served the player's segment pointers as the replicant's muzzles).

VERIFIED 2-node: A fires 57 volleys -> 225 emitter records -> B applies all
225 -> B draws 414 beams (PPC blue / laser red, from A's replicant's own gun
ports).  Solo un-regressed (150 beams, kill chain, no crash).

Also preserved: the full Mech::WriteUpdateRecord @0x4a0c2c recovery
(reference/decomp/mech_writeupdate_004a0c2c.disasm.txt) with all 9 record
types decoded (pose/alarm/leg-state+heat with the body-channel write-through
re-sync, knockdown, death, impact, movementMode) -- transcription deferred;
it replicates remote knockdown/death/heat and was not needed for beams.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 19:04:34 -05:00

335 lines
15 KiB
C++

//===========================================================================//
// File: emitter.hpp //
// Project: BattleTech Brick: Entity Manager //
// Contents: Emitter -- energy/beam weapon base (PPC, GaussRifle derive) //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// --/--/95 JM Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
// PROPRIETARY AND CONFIDENTIAL //
//===========================================================================//
//
// RECONSTRUCTED from the shipped binary (Ghidra pseudo-C, module cluster
// @004ba478-@004bb478, file=bt/emitter.cpp; the abstract-stub @004ba45c is
// emitted at the head of this translation unit but belongs to mechweap.hpp).
// Cross-referenced HEAVILY against:
// * the SURVIVING derived sources PPC.HPP/PPC.CPP and GAUSS.HPP/GAUSS.CPP
// (both `: public Emitter`; both chain ctor + FireWeapon to Emitter), and
// * the SURVIVING EMITTER.TCP test (names: dischargeVoltage, outputVoltage,
// currentLevel, EmitterSimulation, ResetToInitialState), and
// * the reconstructed base mechweap.hpp/mechweap.cpp (MechWeapon layout).
// See emitter.cpp for per-method @ADDR evidence and the resolved constants.
//
// Inheritance chain (from CLASSMAP.md + the ctor chain @004bb120 -> @004b99a8):
// ... -> PoweredSubsystem -> MechWeapon (vtable @00511d2c, ctor @004b99a8)
// -> Emitter (vtable @00512078, ctor @004bb120)
// ├─ PPC (vtable @0051214c, ctor @004bb888)
// └─ GaussRifle (vtable @00512934)
//
// The Emitter ctor @004bb120 installs PTR_FUN_00512078 and chains to the
// MechWeapon ctor @004b99a8. PPC::FireWeapon (@004bb878) is a one-liner that
// tail-calls Emitter::FireWeapon (@004bace8) -- exactly as PPC.CPP shows.
// GaussRifle::FireWeapon overrides instead (sets outputVoltage = 0).
//
// Field offsets in comments are byte offsets into the shipped object. Member
// names come from EMITTER.TCP / GAUSS.HPP where available, otherwise inferred
// from usage and flagged best-effort. PoweredSubsystem occupies everything
// below +0x31c; MechWeapon occupies +0x31c..+0x3ef; Emitter starts at +0x3f0.
//
#if !defined(EMITTER_HPP)
# define EMITTER_HPP
#if !defined(MECHWEAP_HPP)
# include <mechweap.hpp>
#endif
//##################### Forward Class Declarations #######################
class Mech;
class ResourceFile;
class NotationFile;
//###########################################################################
//#################### Emitter Model Resource #######################
//###########################################################################
//
// Extends the MechWeapon resource record. The Emitter-specific fields begin
// at +0x1BC in the parsed record (see CreateStreamedSubsystem @004bb478).
// The parser stamps subsystemModelSize = 0x1DC and classID = EmitterClassID
// (0xBC8).
//
struct Emitter__SubsystemResource:
public MechWeapon::SubsystemResource
{
Scalar graphicLength; // +0x1BC "GraphicLength" (beam visual length)
Scalar dischargeTime; // +0x1C0 "DischargeTime" (beam-on duration)
Scalar seekVoltage[5]; // +0x1C4 "SeekVoltage" (per-index charge curve)
int seekVoltageRecommendedIndex;// +0x1D8 "SeekVoltageRecommendedIndex"
}; // sizeof == 0x1DC
//###########################################################################
//######################### Emitter ##########################
//###########################################################################
//
// Base class for charge-and-discharge beam weapons. It accumulates charge
// (currentLevel) toward a per-index target (seekVoltage), exposing a
// normalised outputVoltage; when fully charged and triggered it discharges,
// converting the stored energy into damage + self-heat and projecting a beam
// at the owning Mech's current target. (vtable @00512078, ctor @004bb120,
// dtor @004bb3c8.)
