Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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#include "rp.h"
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#pragma hdrstop
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#include "vtvpwr.h"
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#include "thruster.h"
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#include "vtv.h"
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//#############################################################################
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// Shared Data Support
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//
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VTVPower::SharedData
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VTVPower::DefaultData(
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VTVPower::GetClassDerivations(),
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VTVPower::GetMessageHandlers(),
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VTVPower::GetAttributeIndex(),
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VTVPower::StateCount
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);
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Derivation* VTVPower::GetClassDerivations()
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{
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static Derivation classDerivations(Subsystem::GetClassDerivations(), "VTVPower");
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return &classDerivations;
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}
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//#############################################################################
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// Attribute Support
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//
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const VTVPower::IndexEntry
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VTVPower::AttributePointers[]=
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{
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ATTRIBUTE_ENTRY(VTVPower, MaxAccelerationOutput, maxAccelerationOutput)
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};
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VTVPower::AttributeIndexSet& VTVPower::GetAttributeIndex()
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{
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static VTVPower::AttributeIndexSet attributeIndex(ELEMENTS(VTVPower::AttributePointers),
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VTVPower::AttributePointers,
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Subsystem::GetAttributeIndex()
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);
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return attributeIndex;
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}
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//#############################################################################
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// Model Support
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//
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void
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VTVPower::PowerSimulation(Scalar)
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{
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Check(this);
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//
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//--------------------------------------------------------------------------
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// Get pointers to the other subsystems we will have to deal with inside the
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// VTV
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//--------------------------------------------------------------------------
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//
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VTV* vtv = GetEntity();
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Check(vtv);
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Scalar average_moment_arm = 0.0f;
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//
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//---------------------------------------
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// Find out the average moment arm length
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//---------------------------------------
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//
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JointSubsystem *joint_subsystem = vtv->GetJointSubsystem();
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Check(joint_subsystem);
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Verify(joint_subsystem->GetJointCount());
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int i;
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for (i=0; i<MAX_THRUSTERS; ++i)
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{
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Thruster* thruster =
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(Thruster*) vtv->GetSubsystem(VTV::Thruster1Subsystem + i);
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if(thruster != NULL)
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{
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average_moment_arm += thruster->momentArmLength;
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}
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}
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average_moment_arm /= joint_subsystem->GetJointCount();
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Scalar average_accel = maxAccelerationOutput / joint_subsystem->GetJointCount();
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Check_Fpu();
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for (i=0; i<MAX_THRUSTERS; ++i)
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{
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Thruster* thruster =
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(Thruster*) vtv->GetSubsystem(VTV::Thruster1Subsystem + i);
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if(thruster != NULL)
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{
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Check(thruster);
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Verify(!Small_Enough(thruster->momentArmLength));
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thruster->powerScale = average_moment_arm / thruster->momentArmLength;
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thruster->currentAcceleration = average_accel * thruster->powerScale;
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}
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}
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Check_Fpu();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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VTVPower::VTVPower(
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VTV *entity,
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int subsystem_ID,
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SubsystemResource *subsystem_resource
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):
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Subsystem(entity, subsystem_ID, subsystem_resource, DefaultData)
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{
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if (entity->GetInstance() != VTV::ReplicantInstance)
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{
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SetPerformance(&VTVPower::PowerSimulation);
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}
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maxAccelerationOutput = subsystem_resource->maxAcceleration;
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Check_Fpu();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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VTVPower::~VTVPower()
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{
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Check(this);
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Check_Fpu();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical
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VTVPower::TestInstance() const
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{
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return IsDerivedFrom(*GetClassDerivations());
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}
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