Initial import of Red Planet v4.10 Win32 source

Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-06-30 07:59:51 -05:00
co-authored by Claude Opus 4.8
commit 4abbf8879f
551 changed files with 254956 additions and 0 deletions
+36
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#include "munga.h"
#pragma hdrstop
#include "unitvec.h"
UnitVector& UnitVector::Lerp(const UnitVector& /*v1*/, const UnitVector& /*v2*/, Scalar /*t*/)
{
Check_Pointer(this);
Tell("UnitVector::Lerp stubbed out!\n");
return *this;
}
Logical UnitVector::TestInstance() const
{
Scalar length = Vector3D::LengthSquared();
Scalar diff = 1.0f - length;
if (!Small_Enough(diff, 2e-5))
{
length = x*x + y*y + z*z;
diff = 1.0f - length;
if (!Small_Enough(diff, 2e-5))
{
Dump(*this);
Dump(length);
Dump(x*x + y*y + z*z);
Dump(diff);
return false;
}
}
return true;
}
#if defined(TEST_CLASS)
#include "unitvec.tcp"
#endif