Route all remaining fill paths through the shared atomic queue
Completes the overfill-race fix (item #1). New queue.php functions, all under the same GET_LOCK + transaction and self-healing numplayers: - pqs_add_player_to_mission (staff 'new' -> registration.php) - pqs_add_player_to_missions (staff 'add to N missions' -> registration.php) - pqs_enqueue_group (kiosk group leader -> callsign.php) - pqs_claim_group_slot (kiosk group member -> callsign.php) callsign.php and registration.php now call these instead of their own non-atomic read-check-insert blocks. Verified on the local stack: scenario test (leader/member/staff paths) and 120 mixed concurrent solo+group writers x3 -> zero overfill, zero drift; HTTP smoke of leader/member/new paths all seat correctly. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
+14
-54
@@ -111,16 +111,17 @@ if (isset($_GET['submit'])) {
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$lastCommitTime = $rs2[1];
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if($isMember){
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$replaceWho = $_GET['who'];
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$sql = "SELECT ID, MissionID FROM pqs_queue WHERE `CallSign` like '$replaceWho-%' LIMIT 1";
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$result = mysqli_query($link, $sql) or die('Query failed: ' . mysqli_error($link));
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$line = mysqli_fetch_array($result);
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$replaceID = $line[0];
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$missionid = $line[1];
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$sql = "UPDATE `pqs_queue` SET `CallSign`='$callsign',`Mech`='$mechname' WHERE `ID` = '$replaceID'";
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$result = mysqli_query($link, $sql) or die('Query failed: ' . mysqli_error($link));
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mysqli_close($link);
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// Atomically claim an unclaimed slot reserved by the group leader.
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require_once("includes/queue.php");
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$missionid = pqs_claim_group_slot($_GET['who'], $callsign, $mechname);
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if ($missionid === null) {
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echo "<table width='1024' height='768' align='center' style='background: url(images/bsb.jpg);' border=1>";
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echo "<tr><td><br><br><table width='820' height='614' align='center' style='background: url(images/mr-block.gif);'>";
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echo "<tr><td height='500' align='center' valign='middle'><div class='queued'><br>Sorry $_GET[callsign], there are no open slots left in that group.<br><br>Please register on your own or ask the group leader to reserve more slots.<br><br></div></td></tr>";
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echo "</table></td></tr></table>";
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echo "<meta http-equiv='refresh' content='4;url=callsign.php'>";
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exit;
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}
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$minToDeparture = $timePerGame*($missionid-$lastCommitedMissionID);
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$d=strtotime("+$minToDeparture Minutes",$lastCommitTime);
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@@ -136,50 +137,9 @@ if (isset($_GET['submit'])) {
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if($isLeader){
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$sql = "SELECT MissionID, numplayers FROM pqs_mission WHERE Completed = 0 AND locked = 0 AND ($hm + numplayers) <= MissionSize ORDER BY MissionID ASC";
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$getid = mysqli_query($link, $sql) or die('Query failed: ' . mysqli_error($link));
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$rs = mysqli_fetch_array($getid);
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$missionid = $rs[0];
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$numplayers = $rs[1];
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mysqli_close($link);
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if ($missionid == "") {
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$missionsize = $_SESSION['mechpods'];
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$link = mysqli_connect('localhost', 'pqs', 'pqs') or die('Could not connect: ' . mysqli_error($link));
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mysqli_select_db($link, 'pqs') or die('Could not select database');
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$sql = "INSERT INTO pqs_mission (MissionDate, MissionSize, numplayers, MissionTime) VALUES ($tdate, $missionsize, $hm, $ttime)";
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mysqli_query($link, $sql) or die('Query failed: ' . mysqli_error($link));
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$sql = "SELECT MissionID, numplayers FROM pqs_mission WHERE Completed = 0 AND locked = 0 AND numplayers <= MissionSize ORDER BY MissionID DESC";
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$getid = mysqli_query($link, $sql) or die('Query failed: ' . mysqli_error($link));
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$rs1 = mysqli_fetch_array($getid);
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$missionid = $rs1[0];
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$query = "INSERT INTO pqs_queue (callsign, mech, missionid) VALUES ('$callsign','$mechname',$missionid)";
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$result = mysqli_query($link, $query) or die('Query failed: ' . mysqli_error($link));
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$i = 2;
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while ($i <= $hm){
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$query = "INSERT INTO pqs_queue (callsign, mech, missionid) VALUES ('$callsign-$i','$mechname',$missionid)";
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$result = mysqli_query($link, $query) or die('Query failed: ' . mysqli_error($link));
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$i ++;
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}
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mysqli_query($link, $sql) or die('Query failed: ' . mysqli_error($link));
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mysqli_close($link);
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} else {
