Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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#include "munga.h"
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#pragma hdrstop
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#include "reticle.h"
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//##########################################################################
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//########################### Class Reticle #########################
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//##########################################################################
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Reticle::Reticle()
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{
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//
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// NOTE...most of these things should be initialization parameters to the constructor
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//
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reticleState = ReticleOn;
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reticlePosition.x = 0.0f;
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reticlePosition.y = 0.0f;
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pickPointingOn = False;
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rayIntersection.x = 0.0f;
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rayIntersection.y = 0.0f;
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rayIntersection.z = 0.0f;
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targetEntity = 0;
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targetDamageZone = -1;
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reticleElementMask = AllEnabledGroup; // all reticle elements are on
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical
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Reticle::TestInstance() const
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{
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return True;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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ResourceDescription::ResourceID
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Reticle::CreateModelResource(
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ResourceFile *resource_file,
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const char* model_name,
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NotationFile *model_file,
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const ResourceDirectories *,
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ModelResource *model
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)
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{
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Check(resource_file);
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Check_Pointer(model_name);
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Check(model_file);
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ModelResource *local_model = model;
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if (!local_model)
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{
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local_model = new ModelResource;
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Register_Pointer(local_model);
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}
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if(
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!model_file->GetEntry(
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"gamedata",
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"ReticleX",
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&local_model->reticlePosition.x
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)
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)
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{
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local_model->reticlePosition.x = 0.0f;
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}
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if(
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!model_file->GetEntry(
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"gamedata",
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"ReticleY",
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&local_model->reticlePosition.y
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)
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)
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{
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local_model->reticlePosition.y = 0.0f;
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}
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//
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//---------------------------
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// Write out the new resource
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//---------------------------
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//
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if(!model)
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{
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ResourceDescription *new_res =
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resource_file->AddResource(
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model_name,
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ResourceDescription::GameModelResourceType,
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1,
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ResourceDescription::Preload,
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local_model,
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sizeof(local_model)
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);
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Unregister_Pointer(local_model);
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delete local_model;
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Check(new_res);
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return new_res->resourceID;
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}
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else
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{
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return 0;
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}
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}
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