The recovered system: fire channels = LBE4ControlsManager buttonGroups (0x40/0x45/0x46/0x47); default groups = the per-mech type-6 controls-map resource in BTL4.RES, installed by the T0 CreateStreamedMappings the port already called -- it needed only the TriggerState attribute (id 0x13 PINNED to the binary value; fireImpulse@0x31C is the binary's TriggerState) and an input feed. Keyboard/harness now push press/release edges into the button groups; the gBT*Trigger bypasses, per-type keyboard split and 1,0 pulse hack are retired -- weapons sharing a button fire TOGETHER (madcat Trigger = 4 weapons). Myomers @4b9550/@4b95b8 misattribution corrected (they are MechWeapon ConfigureMappables/ChooseButton). Verified 2-node: kill through the authentic chain (12 hits vs ~36 pre-groups). Config-mode session (regrouping UI) = the remaining stage, KB-scoped. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
131 lines
8.2 KiB
Python
131 lines
8.2 KiB
Python
d = dict(l.split("|", 1) for l in open("scratchpad/_assets.txt").read().splitlines())
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GIF = "data:image/gif;base64," + d["GIF"]
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ORIG = "data:image/png;base64," + d["ORIG"]
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BEFORE = "data:image/png;base64," + d["BEFORE"]
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CSS = """
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:root{
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color-scheme: dark;
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--ground:#0a0a11; --panel:#13131e; --edge:#272338; --edge-soft:#1d1a2b;
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--ink:#ece9f7; --muted:#9a95b4; --faint:#6a6684;
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--accent:#b7a6ff; --accent-2:#8f7de0; --glow:#7a5cff;
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--ok:#7ee0a6; --no:#e8879b;
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--mono:ui-monospace,"Cascadia Code","JetBrains Mono",Consolas,monospace;
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--sans:system-ui,-apple-system,"Segoe UI",sans-serif;
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}
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*{box-sizing:border-box}
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body{margin:0;background:var(--ground);color:var(--ink);font-family:var(--sans);
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line-height:1.55;-webkit-font-smoothing:antialiased;
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background-image:radial-gradient(120% 90% at 50% -10%, #18142a 0%, #0a0a11 55%);}
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.scan{position:fixed;inset:0;pointer-events:none;z-index:0;opacity:.35;
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background:repeating-linear-gradient(to bottom, rgba(255,255,255,.025) 0 1px, transparent 1px 3px);}
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.wrap{position:relative;z-index:1;max-width:1060px;margin:0 auto;padding:64px 24px 80px;}
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.eyebrow{font-family:var(--mono);font-size:12px;letter-spacing:.22em;text-transform:uppercase;
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color:var(--accent-2);display:flex;gap:14px;flex-wrap:wrap;align-items:center;margin:0 0 22px;}
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.eyebrow .dot{width:5px;height:5px;border-radius:50%;background:var(--accent);
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box-shadow:0 0 10px 1px var(--glow);}
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h1{font-size:clamp(34px,6vw,60px);line-height:1.02;margin:0 0 16px;font-weight:650;
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letter-spacing:-.02em;text-wrap:balance;}
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h1 em{font-style:normal;color:var(--accent);}
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.lede{font-size:clamp(16px,2.2vw,19px);color:var(--muted);max-width:60ch;margin:0 0 44px;text-wrap:pretty;}
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.grid{display:grid;grid-template-columns:repeat(3,1fr);gap:18px;margin:0 0 12px;}
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@media(max-width:760px){.grid{grid-template-columns:1fr;max-width:420px;margin-inline:auto;}}
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.card{background:var(--panel);border:1px solid var(--edge-soft);border-radius:14px;overflow:hidden;
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display:flex;flex-direction:column;}
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.card.now{border-color:var(--accent-2);box-shadow:0 0 0 1px rgba(183,166,255,.25),
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0 18px 50px -18px var(--glow), inset 0 0 40px -22px var(--glow);}
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.frame{position:relative;aspect-ratio:4/3;background:#05050a;overflow:hidden;}
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.frame img{width:100%;height:100%;object-fit:cover;display:block;}
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.card.now .frame::after{content:"";position:absolute;inset:0;pointer-events:none;
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box-shadow:inset 0 0 70px -30px var(--glow);}
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.meta{padding:12px 15px 14px;display:flex;align-items:baseline;justify-content:space-between;gap:10px;}
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.meta h3{margin:0;font-size:14px;font-weight:600;letter-spacing:.01em;}
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.meta p{margin:2px 0 0;font-family:var(--mono);font-size:11.5px;color:var(--faint);letter-spacing:.02em;}
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.tag{font-family:var(--mono);font-size:11px;font-weight:600;letter-spacing:.06em;padding:3px 8px;
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border-radius:999px;white-space:nowrap;}
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.tag.ref{color:var(--muted);border:1px solid var(--edge);}
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.tag.no{color:var(--no);border:1px solid rgba(232,135,155,.35);background:rgba(232,135,155,.07);}
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.tag.ok{color:var(--ok);border:1px solid rgba(126,224,166,.35);background:rgba(126,224,166,.08);}
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.note{font-family:var(--mono);font-size:12px;color:var(--faint);margin:0 4px 52px;letter-spacing:.02em;}
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.split{display:grid;grid-template-columns:1.1fr .9fr;gap:40px;margin-top:8px;}
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@media(max-width:760px){.split{grid-template-columns:1fr;gap:32px;}}
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h2{font-size:13px;font-family:var(--mono);letter-spacing:.16em;text-transform:uppercase;
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color:var(--accent-2);margin:0 0 18px;font-weight:600;}
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.cause{border-left:2px solid var(--accent-2);padding:2px 0 2px 20px;margin:0 0 26px;}
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.cause h4{margin:0 0 6px;font-size:15px;font-weight:600;}
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.cause p{margin:0;color:var(--muted);font-size:14.5px;}
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code{font-family:var(--mono);font-size:.86em;color:var(--accent);background:rgba(183,166,255,.09);