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$newplayers = $numplayers + $hm;
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$link = mysqli_connect('localhost', 'pqs', 'pqs') or die('Could not connect: ' . mysqli_error($link));
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mysqli_select_db($link, 'pqs') or die('Could not select database');
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$sql = "UPDATE pqs_mission SET numplayers = $newplayers WHERE MissionID = $missionid";
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mysqli_query($link, $sql) or die('Query failed: ' . mysqli_error($link));
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$query = "INSERT INTO pqs_queue (callsign, mech, missionid) VALUES ('$callsign','$mechname',$missionid)";
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$result = mysqli_query($link, $query) or die('Query failed: ' . mysqli_error($link));
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$i = 2;
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while ($i <= $hm){
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$query = "INSERT INTO pqs_queue (callsign, mech, missionid) VALUES ('$callsign-$i','$mechname',$missionid)";
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$result = mysqli_query($link, $query) or die('Query failed: ' . mysqli_error($link));
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$i ++;
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}
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mysqli_close($link);
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}
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// Atomically reserve $hm seats (leader + placeholders) in one mission.
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require_once("includes/queue.php");
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$missionid = pqs_enqueue_group($callsign, $mechname, $hm);
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$minToDeparture = $timePerGame*($missionid-$lastCommitedMissionID);
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$d=strtotime("+$minToDeparture Minutes",$lastCommitTime);
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+235
-64
@@ -2,80 +2,35 @@
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/**
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* Queue domain logic for PQS.
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*
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* The core operation is "seat a player in the next open mission" — the thing
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* that races when the kiosk (callsign.php) and the staff console
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* (registration.php) add players at the same time. See docs/ARCHITECTURE.md §7.
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* Every path that adds players to a mission goes through here so they all share
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* one advisory lock and can't race each other into overfilling a mission or
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* corrupting the numplayers counter. See docs/ARCHITECTURE.md §7.
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*
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* The kiosk (callsign.php) and the staff console (registration.php) are the
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* concurrent writers; before this, each did its own read-check-insert.
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*/
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require_once __DIR__ . '/db.php';
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/**
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* Atomically seat a player in the lowest-numbered open mission, creating a new
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* mission (sized to the current pod count) if none has room. Returns the
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* MissionID the player landed in.
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*
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* Concurrency safety comes from two layers:
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* 1. GET_LOCK serializes the whole find-or-create-insert critical section, so
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* no two registrations can interleave their capacity check and insert —
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* this is what prevents overfilling a mission or racing to create
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* duplicate missions.
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* 2. An InnoDB transaction makes the mission update + queue insert commit (or
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* roll back) as a unit, so a mid-way failure can't leave numplayers and
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* the queue out of sync.
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*
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* Capacity is checked against the real COUNT(*) of queued rows, and numplayers
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* is rewritten to that count after inserting, so the denormalized counter is
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* self-healing and can't drift the mission into over/under-fill.
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* Run $fn while holding the global enqueue lock, guaranteeing release even if
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* $fn throws. Serializes all seat-taking across every request/connection.
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*/
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function pqs_enqueue_player(string $callsign, string $mech, int $merc = 0): int
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function pqs_with_queue_lock(callable $fn)
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{
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$db = pqs_db();
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if ((int) pqs_val("SELECT GET_LOCK('pqs_enqueue', 10)") !== 1) {
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throw new RuntimeException('Could not acquire enqueue lock (timeout)');
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}
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try {
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$db->begin_transaction();
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// Lowest open mission that still has a free seat, judged by actual
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// occupancy rather than the cached counter.
