Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,631 @@
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#include "munga.h"
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#pragma hdrstop
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#include "vchain.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VChainLink ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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//###########################################################################
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// VChainLink
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//###########################################################################
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//
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VChainLink::VChainLink(
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VChain *vchain,
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Plug *plug
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):
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Link(vchain, plug)
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{
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next = NULL;
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prev = NULL;
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}
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//
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//###########################################################################
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// ~VChainLink
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//###########################################################################
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//
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VChainLink::~VChainLink()
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{
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VChain *vchain = Cast_Object(VChain*, socket);
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//
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//-------------------------------------------
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// Notify iterators that deletion is occuring
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//-------------------------------------------
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//
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vchain->SendIteratorMemo(PlugRemoved, this);
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//
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//---------------------------
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// Remove from existing links
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//---------------------------
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//
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if (prev != NULL)
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{
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Check(prev);
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prev->next = next;
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}
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else
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{
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Check(vchain);
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vchain->head = next;
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}
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if (next != NULL)
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{
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Check(next);
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next->prev = prev;
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}
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else
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{
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Check(vchain);
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vchain->tail = prev;
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}
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prev = next = NULL;
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//
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//------------------------------------------
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// Remove this link from any plug references
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//------------------------------------------
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//
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ReleaseFromPlug();
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//
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//-------------------------------------------------------------
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// Tell the node to release this link. Note that this link
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// is not referenced by the plug or the chain at this point in
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// time.
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//-------------------------------------------------------------
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//
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if (vchain->GetReleaseNode() != NULL)
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{
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Check(vchain->GetReleaseNode());
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vchain->GetReleaseNode()->ReleaseLinkHandler(vchain, plug);
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}
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}
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//
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//###########################################################################
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// TestInstance
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//###########################################################################
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//
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Logical
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VChainLink::TestInstance() const
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{
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Link::TestInstance();
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if (next != NULL)
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{
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Check_Signature(next);
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}
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if (prev != NULL)
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{
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Check_Signature(prev);
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}
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return True;
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}
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//
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//###########################################################################
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// SetupVChainLinks
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//###########################################################################
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//
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void
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VChainLink::SetupVChainLinks(
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VChainLink *next,
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VChainLink *prev
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)
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{
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this->next = next;
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this->prev = prev;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VChain ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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//###########################################################################
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// VChain
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//###########################################################################
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//
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VChain::VChain(
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Node *node,
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Logical has_unique_entries
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):
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SortedSocket(node, has_unique_entries)
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{
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head = NULL;
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tail = NULL;
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}
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//
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//###########################################################################
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// ~VChain
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//###########################################################################
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//
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VChain::~VChain()
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{
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SetReleaseNode(NULL);
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while (head != NULL)
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{
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Unregister_Object(head);
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delete head;
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}
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}
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//
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//###########################################################################
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// TestInstance
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//###########################################################################
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//
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Logical
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VChain::TestInstance() const
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{
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SortedSocket::TestInstance();
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if (head != NULL)
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{
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Check(head);
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}
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if (tail != NULL)
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{
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Check(tail);
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}
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return True;
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}
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//
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//###########################################################################
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// MakeVChainLink
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//###########################################################################
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//
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VChainLink
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*VChain::MakeVChainLink(
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Plug*,
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const void*
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)
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{
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Fail("VChain::MakeVChainLink - Should never reach here");
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return NULL;
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}
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//
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//###########################################################################
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// CompareVChainLinks
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//###########################################################################
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//
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int
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VChain::CompareVChainLinks(
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VChainLink*,
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VChainLink*
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)
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{
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Fail("VChain::CompareVChainLinks - Should never reach here");
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return 0;
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}
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//
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//###########################################################################
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// CompareValueToVChainLink
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//###########################################################################
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//
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int
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VChain::CompareValueToVChainLink(
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const void*,
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VChainLink*
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)
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{
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Fail("VChain::CompareValueToVChainLink - Should never reach here");
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return 0;
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}
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//
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//###########################################################################
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// AddImplementation
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//###########################################################################
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//
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void
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VChain::AddImplementation(
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Plug *plug
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)
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{
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AddValueImplementation(plug, NULL);
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}
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//
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//###########################################################################
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// AddValueImplementation
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//###########################################################################
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//
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void
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VChain::AddValueImplementation(
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Plug *plug,
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const void *value
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)
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{
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VChainLink *link;
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//
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//-------------------------------------------------------------
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// Verify that value has not been added
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//-------------------------------------------------------------
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//
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Verify(HasUniqueEntries() ? (SearchForValue(value) == NULL) : (Logical)True);
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//
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//-------------------------------------------------------------
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// Make new vchain link
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//-------------------------------------------------------------
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//
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link = MakeVChainLink(plug, value);
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Register_Object(link);
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//
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//-------------------------------------------------------------
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// Find insertion point for the new link
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//-------------------------------------------------------------
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//
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if (head == NULL)
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{
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link->SetupVChainLinks(NULL, NULL);
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head = link;
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tail = link;
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}
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else
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{
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VChainLink *greater_link;
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Check(head);
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Check(tail);
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for (
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greater_link = head;
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greater_link != NULL;
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greater_link = greater_link->next
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)
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{
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Check(greater_link);
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if (CompareValueToVChainLink(value, greater_link) < 0)
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break;
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}
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if (greater_link == NULL)
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{
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//
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// Add after tail
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//
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link->SetupVChainLinks(NULL, tail);
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tail->next = link;
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tail = link;
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}
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else if (greater_link == head)
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{
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//
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// Add before head
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//
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link->SetupVChainLinks(head, NULL);
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head->prev = link;
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head = link;
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}
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else
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{
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//
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// Add before greater_link
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//
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link->SetupVChainLinks(greater_link, greater_link->prev);
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greater_link->prev->next = link;