//
class Emitter:
public MechWeapon
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data Support
//
public:
static Derivation ClassDerivations;
static Receiver::MessageHandlerSet MessageHandlers;
static AttributeIndexSet AttributeIndex;
static SharedData DefaultData;
// Update record (replication) -- extends the MechWeapon record with the
// Emitter beam-replication fields appended by WriteUpdateRecord (@004ba65c).
struct Emitter__UpdateRecord:
public MechWeapon::UpdateRecord
{
int firingActive; // rec+0x18 <- 0x418
Point3D beamEndpoint; // rec+0x1c <- 0x460
int beamFlag; // rec+0x28 <- 0x46c
int targetLocalFlag; // rec+0x2c <- 0x470
// DISASM CORRECTION (task #51, @004ba65c/@004ba568): rec+0x30 is the
// TARGET's EntityID -- FUN_00420ef4 (an EntityID copy) from
// targetEntity+0x184 (the 1995 Entity::entityID) or DAT_00522524
// (EntityID::Null) -- NOT an RGB colour. The reader resolves it
// through the entity index and DROPS the record when a non-null id
// is unknown on this host.
EntityID targetID; // rec+0x30
int payloadCount; // (AdvanceSeekVoltage)
};
typedef Emitter__UpdateRecord UpdateRecord;
// Proxy for the linked voltage source (Generator segment) the decomp reads
// through the SharedData connection (voltage/state/ratedVoltage/heatLoad).
struct VoltageSource {
Scalar voltage;
int state;
Scalar ratedVoltage;
Scalar heatLoad;
};
protected:
// State / flag accessors the recovered bodies read (mapped onto the
// MechWeapon weaponAlarm + Simulation flags).
int GetWeaponState();
int GetVoltageState();
LWord GetFlags();
int GetFaultState();
void SetDirty();
void ClearDirty();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Simulation Support
//
// The per-frame step runs through the Simulation "activePerformance"
// member-function pointer (see GAUSS.HPP SetPerformance). EmitterSimulation
// is the installed performance for this class.
//
public:
typedef void (Emitter::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
// @004baa88 -- the installed per-frame performance: drive the
// Loading->Loaded->Firing state machine, recharge, and fire on edge.
void
EmitterSimulation(Scalar time_slice);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Firing
//
// The real discharge implementation. PPC::FireWeapon chains straight here
// (@004bb878); GaussRifle::FireWeapon overrides it.
//
protected:
virtual void
FireWeapon(); // vtable slot 18, @004bace8
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Subsystem / Simulation virtual overrides (vtable @00512078)
//
// SLOT MAP CORRECTED (task #51): slot 6 is ReadUpdateRecord, not TakeDamage
// (@004ba568 resolves an EntityID at rec+0x30 through the entity index and
// applies alarm/beam fields -- record semantics; it chains @004b964c, the
// MechWeapon slot-6 read). The real Emitter::TakeDamage is slot 9
// @004bafc8 (undecoded -- inherit MechWeapon::TakeDamage until recovered).
// slot 6 ReadUpdateRecord @004ba568 (MechWeapon base @004b964c)
// slot 7 WriteUpdateRecord @004ba65c (MechWeapon base @004b9690)
// slot 9 TakeDamage @004bafc8 (NOT yet reconstructed)
// slot 10 ResetToInitialState (MechWeapon base @004b96ec)
// slot 13 PrintState (MechWeapon base @004b9d00)
// slot 16 ReadyToDischarge (Simulation interface)
// slot 17 ComputeOutputVoltage (Simulation interface)
// slot 18 FireWeapon
//
public:
void
ReadUpdateRecord(Simulation__UpdateRecord *message); // slot 6, @004ba568
void
ResetToInitialState(); // slot 10, @004ba4d0
void
PrintState(); // slot 13, @004bb014
//
// Beam-render accessors (the visible-beam layer draws each weapon's own
// beam from this live sim state -- the authentic per-weapon fire look).
//
int BeamOn() const { return beamFlag; } // 0x46c
const Point3D &BeamEndpoint() const { return beamEndpoint; } // 0x460
public:
void
WriteUpdateRecord( // slot 7, @004ba65c
Simulation__UpdateRecord *message,
int update_model
);
protected:
// @004ba6e0 -- True when the supplied (or linked) voltage source can
// satisfy the current seekVoltage index and is in the "ready" state (2).
Logical
ReadyToDischarge(VoltageSource *source); // slot 16
// @004ba738 -- recompute outputVoltage = currentLevel / seekVoltage[idx],
// snapped to 1.0 near full and clamped to [0,1].
void
ComputeOutputVoltage(); // slot 17
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Internal charge / discharge helpers (non-virtual; called by the sim)
//
protected:
// @004ba838 -- track the linked voltage source: derive a seek rate and
// integrate currentLevel; dump the I^2R heat back into the source.
void
TrackSeekVoltage(Scalar time_slice);
// @004ba8d0 -- count the beam-on dischargeTimer down; when it expires
// (or the firing message is refused) drop back to the Loaded state.
void
ServiceDischarge(Scalar time_slice);
// @004ba9a8 -- reset the transient firing/beam fields and re-arm to the
// Loading state (alarm level 3).
void
ResetFiringState();
// @004baa20 -- keep an active beam alive for another frame (re-send the
// beam message, or tear it down if the target subsystem is gone).
void
ContinueDischarge();
// @004ba478 -- advance the seekVoltage index, wrapping modulo the count;
// re-arm if it wrapped. (best-effort name)
int
AdvanceSeekVoltage(UpdateRecord *message);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Class Support (EMITTER.TCP)
//
public:
static Logical
TestClass(Mech&);
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
typedef Emitter__SubsystemResource SubsystemResource;
Emitter(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data = DefaultData
);
~Emitter();
static int
CreateStreamedSubsystem( // @004bb478
ResourceFile *resource_file,
NotationFile *model_file,
const char *model_name,
const char *subsystem_name,
SubsystemResource *subsystem_resource,
NotationFile *subsystem_file,
const ResourceDirectories *directories,
int passes = 1
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Local data for the energy-weapon base class.