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$mission = pqs_row(
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"SELECT MissionID, MissionSize
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FROM pqs_mission
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WHERE Completed = 0
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AND locked = 0
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AND (SELECT COUNT(*) FROM pqs_queue WHERE MissionID = pqs_mission.MissionID) < MissionSize
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ORDER BY MissionID ASC
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LIMIT 1"
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);
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if ($mission === null) {
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// Nothing open: start a fresh mission sized to the current pods.
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$size = (int) pqs_val("SELECT numpods FROM pqs_gameconfig WHERE gamechoiceid = 1");
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if ($size < 1) {
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$size = 1;
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return $fn();
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} finally {
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pqs_val("SELECT RELEASE_LOCK('pqs_enqueue')");
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}
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// nummercs is NOT NULL without a default; set it explicitly (a new
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// mission has 0 mercs) so this works under strict SQL mode too.
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pqs_exec(
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"INSERT INTO pqs_mission (MissionDate, MissionSize, numplayers, nummercs, MissionTime)
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VALUES (?, ?, 0, 0, ?)",
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'iii',
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[(int) date('Ymd'), $size, (int) date('Hi')]
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);
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$missionid = (int) $db->insert_id;
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} else {
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$missionid = (int) $mission['MissionID'];
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}
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pqs_exec(
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"INSERT INTO pqs_queue (CallSign, Mech, MissionID, Merc) VALUES (?, ?, ?, ?)",
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'ssii',
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[$callsign, $mech, $missionid, $merc]
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);
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// Rewrite the cached counter from the truth, so it can never drift.
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/** Recompute a mission's numplayers from actual queue occupancy (self-healing). */
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function pqs_sync_numplayers(int $missionid): void
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{
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pqs_exec(
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"UPDATE pqs_mission
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SET numplayers = (SELECT COUNT(*) FROM pqs_queue WHERE MissionID = ?)
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@@ -83,14 +38,230 @@ function pqs_enqueue_player(string $callsign, string $mech, int $merc = 0): int
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'ii',
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[$missionid, $missionid]
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);
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}
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/** Create a new mission sized to the current pod count; return its MissionID. */
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function pqs_create_mission(): int
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{
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$size = (int) pqs_val("SELECT numpods FROM pqs_gameconfig WHERE gamechoiceid = 1");
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if ($size < 1) {
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$size = 1;
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}
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// nummercs is NOT NULL without a default; set it explicitly (0 for a new
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// mission) so this works under strict SQL mode too.
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pqs_exec(
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"INSERT INTO pqs_mission (MissionDate, MissionSize, numplayers, nummercs, MissionTime)
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VALUES (?, ?, 0, 0, ?)",
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'iii',
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[(int) date('Ymd'), $size, (int) date('Hi')]
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);
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return (int) pqs_db()->insert_id;
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}
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/**
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* Atomically seat one player in the lowest-numbered open mission that has room
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* (creating one if none does). Returns the MissionID. Used by the kiosk's
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* normal registration.
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*/
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function pqs_enqueue_player(string $callsign, string $mech, int $merc = 0): int
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{
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return pqs_with_queue_lock(function () use ($callsign, $mech, $merc) {
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$db = pqs_db();
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$db->begin_transaction();
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try {
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$mission = pqs_row(
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"SELECT MissionID
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FROM pqs_mission
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WHERE Completed = 0
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AND locked = 0
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AND (SELECT COUNT(*) FROM pqs_queue WHERE MissionID = pqs_mission.MissionID) < MissionSize
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ORDER BY MissionID ASC
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LIMIT 1"
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);
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$missionid = $mission === null ? pqs_create_mission() : (int) $mission['MissionID'];
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pqs_exec(
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"INSERT INTO pqs_queue (CallSign, Mech, MissionID, Merc) VALUES (?, ?, ?, ?)",
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'ssii',
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[$callsign, $mech, $missionid, $merc]
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);
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pqs_sync_numplayers($missionid);
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$db->commit();
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return $missionid;
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} catch (Throwable $e) {
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$db->rollback();
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throw $e;
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}
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});
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}
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/**
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* Atomically add a player to a SPECIFIC mission (staff "new" action). Does not
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* pick a mission or enforce capacity — staff may intentionally overfill — but
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* shares the lock so it can't race with kiosk registrations, and keeps
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* numplayers accurate.
