Initial import of Red Planet v4.10 Win32 source

Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-06-30 07:59:51 -05:00
co-authored by Claude Opus 4.8
commit 4abbf8879f
551 changed files with 254956 additions and 0 deletions
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#include "munga.h"
#pragma hdrstop
#include "time.h"
//#############################################################################
//########################### System Clock ##############################
//#############################################################################
//
SystemClock SystemClock::timer;
long SystemClock::ticksPerSecond = 1000;
long SystemClock::GetRTC()
{
static long time=0L;
return time++;
}
double SystemClock::GetHiRes()
{
static __int64 time = 0;
return (double)time++;
}
__int64 SystemClock::GetHiResTicks()
{
static __int64 time = 0;
return time++;
}
SystemClock::SystemClock()
{
pauseStart = 0L;
pauseTime = 0L;
}
void SystemClock::Shutdown()
{
}
float Get_Frame_Percent_Used()
{
return 0.5f;
}