Initial import of Red Planet v4.10 Win32 source

Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-06-30 07:59:51 -05:00
co-authored by Claude Opus 4.8
commit 4abbf8879f
551 changed files with 254956 additions and 0 deletions
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#include <stdarg.h>
#include "logger.h"
FILE *Logger::mLogFile = NULL;
bool Logger::Init(const char *filename)
{
if (Logger::mLogFile)
fclose(mLogFile);
Logger::mLogFile = fopen(filename, "w");
return (Logger::mLogFile != NULL);
}
int Logger::Printf(const char *format, ...)
{
if (!Logger::mLogFile)
return 0;
va_list argptr;
va_start(argptr, format);
return vfprintf_s(mLogFile, format, argptr);
}