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*/
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function pqs_add_player_to_mission(int $missionid, string $callsign, string $mech, int $merc = 0): void
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{
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pqs_with_queue_lock(function () use ($missionid, $callsign, $mech, $merc) {
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$db = pqs_db();
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$db->begin_transaction();
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try {
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pqs_exec(
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"INSERT INTO pqs_queue (CallSign, Mech, MissionID, Merc) VALUES (?, ?, ?, ?)",
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'ssii',
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[$callsign, $mech, $missionid, $merc]
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);
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pqs_sync_numplayers($missionid);
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$db->commit();
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} catch (Throwable $e) {
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$db->rollback();
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pqs_val("SELECT RELEASE_LOCK('pqs_enqueue')");
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throw $e;
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}
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pqs_val("SELECT RELEASE_LOCK('pqs_enqueue')");
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return $missionid;
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});
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}
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/**
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* Staff "add to multiple missions": place $callsign in the next $count missions
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* after $startmission, filling existing missions that have room and creating
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* new ones at the tail as needed. Runs as one atomic unit under the shared lock.
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*/
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function pqs_add_player_to_missions(int $startmission, int $count, string $callsign, string $mech, int $merc = 0): void
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{
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if ($count < 1) {
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return;
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}
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pqs_with_queue_lock(function () use ($startmission, $count, $callsign, $mech, $merc) {
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$db = pqs_db();
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$db->begin_transaction();
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try {
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$placed = 0;
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$mid = $startmission + 1;
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while ($placed < $count) {
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$maxmission = (int) pqs_val("SELECT MAX(MissionID) FROM pqs_mission");
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if ($mid <= $maxmission) {
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$row = pqs_row(
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"SELECT MissionSize,
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(SELECT COUNT(*) FROM pqs_queue WHERE MissionID = ?) AS filled
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FROM pqs_mission WHERE MissionID = ?",
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'ii',
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[$mid, $mid]
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);
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if ($row !== null && (int) $row['filled'] < (int) $row['MissionSize']) {
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pqs_exec(
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"INSERT INTO pqs_queue (CallSign, Mech, MissionID, Merc) VALUES (?, ?, ?, ?)",
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'ssii',
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[$callsign, $mech, $mid, $merc]
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);
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pqs_sync_numplayers($mid);
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$placed++;
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}
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// full or missing: fall through and try the next mission
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} else {
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$mid = pqs_create_mission();
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pqs_exec(
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"INSERT INTO pqs_queue (CallSign, Mech, MissionID, Merc) VALUES (?, ?, ?, ?)",
|
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'ssii',
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[$callsign, $mech, $mid, $merc]
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);
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pqs_sync_numplayers($mid);
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$placed++;
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}
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$mid++;
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}
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$db->commit();
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} catch (Throwable $e) {
|
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$db->rollback();
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throw $e;
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}
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});
|
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}
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|
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/**
|
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* Atomically reserve a group of $count seats in one mission for a leader:
|
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* inserts the leader ($callsign) plus placeholder rows "$callsign-2" ..
|
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* "$callsign-$count" that members later claim. Picks the lowest open mission
|
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* that can fit the whole group, else creates one. Returns the MissionID.
|
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*/
|
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function pqs_enqueue_group(string $callsign, string $mech, int $count): int
|
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{
|
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if ($count < 1) {
|
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$count = 1;
|
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}
|
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return pqs_with_queue_lock(function () use ($callsign, $mech, $count) {
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$db = pqs_db();
|
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$db->begin_transaction();
|
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try {
|
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$mission = pqs_row(
|
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"SELECT MissionID
|
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FROM pqs_mission
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WHERE Completed = 0
|
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AND locked = 0
|
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AND (SELECT COUNT(*) FROM pqs_queue WHERE MissionID = pqs_mission.MissionID) + ? <= MissionSize
|
||||
ORDER BY MissionID ASC
|
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LIMIT 1",
|
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'i',
|
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[$count]
|
||||
);
|
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$missionid = $mission === null ? pqs_create_mission() : (int) $mission['MissionID'];
|
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|
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pqs_exec(
|
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"INSERT INTO pqs_queue (CallSign, Mech, MissionID) VALUES (?, ?, ?)",
|
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'ssi',
|
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[$callsign, $mech, $missionid]
|
||||
);
|
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for ($i = 2; $i <= $count; $i++) {
|
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pqs_exec(
|
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"INSERT INTO pqs_queue (CallSign, Mech, MissionID) VALUES (?, ?, ?)",
|
||||
'ssi',
|
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["$callsign-$i", $mech, $missionid]
|
||||
);
|
||||
}
|
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pqs_sync_numplayers($missionid);
|
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|
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$db->commit();
|
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return $missionid;
|
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} catch (Throwable $e) {
|
||||
$db->rollback();
|
||||
throw $e;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Atomically claim one unclaimed placeholder slot reserved by leader $who,
|
||||
* replacing it with this member's $callsign/$mech. Returns the MissionID the
|
||||
* member landed in, or null if no free slot remained. Serialized so two members
|
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* can't grab the same slot.
