Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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#if defined(ENTITY_CONTINUATION)
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#include "entityid.h"
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class Entity;
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class Entity__SharedData;
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class Entity__MakeMessage;
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class Entity__TakeDamageMessage;
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class Entity__PlayerLinkMessage;
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class Entity__DynamicMessage;
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class Entity__UpdateMessage;
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class Entity__MakeMapMessage;
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class Entity__TakeDamageStreamMessage;
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class Entity__DestroyEntityMessage;
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class EntityID;
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//
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//---------------------------------------------------
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// Support types for entity identity and host manager
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//---------------------------------------------------
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//
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//##########################################################################
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//####################### Entity::Message ############################
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//##########################################################################
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class Entity__Message : public Receiver::Message
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{
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public:
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//
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// The following fields need to be filled in by the sending manager
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//
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enum
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{
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DontSpoolBit = Receiver::Message::NextBit,
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NextBit
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};
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enum
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{
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DontSpoolFlag = 1 << DontSpoolBit
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};
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// This field will be already set for map entities
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EntityID entityID;
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InterestZoneID interestZoneID;
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HostID ownerID;
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Entity__Message(Receiver::MessageID messageID, size_t length) : Receiver::Message(messageID, length), entityID(EntityID::Null), interestZoneID(NullInterestZoneID), ownerID(NullHostID) {}
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// This constructor exists for constructing map entities
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Entity__Message(Receiver::MessageID messageID, size_t length, const EntityID &entity_ID) : Receiver::Message(messageID, length), entityID(entity_ID), interestZoneID(NullInterestZoneID), ownerID(NullHostID) {}
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};
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//
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// Various typedefs for unimplemented messages
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//
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typedef Entity__Message Entity__MakeReadyMessage;
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typedef Entity__Message Entity__RemakeEntityMessage;
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typedef Entity__Message Entity__RemakeReadyMessage;
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typedef Entity__Message Entity__RemakeCompleteMessage;
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typedef Entity__Message Entity__RemakeIncompleteMessage;
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typedef Entity__Message Entity__TransferEntityMessage;
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typedef Entity__Message Entity__TransferCompleteMessage;
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typedef Entity__Message Entity__TransferIncompleteMessage;
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typedef Entity__Message Entity__BecomeInterestingMessage;
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typedef Entity__Message Entity__BecomeUninterestingMessage;
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typedef Entity__Message Entity__SubscribeReplicantMessage;
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typedef Entity__Message Entity__UnsubscribeReplicantMessage;
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//##########################################################################
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//############# Entity::StaticVideoSocketIterator ####################
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//##########################################################################
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class Entity__StaticVideoSocketIterator : public SChainIteratorOf<Component*>
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{
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public:
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Entity__StaticVideoSocketIterator(Entity *entity);
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Entity__StaticVideoSocketIterator(const Entity__StaticVideoSocketIterator &iterator);
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~Entity__StaticVideoSocketIterator();
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};
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//##########################################################################
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//############ Entity::DynamicVideoSocketIterator ####################
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//##########################################################################
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class Entity__DynamicVideoSocketIterator : public SChainIteratorOf<Component*>
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{
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public:
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Entity__DynamicVideoSocketIterator(Entity *entity);
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Entity__DynamicVideoSocketIterator(const Entity__DynamicVideoSocketIterator &iterator);
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~Entity__DynamicVideoSocketIterator();
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};
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//##########################################################################
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//################ Entity::AudioSocketIterator #######################
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//##########################################################################
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class Entity__AudioSocketIterator : public SChainIteratorOf<Component*>
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{
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public:
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Entity__AudioSocketIterator(Entity *entity);
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~Entity__AudioSocketIterator();
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};
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//##########################################################################
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//#################### Entity::UpdateRecord ##########################
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//##########################################################################
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struct Entity__UpdateRecord : public Simulation__UpdateRecord
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{
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public:
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Origin localOrigin;
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};
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#endif
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