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padding:1px 6px;border-radius:5px;}
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ul.fixes{list-style:none;margin:0;padding:0;display:flex;flex-direction:column;gap:14px;}
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ul.fixes li{display:flex;gap:12px;align-items:flex-start;font-size:14px;color:var(--muted);}
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ul.fixes .t{font-family:var(--mono);font-size:10px;font-weight:700;letter-spacing:.05em;
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color:var(--ground);background:var(--accent);padding:2px 7px;border-radius:5px;margin-top:2px;flex:none;}
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ul.fixes b{color:var(--ink);font-weight:600;}
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footer{margin-top:60px;padding-top:22px;border-top:1px solid var(--edge-soft);
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font-family:var(--mono);font-size:11.5px;color:var(--faint);letter-spacing:.04em;
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display:flex;justify-content:space-between;flex-wrap:wrap;gap:10px;}
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"""
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BODY = """
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<div class="scan"></div>
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<div class="wrap">
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<p class="eyebrow"><span class="dot"></span> VWE BattleTech · MUNGA / Tesla 4.10 · task #52</p>
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<h1>The translocation <em>warp</em>, restored.</h1>
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<p class="lede">The respawn effect from the 1995 arcade pod — a swirling energy vortex the pilot
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dissolves into and reappears from. Reconstructed from <code>BTL4OPT.EXE</code> and matched,
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frame by frame, to a photograph of the original cabinet.</p>
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<div class="grid">
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<div class="card">
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<div class="frame"><img src="__ORIG__" alt="Photograph of the original arcade cabinet showing the warp"></div>
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<div class="meta"><div><h3>The original</h3><p>cabinet photo · tsphere.bgf</p></div><span class="tag ref">TARGET</span></div>
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</div>
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<div class="card">
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<div class="frame"><img src="__BEFORE__" alt="Our earlier render showing radial spokes"></div>
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<div class="meta"><div><h3>Our render, before</h3><p>radial “spokes”</p></div><span class="tag no">✗ BUG</span></div>
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</div>
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<div class="card now">
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<div class="frame"><img src="__GIF__" alt="Our render now: a smooth animated lavender vortex"></div>
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<div class="meta"><div><h3>Our render, now</h3><p>live · spinning + churning</p></div><span class="tag ok">✓ FIXED</span></div>
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</div>
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</div>
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<p class="note">// right panel is a live capture of btl4.exe — 30 frames, ~2s of the settled swirl</p>
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<div class="split">
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<div>
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<h2>What was actually wrong</h2>
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<div class="cause">
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<h4>Texture-scroll precision collapse</h4>
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<p>The swirl scrolls its cloud texture by <code>scrollDelta × time</code>, where
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<code>time</code> is <em>absolute</em> runtime. That product grows without bound, so within
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seconds the UV offset is large enough that adding it per-pixel destroys float precision —
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the coordinates quantize into coarse steps and a smooth cloud shatters into grainy radial
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spokes. Wrapping the offset with <code>fmodf(…, 1.0f)</code> is identical under
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REPEAT tiling but keeps full precision.</p>
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</div>
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<p style="color:var(--faint);font-size:13px;margin:0;">This same bug silently degraded every
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scrolling texture — beams, exhaust — over a long session. The warp just made it
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impossible to ignore.</p>
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</div>
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<div>
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<h2>And the look itself</h2>
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<ul class="fixes">
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<li><span class="t">MESH</span><span><b>Bicone, on-axis.</b> tsphere.bgf is a 45-vertex bicone viewed straight down its throat and spun in place — not an off-axis tornado.</span></li>
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<li><span class="t">TEX</span><span><b>Cloud × wide lavender ramp.</b> The <code>bintA</code> cloud through a full-range dark→lavender ramp — no geometry “bands”, no twist.</span></li>
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<li><span class="t">METHOD</span><span><b>Verified offline first.</b> Rendered the real mesh in a standalone rasterizer, matched capture.png, then ported the confirmed parameters.</span></li>
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</ul>
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</div>
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</div>
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<footer>
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<span>reconstructed from decompiled binary · evidence tier T2 (runtime-verified)</span>
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<span>btl4 · L4D3D::SetTextureScrolling · btl4vid.cpp</span>
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</footer>
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</div>
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"""
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BODY = BODY.replace("__ORIG__", ORIG).replace("__BEFORE__", BEFORE).replace("__GIF__", GIF)
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html = "<title>Translocation Warp — restored</title>\n<style>" + CSS + "</style>\n" + BODY
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open("scratchpad/warp_showcase.html", "w", encoding="utf-8").write(html)
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print("wrote scratchpad/warp_showcase.html", len(html), "chars")
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