Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
63 lines
1.4 KiB
C
63 lines
1.4 KiB
C
#pragma once
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#include <stdio.h>
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#if !defined(OLD_DEBUG_LEVEL)
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#define OLD_DEBUG_LEVEL 0
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#else
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#undef OLD_DEBUG_LEVEL
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#if DEBUG_LEVEL>=3
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#define OLD_DEBUG_LEVEL 3
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#elif DEBUG_LEVEL==2
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#define OLD_DEBUG_LEVEL 2
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#elif DEBUG_LEVEL==1
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#define OLD_DEBUG_LEVEL 1
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#endif
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#endif
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#undef DEBUG_LEVEL
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#undef Verify
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#undef Verify_And_Dump
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#undef Warn
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#undef Warn_And_Dump
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#undef Dump
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#undef Tell
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#undef Check_Signature
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#undef Check_Pointer
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#undef Mem_Copy
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#undef Str_Copy
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#undef Str_Cat
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#undef Check
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#undef Check_Fpu
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#undef Fail
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#undef Cast_Object
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#undef DEBUG_CODE
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#undef Sqrt
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#undef Arctan
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#undef Arccos
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#undef Arcsin
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#define DEBUG_LEVEL 0
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#define DEBUG_CODE(x)
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#define Verify(c)
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#define Verify_And_Dump(c,v)
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#define Warn(c)
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#define Warn_And_Dump(c,v)
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#define Dump(v)
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#define Tell(m)
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#define Check_Pointer(p)
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#define Check_Fpu()
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#define Mem_Copy(destination, source, length, available) memcpy(destination, source, length)
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#define Str_Copy(destination, source, available) strcpy(destination, source);
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#define Str_Cat(destination, source, available) strcat(destination, source);
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#define Sqrt(value) sqrt(value)
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#define Arctan(y,x) atan2(y,x)
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#define Arccos(x) acos(x)
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#define Arcsin(x) asin(x)
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#define Power(x,y) pow(x,y)
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#define Check(p)
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#define Check_Signature(p)
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//#define Fail(m) Fail_To_Debugger(m,__FILE__,__LINE__)
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#define Fail(m) abort();
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#define Cast_Object(type, ptr) ((type)(ptr)) |