// Byte offsets into the shipped object; MechWeapon ends at +0x3EF.
//
protected:
// Byte-exact own fields, ctor @004bb120 (param_1[N] == byte N*4), 0x3F0..0x478.
// The former "additional firing/beam scratch" block (beamHitPoint/beamImpact/
// beamImpactScalar/beamColor/beamHitData/firingArmed/energyRampTime) + outputVoltage
// + beamLengthRatio were phantom/duplicate members that over-sized Emitter to 0x4B0;
// removed (see the .cpp for where each really lives / became a local):
// * outputVoltage -> inherited MechWeapon::rechargeLevel@0x320 (ComputeOutputVoltage writes it)
// * beamHitData -> a LinearMatrix local in FireWeapon (aim transform)
// * beamHitPoint/beamImpact/beamImpactScalar -> binary writes into the inherited
// Damage damageData (0x3C8/0x3B0/0x3AC); the recon assignments were dead -> deleted
// * beamColor -> never read (WriteUpdateRecord builds colour from targetEntity)
// * firingArmed -> the Loaded->Firing gate reads inherited useConfiguredPip@0x3E0
// * energyRampTime -> binary writes the base slot voltageScale@0x310; recon computes a local
// * beamLengthRatio -> is beamScale.z@0x434
int seekVoltageIndex; // @0x3F0 (param_1[0xfc]) current charge-curve index
int seekVoltageRecommendedIndex;// @0x3F4 (param_1[0xfd]) recommended index
int seekStepCounter; // @0x3F8 (param_1[0xfe]) reset 0
int seekVoltageCount; // @0x3FC (param_1[0xff]) index modulus / count-1
Scalar seekVoltage[5]; // @0x400 (param_1[0x100..0x104]) per-index target voltages
Scalar currentLevel; // @0x414 (param_1[0x105]) accumulated charge
int firingActive; // @0x418 (param_1[0x106]) reset 0; FireWeapon sets 1
Quaternion beamOrientation; // @0x41C (param_1[0x107..0x10a], 16B) aim orientation
Vector3D beamScale; // @0x42C (param_1[0x10b..0x10d]) beam scale; .z = length ratio
Scalar graphicLength; // @0x438 (param_1[0x10e]) resource GraphicLength
Scalar dischargeTime; // @0x43C (param_1[0x10f]) resource DischargeTime
Scalar dischargeTimer; // @0x440 (param_1[0x110]) beam-on countdown
Scalar damageFraction; // @0x444 (param_1[0x111]) damageAmount / (damageAmount + heatCostToFire)
Scalar energyTotal; // @0x448 (param_1[0x112]) (damageAmount + heatCostToFire) * 1e7
Scalar damagePortion; // @0x44C (param_1[0x113]) per-shot damage energy
Scalar heatPortion; // @0x450 (param_1[0x114]) per-shot self-heat energy
Scalar energyCoefficient; // @0x454 (param_1[0x115]) energyTotal / (seekVoltage^2 * k)
Scalar seekReserved; // @0x458 (param_1[0x116]) reset 0
Scalar seekRate; // @0x45C (param_1[0x117]) d(level)/dt working value
Point3D beamEndpoint; // @0x460 (param_1[0x118..0x11a]) last hit / beam-end point
int beamFlag; // @0x46C (param_1[0x11b]) beam-active flag
int targetLocalFlag; // @0x470 (param_1[0x11c]) target-relative vs world
Entity *targetEntity; // @0x474 (param_1[0x11d]) current beam target -- LAST, ends 0x478
friend struct EmitterLayoutCheck;
};
struct EmitterLayoutCheck {
static_assert(offsetof(Emitter, seekVoltageIndex) == 0x3F0, "Emitter::seekVoltageIndex @0x3F0 (MechWeapon must end 0x3F0)");
static_assert(offsetof(Emitter, currentLevel) == 0x414, "Emitter::currentLevel @0x414");
static_assert(offsetof(Emitter, beamOrientation) == 0x41C, "Emitter::beamOrientation @0x41C (Quaternion 16B)");
static_assert(offsetof(Emitter, beamScale) == 0x42C, "Emitter::beamScale @0x42C");
static_assert(offsetof(Emitter, targetEntity) == 0x474, "Emitter::targetEntity @0x474 (last)");
static_assert(sizeof(Emitter) == 0x478, "sizeof(Emitter) 0x478 (== factory alloc)");
};
#endif