Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
25 lines
416 B
C++
25 lines
416 B
C++
#include <stdarg.h>
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#include "logger.h"
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FILE *Logger::mLogFile = NULL;
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bool Logger::Init(const char *filename)
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{
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if (Logger::mLogFile)
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fclose(mLogFile);
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Logger::mLogFile = fopen(filename, "w");
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return (Logger::mLogFile != NULL);
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}
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int Logger::Printf(const char *format, ...)
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{
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if (!Logger::mLogFile)
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return 0;
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va_list argptr;
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va_start(argptr, format);
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return vfprintf_s(mLogFile, format, argptr);
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} |