|
||||
*/
|
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function pqs_claim_group_slot(string $who, string $callsign, string $mech): ?int
|
||||
{
|
||||
return pqs_with_queue_lock(function () use ($who, $callsign, $mech) {
|
||||
$db = pqs_db();
|
||||
$db->begin_transaction();
|
||||
try {
|
||||
// Unclaimed placeholders still look like "who-<n>"; a claimed one has
|
||||
// been renamed to the member's real callsign.
|
||||
$slot = pqs_row(
|
||||
"SELECT ID, MissionID FROM pqs_queue WHERE CallSign LIKE ? ORDER BY ID ASC LIMIT 1",
|
||||
's',
|
||||
["$who-%"]
|
||||
);
|
||||
if ($slot === null) {
|
||||
$db->commit();
|
||||
return null;
|
||||
}
|
||||
pqs_exec(
|
||||
"UPDATE pqs_queue SET CallSign = ?, Mech = ? WHERE ID = ?",
|
||||
'ssi',
|
||||
[$callsign, $mech, (int) $slot['ID']]
|
||||
);
|
||||
$db->commit();
|
||||
return (int) $slot['MissionID'];
|
||||
} catch (Throwable $e) {
|
||||
$db->rollback();
|
||||
throw $e;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
+15
-58
@@ -86,67 +86,24 @@ if (isset($_POST['edit'])) {
|
||||
}
|
||||
|
||||
if (isset($_POST['add'])) {
|
||||
if (isset($_POST['playerid'])) $playerid = $_POST['playerid'];
|
||||
if (isset($_POST['callsign'])) $callsign = str_replace("'", "'", $_POST['callsign']);
|
||||
if (isset($_POST['missionid'])) $missionid = $_POST['missionid'];
|
||||
if (isset($_POST['merc'])) $merc = $_POST['merc'];
|
||||
if (isset($_POST['mech'])) $mech = $_POST['mech'];
|
||||
if (isset($_POST['nummissions'])) $nummissions = $_POST['nummissions'];
|
||||
|
||||
$link = mysqli_connect('localhost', 'pqs', 'pqs') or die('Could not connect: ' . mysqli_error($link));
|
||||
mysqli_select_db($link, 'pqs') or die('Could not select database');
|
||||
|
||||
$sql = "SELECT MAX(MissionID) FROM pqs_mission";
|
||||
$result = mysqli_query($link, $sql) or die('Update player in Queue failed: ' . mysqli_error($link));
|
||||
$rs = mysqli_fetch_array($result);
|
||||
$maxmission = $rs[0];
|
||||
$newmissionid = $missionid + 1;
|
||||
|
||||
for ($i = 1; $i <= $nummissions;) {
|
||||
if ($newmissionid <= $maxmission) {
|
||||
$sql = "SELECT numplayers FROM pqs_mission WHERE MissionID = $newmissionid";
|
||||
$result = mysqli_query($link, $sql) or die('Update player in Queue failed: ' . mysqli_error($link));
|
||||
$rs = mysqli_fetch_array($result);
|
||||
if ($rs[0] < $missionsize) {
|
||||
$sql = "UPDATE pqs_mission SET numplayers = numplayers + 1 WHERE MissionID = $newmissionid";
|
||||
$result = mysqli_query($link, $sql) or die('Update player in Queue failed: ' . mysqli_error($link));
|
||||
$sql = "INSERT INTO pqs_queue (CallSign, Mech, MissionID, Merc) VALUES ('$callsign', '$mech', $newmissionid, $merc)";
|
||||
$result = mysqli_query($link, $sql) or die('Update player in Queue failed: ' . mysqli_error($link));
|
||||
$i++;
|
||||
}
|
||||
} else {
|
||||
$sql = "INSERT INTO pqs_mission (MissionDate, MissionSize, numplayers, nummercs, MissionTime) VALUES ($tdate, $missionsize, 1, $merc, $ttime)";
|
||||
mysqli_query($link, $sql) or die('Query failed: ' . mysqli_error($link));
|
||||
$sql = "INSERT INTO pqs_queue (CallSign, Mech, MissionID, Merc) VALUES ('$callsign', '$mech', $newmissionid, $merc)";
|
||||
$result = mysqli_query($link, $sql) or die('Update player in Queue failed: ' . mysqli_error($link));
|
||||
$i++;
|
||||
}
|
||||
$newmissionid++;
|
||||
}
|
||||
mysqli_close($link);
|
||||
// Add one player to the next N missions after $missionid (atomic).
