Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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#include "munga.h"
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#pragma hdrstop
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#include "srtskt.h"
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SortedSocket::SortedSocket(Node *node, Logical has_unique_entries) : SafeSocket(node)
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{
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hasUniqueEntries = has_unique_entries;
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}
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SortedSocket::~SortedSocket()
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{
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}
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void SortedSocket::AddValueImplementation(Plug*, const void*)
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{
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Fail("SortedSocket::AddValueImplementation - Should never reach here");
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}
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Plug* SortedSocket::FindImplementation(const void*)
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{
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Fail("SortedSocket::FindImplementation - Should never reach here");
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return NULL;
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}
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SortedIterator::SortedIterator(SortedSocket *sortedSocket) : SafeIterator(sortedSocket)
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{
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}
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SortedIterator::~SortedIterator()
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{
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}
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Plug* SortedIterator::FindImplementation(const void*)
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{
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Fail("SortedIterator::FindImplementation - Should never reach here");
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return NULL;
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}
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void* SortedIterator::GetValueImplementation()
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{
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Fail("SortedIterator::GetValueImplementation - Should never reach here");
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return NULL;
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}
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