Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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#include "munga.h"
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#pragma hdrstop
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#include "point3d.h"
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#include "linmtrx.h"
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#include "vector4d.h"
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const Point3D Point3D::Identity(0.0f,0.0f,0.0f);
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//
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//###########################################################################
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//###########################################################################
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//
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Point3D& Point3D::operator=(const Vector4D& v)
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{
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Check_Pointer(this);
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Check(&v);
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Verify(v.w);
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x = v.x / v.w;
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y = v.y / v.w;
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z = v.z / v.w;
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return *this;
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}
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//
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//###########################################################################
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//###########################################################################
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//
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Point3D& Point3D::Multiply(const Point3D& p,const AffineMatrix& m)
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{
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Check_Pointer(this);
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Check(&p);
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Check(&m);
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x = p.x * m(0,0) + p.y * m(1,0) + p.z * m(2,0) + m(3,0);
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y = p.x * m(0,1) + p.y * m(1,1) + p.z * m(2,1) + m(3,1);
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z = p.x * m(0,2) + p.y * m(1,2) + p.z * m(2,2) + m(3,2);
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return *this;
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}
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//
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//###########################################################################
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//###########################################################################
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//
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Point3D& Point3D::MultiplyByInverse(const Point3D &p, const LinearMatrix &m)
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{
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x = p.x * m(0,0) + p.y * m(0,1) + p.z * m(0,2) - m(3,0) * m(0,0) - m(3,1) * m(0,1) - m(3,2) * m(0,2);
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y = p.x * m(1,0) + p.y * m(1,1) + p.z * m(1,2) - m(3,0) * m(1,0) - m(3,1) * m(1,1) - m(3,2) * m(1,2);
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z = p.x * m(2,0) + p.y * m(2,1) + p.z * m(2,2) - m(3,0) * m(2,0) - m(3,1) * m(2,1) - m(3,2) * m(2,2);
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return *this;
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}
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#if defined(TEST_CLASS)
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#include "point3d.tcp"
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#endif
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