Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,219 @@
|
||||
#include "munga.h"
|
||||
#pragma hdrstop
|
||||
|
||||
#include "appmgr.h"
|
||||
|
||||
HWND ghWnd = 0;
|
||||
|
||||
ApplicationManager* ApplicationManager::CurrentAppManager = NULL;
|
||||
|
||||
ApplicationManager::ApplicationManager(HINSTANCE hInstance, HWND hWnd, Scalar frame_rate) : Node(ApplicationManagerClassID), runningApplications(this)
|
||||
{
|
||||
frameRate = frame_rate;
|
||||
frameDuration = 1.0f/frameRate;
|
||||
mHInstance = hInstance;
|
||||
ghWnd = hWnd;
|
||||
ApplicationManager::CurrentAppManager = this;
|
||||
Check_Fpu();
|
||||
}
|
||||
|
||||
ApplicationManager::~ApplicationManager()
|
||||
{
|
||||
}
|
||||
|
||||
void ApplicationManager::StartApplication(Application *new_app)
|
||||
{
|
||||
Check(this);
|
||||
Check(new_app);
|
||||
|
||||
runningApplications.Add(new_app);
|
||||
application = new_app;
|
||||
new_app->Initialize();
|
||||
}
|
||||
|
||||
//
|
||||
//#############################################################################
|
||||
// RunMissions
|
||||
//#############################################################################
|
||||
//
|
||||
void ApplicationManager::RunMissions()
|
||||
{
|
||||
Check(this);
|
||||
int backgroundTasksRun = 0;
|
||||
int foregroundTasksRun = 0;
|
||||
Time beginFrameTimestamp, lastFrameTimestamp;
|
||||
|
||||
MSG msg;
|
||||
SChainIteratorOf<Application*> current_application(runningApplications);
|
||||
SChainOf<Application*> endedApplications(NULL);
|
||||
SChainIteratorOf<Application*> endingApplication(endedApplications);
|
||||
|
||||
Start_Of_Frame:
|
||||
backgroundTasksRun = 0;
|
||||
foregroundTasksRun = 0;
|
||||
beginFrameTimestamp = Now();
|
||||
|
||||
current_application.First();
|
||||
|
||||
lastFrameTimestamp = Now();
|
||||
|
||||
Time end_of_frame = Now();
|
||||
end_of_frame += frameDuration;
|
||||
#if defined(LAB_ONLY)
|
||||
int bad_count = 0;
|
||||
#endif
|
||||
|
||||
//
|
||||
//----------------------------------
|
||||
// Run all relevant foreground loops
|
||||
//----------------------------------
|
||||
//
|
||||
|
||||
Time startForeground = Now();
|
||||
while ((application = current_application.ReadAndNext()) != NULL)
|
||||
{
|
||||
Check(application);
|
||||
foregroundTasksRun++;
|
||||
if (!application->ExecuteForeground(end_of_frame, frameDuration))
|
||||
{
|
||||
if (!application->Shutdown(current_application.GetSize()))
|
||||
{
|
||||
endedApplications.Add(application);
|
||||
|
||||
if (current_application.GetCurrent() == NULL)
|
||||
{
|
||||
current_application.Last();
|
||||
} else
|
||||
{
|
||||
current_application.Previous();
|
||||
}
|
||||
current_application.Remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
Time endForeground = Now();
|
||||
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
// Check the Windows message queue for messages to be processed
|
||||
//-----------------------------------------------------------------------
|
||||
//
|
||||
//InvalidateRect(ghWnd, NULL, false);
|
||||
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
|
||||
{
|
||||
if (msg.message == WM_QUIT)
|
||||
{
|
||||
endingApplication.First();
|
||||
|
||||
while (application = endingApplication.ReadAndNext())
|
||||
{
|
||||
application->Terminate();
|
||||
delete application;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
// Run all relevant background loops until it is time for the next frame.
|
||||
// If no applications remain, exit the whole loop
|
||||
//-----------------------------------------------------------------------
|
||||
//
|
||||
current_application.First();
|
||||
application = current_application.GetCurrent();
|
||||
if (!application)
|
||||
{
|
||||
endingApplication.First();
|
||||
|
||||
while (application = endingApplication.ReadAndNext())
|
||||
{
|
||||
application->Terminate();
|
||||
delete application;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
do
|
||||
{
|
||||
while (application->GetNetworkManager()->RoutePacket())
|
||||
;
|
||||
|
||||
current_application.Next();
|
||||
application = current_application.GetCurrent();
|
||||
} while (application);
|
||||
|
||||
current_application.First();
|
||||
application = current_application.GetCurrent();
|
||||
if (!application)
|
||||
{
|
||||
endingApplication.First();
|
||||
|
||||
while (application = endingApplication.ReadAndNext())
|
||||
{
|
||||
application->Terminate();
|
||||
delete application;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
//------------------------------------------------------------------
|
||||
// Give each application a chance to do at least one background task
|
||||
//------------------------------------------------------------------
|
||||
//
|
||||
Time startBackground = Now();
|
||||
Background_Loop:
|
||||
do
|
||||
{
|
||||
Check(application);
|
||||
application->ExecuteBackgroundTask();
|
||||
backgroundTasksRun++;
|
||||
|
||||
//
|
||||
// Move to the next application
|
||||
//
|
||||
current_application.Next();
|
||||
application = current_application.GetCurrent();
|
||||
} while (application);
|
||||
|
||||
//
|
||||
//---------------------------------------------------------------------
|
||||
// If time remains before the next frame is due, do another pass on the
|
||||
// background tasks
|
||||
//---------------------------------------------------------------------
|
||||
//
|
||||
Time t2 = Now();
|
||||
Time lateTime = Now();
|
||||
lateTime += 15L;
|
||||
|
||||
current_application.First();
|
||||
application = current_application.GetCurrent();
|
||||
|
||||
if (t2 < end_of_frame)
|
||||
{
|
||||
|
||||
#if defined(LAB_ONLY)
|
||||
if (end_of_frame - t2 > 0.1f)
|
||||
{
|
||||
DEBUG_STREAM << t2 << ',' << end_of_frame << endl << std::flush;
|
||||
if (++bad_count == 1000)
|
||||
{
|
||||
Fail("End-of-frame cannot be correctly calculated!");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
goto Background_Loop;
|
||||
}
|
||||
Time endBackground = Now();
|
||||
|
||||
//char str[256];
|
||||
//Scalar lastFrameLength = Now() - beginFrameTimestamp;
|
||||
//sprintf(str, "RPL4 - %.2f FPS", 1.0f / lastFrameLength);
|
||||
//SetWindowTextA(ghWnd, str);
|
||||
|
||||
goto Start_Of_Frame;
|
||||
}
|
||||
Reference in New Issue
Block a user