Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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# Normalize line endings; let Git auto-detect text vs binary
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* text=auto
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# Win32 C/C++ source — keep CRLF in the working tree on checkout
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*.c text eol=crlf
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*.cpp text eol=crlf
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*.C text eol=crlf
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*.CPP text eol=crlf
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*.h text eol=crlf
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*.H text eol=crlf
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*.hpp text eol=crlf
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*.HPP text eol=crlf
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*.inc text eol=crlf
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*.INC text eol=crlf
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*.asm text eol=crlf
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*.def text eol=crlf
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*.DEF text eol=crlf
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*.sln text eol=crlf
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*.vcproj text eol=crlf
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*.vdproj text eol=crlf
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*.ini text eol=crlf
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*.INI text eol=crlf
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# Binary assets — never normalize
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*.lib binary
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*.res binary
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*.RES binary
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*.egg binary
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*.EGG binary
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*.rtf binary
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