Files
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

41 lines
729 B
C++

#pragma once
enum dpl_TYPE
{
dpl_type_error,
dpl_type_scene,
dpl_type_zones,
dpl_type_view,
dpl_type_instance,
dpl_type_dcs,
dpl_type_light,
dpl_type_object,
dpl_type_lod,
dpl_type_geogroup,
dpl_type_geometry,
dpl_type_material,
dpl_type_texture,
dpl_type_texmap,
dpl_type_ramp
};
class dpl_OBJECT {};
class dpl_DCS {};
class dpl_ZONE {};
class dpl_PARTICLESTART_EFFECT_INFO {};
class dpl_VIEW {};
class dpl_INSTANCE {};
class dpl_GEOGROUP {};
class dpl_GEOMETRY {};
class dpl_LIGHT {};
class dpl_LIGHT_TYPE {};
class dpl_LOAD_MODE {};
class dpl_ISECT_MODE {};
class dpl_TEXTURE {};
class dpl_MATERIAL {};
class dpl_TEXMAP {};
class dpl_EXPLOSION_EFFECT_INFO {};
class dpl2d_DISPLAY {};
class dpl2d_MATRIX {};