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greater_link->prev = link;
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}
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}
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SendIteratorMemo(PlugAdded, link);
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}
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//
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//###########################################################################
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// FindImplementation
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//###########################################################################
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//
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Plug*
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VChain::FindImplementation(
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const void *value
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)
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{
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VChainLink *link;
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if ((link = SearchForValue(value)) != NULL)
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{
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Check(link);
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return link->GetPlug();
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}
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return NULL;
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}
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//
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//###########################################################################
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// SearchForValue
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//###########################################################################
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//
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VChainLink*
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VChain::SearchForValue(
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const void *value
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)
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{
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VChainLink *link;
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int ret;
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for (link = head; link != NULL; link = link->next)
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{
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Check(link);
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if ((ret = CompareValueToVChainLink(value, link)) == 0)
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break;
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if (ret < 0)
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return(NULL);
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}
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return link;
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}
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//
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//###########################################################################
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// VChainIterator
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//###########################################################################
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//
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VChainIterator::VChainIterator(VChain *vchain):
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SortedIterator(vchain)
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{
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Check(vchain);
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currentLink = vchain->head;
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}
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//
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//###########################################################################
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// VChainIterator
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//###########################################################################
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//
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VChainIterator::VChainIterator(const VChainIterator *iterator):
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SortedIterator(Cast_Object(VChain*, iterator->socket))
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{
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Check(iterator);
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currentLink = iterator->currentLink;
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}
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//
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//###########################################################################
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//###########################################################################
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//
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VChainIterator::~VChainIterator()
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{
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}
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//
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//###########################################################################
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// TestInstance
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//###########################################################################
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//
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Logical
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VChainIterator::TestInstance() const
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{
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SortedIterator::TestInstance();
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if (currentLink != NULL)
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{
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Check(currentLink);
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}
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return True;
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}
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//
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//###########################################################################
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// First
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//###########################################################################
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//
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void
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VChainIterator::First()
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{
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currentLink = Cast_Object(VChain*, socket)->head;
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}
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//
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//###########################################################################
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// Last
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//###########################################################################
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//
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void
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VChainIterator::Last()
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{
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currentLink = Cast_Object(VChain*, socket)->tail;
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}
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//
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//###########################################################################
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// Next
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//###########################################################################
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//
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void
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VChainIterator::Next()
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{
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Check(currentLink);
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currentLink = currentLink->next;
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}
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//
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//###########################################################################
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// Previous
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//###########################################################################
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//
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void
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VChainIterator::Previous()
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{
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Check(currentLink);
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currentLink = currentLink->prev;
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}
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//
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//###########################################################################
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// ReadAndNextImplementation
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//###########################################################################
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//
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void
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*VChainIterator::ReadAndNextImplementation()
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{
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if (currentLink != NULL)
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{
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Plug *plug;
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Check(currentLink);
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plug = currentLink->GetPlug();
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currentLink = currentLink->next;
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return plug;
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}
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return NULL;
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}
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//
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//###########################################################################
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// ReadAndPreviousImplementation
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//###########################################################################
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//
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void
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*VChainIterator::ReadAndPreviousImplementation()
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{
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if (currentLink != NULL)
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{
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Plug *plug;
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Check(currentLink);
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plug = currentLink->plug;
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currentLink = currentLink->prev;
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return plug;
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}
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return NULL;
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}
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//
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//###########################################################################
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// GetCurrentImplementation
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//###########################################################################
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//
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void
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*VChainIterator::GetCurrentImplementation()
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{
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if (currentLink != NULL)
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{
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Check(currentLink);
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return currentLink->GetPlug();
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}
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return NULL;
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}
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//
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//###########################################################################
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// GetSize
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//###########################################################################
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//
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CollectionSize
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VChainIterator::GetSize()
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{
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VChainLink *link;
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CollectionSize count;
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count = 0;
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for (
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link = Cast_Object(VChain*, socket)->head;
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link != NULL;
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link = link->next
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)
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{
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Check(link);
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count++;
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}
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return count;
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}
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//
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//###########################################################################
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// GetNthImplementation
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//###########################################################################
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//
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void
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*VChainIterator::GetNthImplementation(
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CollectionSize index
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)
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{
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VChainLink *link;
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CollectionSize count;
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count = 0;
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for (
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link = Cast_Object(VChain*, socket)->head;
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link != NULL;
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link = link->next
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)
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{
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Check(link);
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if (count == index)
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{
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currentLink = link;
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return currentLink->GetPlug();
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}
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count++;
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}
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return NULL;
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}
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//
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//###########################################################################
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// Remove
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//###########################################################################
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//
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void
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VChainIterator::Remove()
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{
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Check(currentLink);
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Unregister_Object(currentLink);
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delete currentLink;
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}
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//
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//###########################################################################
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// FindImplementation
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//###########################################################################
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//
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Plug*
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VChainIterator::FindImplementation(
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const void *value
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)
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{
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VChainLink *link;
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if ((link = Cast_Object(VChain*, socket)->SearchForValue(value)) != NULL)
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{
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Check(link);
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return (currentLink = link)->GetPlug();
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}
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return NULL;
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}
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//
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//###########################################################################
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// ReceiveMemo
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//###########################################################################
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//
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void
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VChainIterator::ReceiveMemo(
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IteratorMemo memo,
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void *content
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)
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{
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if (memo == PlugRemoved)
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||||
{
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||||
if (content == currentLink)
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{
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Next();
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}
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}
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}
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#if defined(TEST_CLASS)
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# include "vchain.tcp"
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#endif
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Reference in New Issue
Block a user