|
||||
require_once("includes/queue.php");
|
||||
$callsign = isset($_POST['callsign']) ? $_POST['callsign'] : '';
|
||||
$mech = isset($_POST['mech']) ? $_POST['mech'] : '';
|
||||
$merc = isset($_POST['merc']) ? (int)$_POST['merc'] : 0;
|
||||
$startmission = isset($_POST['missionid']) ? (int)$_POST['missionid'] : 0;
|
||||
$nummissions = isset($_POST['nummissions']) ? (int)$_POST['nummissions'] : 0;
|
||||
pqs_add_player_to_missions($startmission, $nummissions, $callsign, $mech, $merc);
|
||||
}
|
||||
|
||||
if (isset($_POST['new'])) {
|
||||
if (isset($_POST['callsign'])) $callsign = str_replace("'", "''", $_POST['callsign']);
|
||||
if(is_null($callsign)){ $callsign = 'empty'; }
|
||||
if (isset($_POST['mech'])) $mech = $_POST['mech'];
|
||||
if (isset($_POST['missionid'])) $missionid = $_POST['missionid'];
|
||||
|
||||
$link = mysqli_connect('localhost', 'pqs', 'pqs') or die('Could not connect: ' . mysqli_error($link));
|
||||
mysqli_select_db($link, 'pqs') or die('Could not select database');
|
||||
|
||||
$sql = "SELECT numplayers FROM pqs_mission WHERE MissionID = '$missionid'";
|
||||
$getid = mysqli_query($link, $sql) or die('Query failed: ' . mysqli_error($link));
|
||||
$rs = mysqli_fetch_array($getid);
|
||||
$numplayers = $rs[0];
|
||||
$newplayers = $numplayers+1;
|
||||
$sql = "UPDATE pqs_mission SET numplayers='$newplayers' WHERE MissionID=$missionid";
|
||||
mysqli_query($link, $sql) or die('Update player in Queue failed: ' . mysqli_error($link));
|
||||
|
||||
$sql = "INSERT INTO pqs_queue (callsign, mech, missionid) VALUES ('$callsign','$mech',$missionid)";
|
||||
mysqli_query($link, $sql) or die('Update player in Queue failed: ' . mysqli_error($link));
|
||||
|
||||
mysqli_close($link);
|
||||
// Add one player to a specific mission (atomic).
|
||||
require_once("includes/queue.php");
|
||||
$callsign = isset($_POST['callsign']) ? $_POST['callsign'] : '';
|
||||
if ($callsign === '') { $callsign = 'empty'; }
|
||||
$mech = isset($_POST['mech']) ? $_POST['mech'] : '';
|
||||
$missionid = isset($_POST['missionid']) ? (int)$_POST['missionid'] : 0;
|
||||
pqs_add_player_to_mission($missionid, $callsign, $mech);
|
||||
}
|
||||
|
||||
if (isset($_POST['editgame'])) {
|
||||
|
||||
Reference in New Issue
Block a user