Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
41 lines
729 B
C++
41 lines
729 B
C++
#pragma once
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enum dpl_TYPE
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{
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dpl_type_error,
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dpl_type_scene,
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dpl_type_zones,
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dpl_type_view,
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dpl_type_instance,
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dpl_type_dcs,
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dpl_type_light,
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dpl_type_object,
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dpl_type_lod,
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dpl_type_geogroup,
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dpl_type_geometry,
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dpl_type_material,
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dpl_type_texture,
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dpl_type_texmap,
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dpl_type_ramp
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};
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class dpl_OBJECT {};
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class dpl_DCS {};
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class dpl_ZONE {};
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class dpl_PARTICLESTART_EFFECT_INFO {};
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class dpl_VIEW {};
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class dpl_INSTANCE {};
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class dpl_GEOGROUP {};
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class dpl_GEOMETRY {};
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class dpl_LIGHT {};
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class dpl_LIGHT_TYPE {};
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class dpl_LOAD_MODE {};
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class dpl_ISECT_MODE {};
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class dpl_TEXTURE {};
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class dpl_MATERIAL {};
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class dpl_TEXMAP {};
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class dpl_EXPLOSION_EFFECT_INFO {};
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class dpl2d_DISPLAY {};
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class dpl2d_MATRIX {};
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